Mass Effect and Dragon Age II are casual games. Pick up and go, play in short bursts, no complex gameplay.
Hence why the simplistic gameplay of Skyrim, Mass Effect, CoD etc appeal to them. They don't have to invest anything. You can pick up those games and progress in short bursts and you won't forget how they play or what to do or where to go.
Extremely simple gameplay, - check
Allowing gameplay in short bursts, during work breaks - check
The ability to quickly reach a final stage, or continuous play with no need to save the game - check, autosaving every few minutes, and when you enter or exit a building
Agree, and that's what Skyrim, ME, CoD etc all do, and I have casual gaming friends who play these for those specific reasons.
Hah, "Managing an inventory." Button shows up on the screen: "Press R to drop item." Yeah, there's some advanced inventory management alright. Skyrim hand holds the user every step of the way, there's nothing to "learn," it's all spelled out on the screen. And that's purposefully done by design, because they're targeting casual players.
But alas, that is the typical PC gamer.
Mhm, you just don't understand what's behind the actions of the game. The AI is not complex, and AI with depth does take processing power. And guess what, AI is the technological side.