Is Skyrim really that bad of a place?

Post » Sun Apr 25, 2010 7:51 am

And Bethesda has shown us many time that they don't give a crap about previous lore.

Correction: One time. One game eschewing or going against previously-established lore is hardly a trend by which accurate anolysis can be based.
And really, Oblivion is an example of the one ignorance or retcon of previously-established lore that had the most and biggest negative reaction. Less infamous retcons have been happening all throughout the series.

Consider that, pre-Redguard, the Dwarves were not the Dwemer in all of their complexity and uniqueness, but the stereotypical bearded little men of fantasy. It wasn't until Redguard that it was retconned that the term "dwarf" is a misnomer, that Dwarves are actually as tall as everyone else, that they are actually of the same developmental line as the rest of the Mer, It wasn't until Redguard that the yawn-inspiring stereotype of the archetypal fantasy dwarf was shattered and replaced with the vast characterization of Dwemer beliefs and culture that we have and love now. In this particular instance, hooray for not giving a crap about previous lore.

Or what about the transition that took place between Daggerfall and Arena? Where the game's basic lore foundations went from a bland DnD campaign setting to a more unique and vibrant world? What about the recently-introduced concept of kalpas, potentially rendering everything we thought we knew about the dawn era and the events of creation null and void? Is it breaking with previous lore? Certainly. But it doesn't fall under the fatal lore-forum category of Boring And Therefore Wrong. And so it is accepted in a contemplative scholarly sense and discussed, rather than torn apart as contradictory to past knowledge. It's not the breaking from past lore that's the problem. It's the manner in which the replacing lore is executed, the explanations the new lore provides and how it meshes with the things it doesn't change our views of, and it's whether or not the new lore is interesting and engaging, rather than BATW.
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sam westover
 
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Post » Sun Apr 25, 2010 2:23 am

I'm so glad you have posted this, because ever since Oblivion came out, I've been praying that Skyrim would be the next province. I'm glad you posted this thread to help people see the light as you and I have! :foodndrink:
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Robert Garcia
 
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Post » Sun Apr 25, 2010 1:03 am

Correction: One time. One game eschewing or going against previously-established lore is hardly a trend by which accurate anolysis can be based.
And really, Oblivion is an example of the one ignorance or retcon of previously-established lore that had the most and biggest negative reaction. Less infamous retcons have been happening all throughout the series.

Consider that, pre-Redguard, the Dwarves were not the Dwemer in all of their complexity and uniqueness, but the stereotypical bearded little men of fantasy. It wasn't until Redguard that it was retconned that the term "dwarf" is a misnomer, that Dwarves are actually as tall as everyone else, that they are actually of the same developmental line as the rest of the Mer, It wasn't until Redguard that the yawn-inspiring stereotype of the archetypal fantasy dwarf was shattered and replaced with the vast characterization of Dwemer beliefs and culture that we have and love now. In this particular instance, hooray for not giving a crap about previous lore.

Or what about the transition that took place between Daggerfall and Arena? Where the game's basic lore foundations went from a bland DnD campaign setting to a more unique and vibrant world? What about the recently-introduced concept of kalpas, potentially rendering everything we thought we knew about the dawn era and the events of creation null and void? Is it breaking with previous lore? Certainly. But it doesn't fall under the fatal lore-forum category of Boring And Therefore Wrong. And so it is accepted in a contemplative scholarly sense and discussed, rather than torn apart as contradictory to past knowledge. It's not the breaking from past lore that's the problem. It's the manner in which the replacing lore is executed, the explanations the new lore provides and how it meshes with the things it doesn't change our views of, and it's whether or not the new lore is interesting and engaging, rather than BATW.


Those other retcons you mentioned were done to make TES more distinctive and original.

Oblivion's retcons were done to make it generic. :(

And that's what's terrible about TES4.
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Sophie Payne
 
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Post » Sat Apr 24, 2010 6:58 pm

Hence why Oblivion's retcons fall under the category of BATW.
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Eduardo Rosas
 
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Post » Sun Apr 25, 2010 12:20 am

Saying that Skyrim is all snow, is like saying that Canada is all snow WICH ITS NOT!
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Wane Peters
 
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Post » Sun Apr 25, 2010 8:17 am

i think TES V wil be in summerset isle
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biiibi
 
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Post » Sun Apr 25, 2010 1:36 am

Saying that Skyrim is all snow, is like saying that Canada is all snow WICH ITS NOT!

