Skyrim on Races

Post » Mon Jun 07, 2010 2:17 pm

Well I looked at the lore of Skyrim a bit and it seems that it is mainly Nord(Obviously), Dunmer, and Imperials. Then I wondered, "There are ten races but are they all the races in previous TES games?" I mean they said ten but it doesnt mean the same ten races and even if so I dont care much but I can see someone else not being happy because they cant play as the more unpopular races like a Redguard or Argonian. Has anyone heard of new races or are they the same? I am going to say they are the same
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Isabella X
 
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Post » Mon Jun 07, 2010 5:20 am

same
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Angela
 
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Post » Mon Jun 07, 2010 2:02 am

Well I looked at the lore of Skyrim a bit and it seems that it is mainly Nord(Obviously), Dunmer, and Imperials. Then I wondered, "There are ten races but are they all the races in previous TES games?" I mean they said ten but it doesnt mean the same ten races and even if so I dont care much but I can see someone else not being happy because they cant play as the more unpopular races like a Redguard or Argonian. Has anyone heard of new races or are they the same? I am going to say they are the same

Obviously why would they remove a race? Its a horrible marketing idea and they did say its the same original races
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Charlie Ramsden
 
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Post » Mon Jun 07, 2010 3:57 am

Definitely the same ten, OXM interview with Todd : ' I like to think that these are the elder scrolls races, so [ it wouldn't make sense ]for new ones to suddenly appear.
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James Rhead
 
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Post » Mon Jun 07, 2010 2:10 am

The same 10 races has been confirmed several times.
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renee Duhamel
 
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Post » Mon Jun 07, 2010 12:52 pm

he knows alot about this game he is the the main character ^
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Travis
 
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Post » Mon Jun 07, 2010 10:30 am

I'm fine with the same races being available.

[Edit]: Didn't realise there was a question about old races being playable: they are.
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He got the
 
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Post » Mon Jun 07, 2010 11:14 am

I would only like more races if they kept all the other traditional races.
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Alycia Leann grace
 
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Post » Mon Jun 07, 2010 6:12 am

I don't want to be able to be any new races, but it would be nice to see the falmer in one form or another.
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Kelli Wolfe
 
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Post » Mon Jun 07, 2010 11:33 am

No new races for me,thank you. Fine as it is,a little bit for everyone.

Wood Elf
Khajiit --> Stealth
Argonian

Breton
High Elf --> Magic
Dark Elf

Nord
Imperial
Orc --> Combat
Redguard

Now,even tho some races don't really fit the mold (Dunmer are good at a bit of everything,as are Imperials),you get the idea. You can basically play any style with any race (be it Elven,Human or Beast) so adding new ones is rather pointless.
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Shannon Lockwood
 
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Post » Mon Jun 07, 2010 1:46 am

(Dunmer are good at a bit of everything,as are Imperials

Dunmer yes, Imperials...no Imperials just svck all round no offense to Imperial lovers they make good sales people classes.
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Hayley O'Gara
 
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Post » Mon Jun 07, 2010 9:39 am

s and even if so I dont care much but I can see someone else not being happy because they cant play as the more unpopular races like a Redguard or Argonian.

Yea, If they remove the Argonian I don't buy the game, or I wait until a mod for Argonians come out. And I'm pretty sure they already confirmed the same races...
Though I would like Falmer to appear. Not as playable, but as npcs, mostly or only enemies though.
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Kayla Keizer
 
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Post » Mon Jun 07, 2010 9:40 am

Well I looked at the lore of Skyrim a bit and it seems that it is mainly Nord(Obviously), Dunmer, and Imperials. Then I wondered, "There are ten races but are they all the races in previous TES games?" I mean they said ten but it doesnt mean the same ten races and even if so I dont care much but I can see someone else not being happy because they cant play as the more unpopular races like a Redguard or Argonian. Has anyone heard of new races or are they the same? I am going to say they are the same

Hey, hey, hey! No messin' with my Argonians!
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N3T4
 
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Post » Mon Jun 07, 2010 1:19 am

Well I looked at the lore of Skyrim a bit and it seems that it is mainly Nord(Obviously), Dunmer, and Imperials. Then I wondered, "There are ten races but are they all the races in previous TES games?" I mean they said ten but it doesnt mean the same ten races and even if so I dont care much but I can see someone else not being happy because they cant play as the more unpopular races like a Redguard or Argonian. Has anyone heard of new races or are they the same? I am going to say they are the same



Well you said it. MAINLY Nord, Dunmer and Imperials.
That doesn't mean others aren't there.

and besides, there's that big 200 year gap that allows for some changes anyways
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Michael Korkia
 
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Post » Mon Jun 07, 2010 9:06 am

We. Don't. Need. Any. More. Playable. Races.
NO.
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My blood
 
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Post » Mon Jun 07, 2010 3:47 pm

Same ten. No more, no less.
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AnDres MeZa
 
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Post » Mon Jun 07, 2010 12:34 pm

No new races, please. They have ten solid races already, they just need to make them truly different from each other (i.e. give Redguards and Nords different attributes again, please).
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Danial Zachery
 
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Post » Mon Jun 07, 2010 3:34 pm

The same 10 races has been confirmed several times.


Indeed, no races have been removed nor have any been added, it's the same 10 as in past games. Why would they remove some of them? These are the races people expect to see in the Elder Scrolls, not having some of them would be like making a Star Wars movie that didn't feature lightsabers.

