So I was reading over the GI information combat and something struck me when it started to talk about combat perks, and that was that it seemed to mirror what Diablo 2 did with its skill system, where you could specialize in particularl weapons or spells giving them extra benefits as well as allowing for the unlocking of special skills that were based on those basic skills that could prove very beneficial.
And Skyrim's perk system seems to mirrot that. And quite frankly I would be overjoyed to see if that is precisely the case, more or less, as Diablo 2's skill system is one of my favorites.
That is a very vague correlation. Diablo had skill points each time you leveled and you could put points into to key skill bonuses and they could continually be increased in rank up to a max, perks are much different. They are available at intervals and the perks are special bonuses that you choose.
@succellus Just so you know, MMORPGs are still RPGs.... (not saying Diablo 2 is, just pointing out that Succellus also bashed MMOs in his statement, which I'm assuming is a sleight at MMORPGs)