That is correct. I love the snow, and I also hate constantly seeing snow, which is why I want Skyrim as the province of TES V.
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Eileen Müller
 
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Post » Sun Apr 25, 2010 4:48 am

And really, if it was all snow in Skyrim (which it isn't), you can't judge it based on the snow we saw in the Jerall Mountains. That was just a small area of Cyrodiil. If the snow completely covered Skyrim, they'd definitely make it look a lot more aesthetically pleasing than it was in Oblivion.
When I first saw them trademark Skyrim, I was annoyed, because I assumed Skyrim=all snow, all snow=boring, and exactly like it was on the Jerall Mountains. I have now come to realise that this could be a very interesting province.
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Reanan-Marie Olsen
 
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Post » Sun Apr 25, 2010 12:39 am

This is why they need to bring back seasons, like in Daggerfall. Vvardenfell could be explained by the volcanic activity, but Cyrodiil had no excuse.
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Cccurly
 
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Post » Sat Apr 24, 2010 9:01 pm

I love the thought of it being in Skyrim, i dont like nords tho. But this could be a good rp, coz i could be a murderer! :D

It has got varied landscape, i remember some one said it was like canada and alaska, snowy, but with nice forests aswell.
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CArla HOlbert
 
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Post » Sun Apr 25, 2010 9:59 am

After Oblivion's Forest... I'm sadly expecting Solstheim X100
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Nicole Coucopoulos
 
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Post » Sat Apr 24, 2010 9:25 pm

IF the next game is set in Skyrim I really hope they still manage to give it that mysterious feeling Morrowind had. I'd much rather have lots of small built-up areas in diverse locations than have large open snowy vistas which lack any sense of magic or mystery.
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Judy Lynch
 
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Post » Sun Apr 25, 2010 8:46 am

Wsome pic, that could be a skyrim city : http://www.odyum.com/Gallery/medieval_city_by_Geistig.jpg
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Olga Xx
 
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Post » Sun Apr 25, 2010 1:52 am

People are telling me "LOL READ LORE SKYRIM IS NOT JUST SNOW AND ICE" but after playing Oblivion and the "jungle" it was supposed to be, it's somewhat obvious Skyrim will be be Solsthiem and Bruma all over, with influences from medieval Europe. I acknowledge there won't just be forests and plains full of snow, but probably just those SAME forests and fields without snow. Yawn.

Yes, Skyrim could be fun if Bethesda does it right, but I'd rather the new game be in Elsweyr or Black Marsh so it would be as unique as Morrowind was to me. In provinces like those I feel like the devs wouldn't be tempted to recreate the same Lord of the Rings, medieval fantasy game like Oblivion was.
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Floor Punch
 
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Post » Sun Apr 25, 2010 9:30 am


Watch out: your Elsweyr might be full of nothing but the same boring copy-pasted dunes and oases, and your Black marsh might be full of nothing but the same boring copy-pasted willows and swamps.

Point being: No one could have anticipated that Cyrodiil would have been transmuted into a yawn-inspiring LotR clone. Who's to say any other province is safer than others from the very same simplification? Beating up on Skyrim's potential for unique quality only to bolster potential for unique quality in another province makes absolutely no sense whatsoever. How is it "somewhat obvious" that Skyrim will be Solstheim and the Jerall Mountains 2.0? Have you been to Skyrim? Do you sit in on developer meetings? And again, how are all the other provinces purporetly immune to this potential dumbing-down process? I sense a disturbance in the use of logic.
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Tamara Primo
 
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Post » Sun Apr 25, 2010 6:11 am

Watch out: your Elsweyr might be full of nothing but the same boring copy-pasted dunes and oases, and your Black marsh might be full of nothing but the same boring copy-pasted willows and swamps.

Point being: No one could have anticipated that Cyrodiil would have been transmuted into a yawn-inspiring LotR clone. Who's to say any other province is safer than others from the very same simplification? Beating up on Skyrim's potential for unique quality only to bolster potential for unique quality in another province makes absolutely no sense whatsoever. How is it "somewhat obvious" that Skyrim will be Solstheim and the Jerall Mountains 2.0? Have you been to Skyrim? Do you sit in on developer meetings? And again, how are all the other provinces purporetly immune to this potential dumbing-down process? I sense a disturbance in the use of logic.