Now, Bethesda could add new races of they wanted to bring more diversity to the race list, because that is something the series lacks with seven out of the ten races being reskinned or resized versions of what effectively amounts to the same race physically. Not that they can't be distinct culturally, but let's face it, when you're fantasy setting has cat people and lizard people, it's kind of hard to make different variations of humans that pretty much look how you'd expect humans to look to feel distinct physically. And it's not like there's never been any new additions to the race list of the series before, in fact, before Morrowind, the series had 8 playable races, with orcs having appeared before but only as monsters, and Imperials seemed to have just suddenly appeared. I suppose the idea is that they always existed, just that they weren't a distinct playable race, but regardless, the ten races we have now are already more than we had in Arena and Daggerfall, so Bethesda COULD certainly add more in the future, the one problem with that is that since the series has established lore, Bethesda would then need to answer the question of why a race that was never playable before suddenly is now. That's certainly doable, because things can and should change over time in a fantasy setting, and indeed, like I said, it's already happened in the series before, but still, it needs to be explained, and Bethesda clearly decided that's not the route they wanted to go for Skyrim. And as long as they don't go removing existing races, I'm not going to fault them for that.

Wood Elf
Khajiit --> Stealth
Argonian


I fail to see how Argonians qualify as a "stealth race", in fact, I can't think of any stealth skills they recieve bonuses in off hand, of course, I haven't checked in a while, and I don't bother paying much attention to the skills of races. Nor is it specifically mentioned that they're good at stealth.

On the other hand, I think of Imperials as a "stealth race", because they're supposed to be good at diplomacy, and speech craft and mercantile have always been stealth skills, that or they're a "Jack of all trades race", or more accurately "Boring race".

Of course, it doesn't matter much if you don't choose your race for their skills anyway, which I typically don't. Usually, I choose the race I want to play at the time.
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Georgine Lee
 
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Post » Mon Jun 07, 2010 3:55 pm

If they removed Argonians I would stop playing TES. One of my favorite races.


I fail to see how Argonians qualify as a "stealth race", in fact, I can't think of any stealth skills they recieve bonuses in off hand, of course, I haven't checked in a while, and I don't bother paying much attention to the skills of races. Nor is it specifically mentioned that they're good at stealth.


They aren't really a stealth race, per se. They're suited pretty well to any role (in Oblivion at least, in Morrowind they were better nightblades and such than anything else). In Oblivion they had a pretty big bonus to Security which in theory helped for thief characters (and which was unfortunately nullified once you got the Skeleton Key) as well as bonuses to Athletics, Speed, and Agility.
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Bones47
 
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Post » Mon Jun 07, 2010 1:07 pm

all the same races for me thank you. Comfortable with them but don't mind adding a new one but I don't think that won't really make sense with the story and background with the elder scrolls games
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Lil'.KiiDD
 
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Post » Mon Jun 07, 2010 2:58 pm

If they removed aronians I wouldn't play the game, it's a really big sign that the game svcks mayor bowels.
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Elina
 
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Post » Mon Jun 07, 2010 4:17 am

Ofcourse there are the same races, i think I even read it somewhere.. Could have been here though lol.
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X(S.a.R.a.H)X
 
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Post » Mon Jun 07, 2010 5:32 am

Ofcourse there are the same races, i think I even read it somewhere.. Could have been here though lol.

Chances that they replace dummers with playable goblins is pretty small. :spotted owl:
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Kelly John
 
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Post » Mon Jun 07, 2010 6:14 pm

Dunmer yes, Imperials...no Imperials just svck all round no offense to Imperial lovers they make good sales people classes.



Imperials have a +5 bonus to Blade,Blunt and Hand To Hand skills and a +10 bonus to Speechcraft,Heavy Armor and Mercantile skills. Wich in my opinion are traits of a knight wouldn't you say!? A textbook example of a nobleman to say the least. Brave,smart and likeable.

@ Selbeth
I fail to see how Argonians qualify as a "stealth race", in fact, I can't think of any stealth skills they recieve bonuses in off hand, of course, I haven't checked in a while, and I don't bother paying much attention to the skills of races. Nor is it specifically mentioned that they're good at stealth.

On the other hand, I think of Imperials as a "stealth race", because they're supposed to be good at diplomacy, and speech craft and mercantile have always been stealth skills, that or they're a "Jack of all trades race", or more accurately "Boring race".

Of course, it doesn't matter much if you don't choose your race for their skills anyway, which I typically don't. Usually, I choose the race I want to play at the time.


UESP Wiki= "...many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either."

With bonuses at Security, Illusion and Alchemy they can be,on the other hand they have bonuses at "Combat" specialisation skills such as Athletics,Blade and Hand to Hand . Stealth doesnt mean you go in and kill everything from the shadows,rather it means you get the job done without anyone knowing you are there. IMO Illusion and Security alone are skills enough for a stealthy character. It really depends on wich one of the three kinds of Argonians you want to be. I've placed Argonians in the Stealth playstyle as I see them fit there the most.

We agree that in the bottom line it really doesn't matter because the game is designed in such a way that you can specialise in any style with any race. And new races are really not needed.
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Mr. Ray
 
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Post » Mon Jun 07, 2010 4:50 pm

I'd like a return of Dwemer, and I'd like to at least see what Tsaesci and Suthei-Raht (the much bulkier breed of Khajiit) look like.
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Kerri Lee
 
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