Word......!
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Micah Judaeah
 
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Post » Sun Apr 25, 2010 8:02 am

No. I'd love to see Bethesda create a vibrant (lore-correct), and interesting place such as Skyrim.

Watch out: your Elsweyr might be full of nothing but the same boring copy-pasted dunes and oases, and your Black marsh might be full of nothing but the same boring copy-pasted willows and swamps.

Point being: No one could have anticipated that Cyrodiil would have been transmuted into a yawn-inspiring LotR clone. Who's to say any other province is safer than others from the very same simplification? Beating up on Skyrim's potential for unique quality only to bolster potential for unique quality in another province makes absolutely no sense whatsoever. How is it "somewhat obvious" that Skyrim will be Solstheim and the Jerall Mountains 2.0? Have you been to Skyrim? Do you sit in on developer meetings? And again, how are all the other provinces purporetly immune to this potential dumbing-down process? I sense a disturbance in the use of logic.


That actually makes a lot of sense. Thumbs up. :thumbsup:
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cheryl wright
 
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Post » Sun Apr 25, 2010 6:12 am

Saying that Skyrim is all snow, is like saying that Canada is all snow WICH ITS NOT!

And more importantly, it's like saying that http://www.boxturtlebulletin.com/btb/wp-content/uploads/2008/03/norway.jpg http://ursispaltenstein.ch/blog/images/uploads_img/webcams_norway.jpg http://www.lux.is/lux/english/images/norway1/norway-lofoten-01.jpg http://www.iho-ohi.org/wp-content/norway.jpg. So it's not full of volcanoes and giant mushrooms like Morrowind is, but, of all the more "Earthly" provinces, it certainly has the potential to be the most unique. Hot spring chasms where subtle rays of light shine through allowing lush vegetation to grow, fjords, massive cities built into the sides of mountains, frozen lakes...
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NAkeshIa BENNETT
 
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Post » Sun Apr 25, 2010 12:11 am

Watch out: your Elsweyr might be full of nothing but the same boring copy-pasted dunes and oases, and your Black marsh might be full of nothing but the same boring copy-pasted willows and swamps.

Point being: No one could have anticipated that Cyrodiil would have been transmuted into a yawn-inspiring LotR clone. Who's to say any other province is safer than others from the very same simplification? Beating up on Skyrim's potential for unique quality only to bolster potential for unique quality in another province makes absolutely no sense whatsoever. How is it "somewhat obvious" that Skyrim will be Solstheim and the Jerall Mountains 2.0? Have you been to Skyrim? Do you sit in on developer meetings? And again, how are all the other provinces purporetly immune to this potential dumbing-down process? I sense a disturbance in the use of logic.



We've already seen Nord influences twice in two games and they both amounted to the same bland and generic landscapes. You're ignorant to point out that Soltheim and the Jerall Mountains are directly influenced by the Nordic culture in the game.

I never said Bethesda couldn't possibly dumb-down a game set in Elsweyr or Black Marsh, and you seem to think I only care about scenery. The two provinces, in my opinion seem more unique from what I've read on the lore (the politics, the "beast-race" province, slave-trade, more alien like in Morrowind) NOT just scenery.

"LOL DUR HUR LETS KILL WOLVES IN THE SNOW" Sorry I know I'm biased because I've never liked Nords in either of the ES games I've played. That said I'm sure Bethesda could crank out an amazing game set in Skyrim, but I just want to see landscape and atmosphere completely different than in Oblivion.

Who knows. The game might be set in Skyrim, and we may get swamps, deserts, and no snow.
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CArla HOlbert
 
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Post » Sat Apr 24, 2010 9:46 pm

I think i posted this in another thread already, why I fear is now that it will be all ice and snow, what i fear is that it will be all COLD.
That does not mean that most is frozen or covered in snow but generally has a feeling to it that you constantly have to wear a thick coat not to freeze.
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Prisca Lacour
 
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Post » Sat Apr 24, 2010 10:27 pm

I'm really hoping that Beth goes dark with TES V Skyrim (assumed that is what they're doing). By dark, I don't mean ooh creepy dungeon where I can't see a thing in front of my face because the lights turned off dark. I mean you're travelling down a path through a forest on the back of a carriage lit by a lonely candle displayed over the carriagemaster's head, bathing the area around him in a small, shallow glow of orange light. The surrounding wood is black as the grave with a seldom peak of light through the myriad trees. The only thing piercing through a shroud of a kind of quiet that would bring the bravest of men's legs to quaking with fear is the squeaky cobble of the wheels of the carriage rumbling along on the dirt and gravel road. Overhead, the canopy has eclipsed the sky entirely as well as choking the wind from this silent glen, leaving the air stagnant and mild. Suddenly, the light departs from the candle as the air departs from your breath. The carriage comes to a stop. Enveloped in blackness, faint figures slowly begin to take shape as your eyes attempt to cope with the lack of light. The figures become slowly recognizeable and take the appearance of a band of humanoid looking individuals. Just then, you gain the presence of mind to cast a night-eye spell, but as you do, a shriek comes from the forecabin, and as your surroundings are revealed to you, the dusky visage of a vampire blocks your view. It's teeth stained brown with the blood of its victims gleem back toward you. You reach for your weapon, but his claws have pierced your torso and plucked your heart from your chest. Your final vision before death's cold embrace takes you is that of the fiend taking a savory bite from the organ and blood squirts into your eyes blinding you to his companions circling round their new victims. I want that type of dark. I would love it if TES V were to be the DooM 3 of RPG's in that it is gripping and has a great implication of the elements of the genre, but presents them in a very dark and scary manner, making you appreciate those times where you are among the company of friends and creating the real feelings of dread that one would experience when in situations like the one mentioned above.

I don't want the taverns filled with friendly faces and compassionate ears. This is [censored] Skyrim, the pinnacle of TES Nord culture! I should be able to walk into a tavern, and have almost everyone instantly hate me. Some people should try to rob me. There should be "gangs" in the cities owith certain clicks of barbarians, rogues, and deviants who want either nothing to do with me or want me dead. The only people who would even have something neutral to say to me would be the guards, and even they should treat me like crap. (especially if they've been drinking) The only people with whom you should be able to have kind words with should be your friends and allies, and they should be few and scattered. I want the game to take the despised feeling that I got in Morrowind, and multiply it by ten. Let's start off being the pariah that the Nerevarine was during his quest to be named Hortator and Incarnate.
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Rowena
 
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Post » Sun Apr 25, 2010 10:02 am

We've already seen Nord influences twice in two games and they both amounted to the same bland and generic landscapes. You're ignorant to point out that Soltheim and the Jerall Mountains are directly influenced by the Nordic culture in the game.

The Skaal of Solstheim are nowhere near an accurate representation of Nordic culture and beliefs. They are a separate entity entirely from their Skyrim kin. And Bruma? I would hardly call that a decent representation of Nordic culture in both the gameplay sense and the lore sense. Gameplay-wise, it's as much a representation of Nordic culture as Anvil is for Redguard culture or Cheydinhal for Dunmer culture. Which is to say, not much. A few lines of dialogue here, a few scant references there. Some base architectural styles, nothing more. The developers took hardly any time to flesh out distinct and tangible culture in such cities. Lore-wise, Bruma culturally is a rather awkward convolution of one aspect of Nordic culture combined with Heartland Nibenean culture. The effect it produces is a watered down and blurred adaptation of true Nordic culture. Further, the aspect of Nordic culture present in Bruma's melting pot is more than likely only representative of the small and harsh communities in the south-southwestern mountain regions of Skyrim. Other regions of Skyrim have their own distinct and vibrant culture, different from the burly Nord stereotype. Can you see the typical axe-wielding mountain men of the north constructing a Bards' college? Yet one exists in prominence in the City-State of Solitude.

I never said Bethesda couldn't possibly dumb-down a game set in Elsweyr or Black Marsh, and you seem to think I only care about scenery. The two provinces, in my opinion seem more unique from what I've read on the lore (the politics, the "beast-race" province, slave-trade, more alien like in Morrowind) NOT just scenery.

I don't think you only care about scenery; you just happened to mention scenery in your post and I sought to use that subject matter in my refutation. Take any criteria you want. Culture, politics, religion and world-view, inter-provincial relationships, etc, etc. Skyrim, just like every other province, has its own unique style for all of them. If Elsweyr or Black Marsh are more to your personal taste, that's fine. But let's be clear: all provinces have equal potential to be amazing or to be a flop.


[censored] yes.
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Dagan Wilkin
 
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Post » Sat Apr 24, 2010 10:41 pm

I want to see nord hostility towards elves! These are the very people who have ran genocidal wars against elves, constantly attack Morrowind practically as a rite into advlthood, and are extremely pro-man. Also, we need Shor to be fleshed out correctly. I am sick and tired of this merish religion crap that has permeated every game thus far. I want the mannish side of things, and completely discredit the damn altmer's and the water-down altmer's religion (aka the 9).
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Julia Schwalbe
 
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Post » Sun Apr 25, 2010 5:31 am

I'm really hoping that Beth goes dark with TES V Skyrim (assumed that is what they're doing). By dark, I don't mean ooh creepy dungeon where I can't see a thing in front of my face because the lights turned off dark. I mean you're travelling down a path through a forest on the back of a carriage lit by a lonely candle displayed over the carriagemaster's head, bathing the area around him in a small, shallow glow of orange light. The surrounding wood is black as the grave with a seldom peak of light through the myriad trees. The only thing piercing through a shroud of a kind of quiet that would bring the bravest of men's legs to quaking with fear is the squeaky cobble of the wheels of the carriage rumbling along on the dirt and gravel road. Overhead, the canopy has eclipsed the sky entirely as well as choking the wind from this silent glen, leaving the air stagnant and mild. Suddenly, the light departs from the candle as the air departs from your breath. The carriage comes to a stop. Enveloped in blackness, faint figures slowly begin to take shape as your eyes attempt to cope with the lack of light. The figures become slowly recognizeable and take the appearance of a band of humanoid looking individuals. Just then, you gain the presence of mind to cast a night-eye spell, but as you do, a shriek comes from the forecabin, and as your surroundings are revealed to you, the dusky visage of a vampire blocks your view. It's teeth stained brown with the blood of its victims gleem back toward you. You reach for your weapon, but his claws have pierced your torso and plucked your heart from your chest. Your final vision before death's cold embrace takes you is that of the fiend taking a savory bite from the organ and blood squirts into your eyes blinding you to his companions circling round their new victims. I want that type of dark. I would love it if TES V were to be the DooM 3 of RPG's in that it is gripping and has a great implication of the elements of the genre, but presents them in a very dark and scary manner, making you appreciate those times where you are among the company of friends and creating the real feelings of dread that one would experience when in situations like the one mentioned above.

I don't want the taverns filled with friendly faces and compassionate ears. This is [censored] Skyrim, the pinnacle of TES Nord culture! I should be able to walk into a tavern, and have almost everyone instantly hate me. Some people should try to rob me. There should be "gangs" in the cities owith certain clicks of barbarians, rogues, and deviants who want either nothing to do with me or want me dead. The only people who would even have something neutral to say to me would be the guards, and even they should treat me like crap. (especially if they've been drinking) The only people with whom you should be able to have kind words with should be your friends and allies, and they should be few and scattered. I want the game to take the despised feeling that I got in Morrowind, and multiply it by ten. Let's start off being the pariah that the Nerevarine was during his quest to be named Hortator and Incarnate.



I know what you mean man, and I agree 100%, I dont want TesV Like oblivion, were every npcs were a happy kind of folk, and always greeted you and it didnt help that the landscape was fariy tale either. And the music, oh the music was almost too "beautiful" if ya know what I mean.

I playd Baldurs Gate : Dark Alliance, and the music is just so mystic that you sometimes feel a cold breeze through your spine. I want a game where I wont feel safe just because im within the city walls, I want to feel that I can trust no one in town, and that I could risk getting robbed from a gang when walking out in the city at night, or talking with the wrong person at a tavern.
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Julie Ann
 
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Post » Sat Apr 24, 2010 8:42 pm

I'm really hoping that Beth goes dark with TES V Skyrim (assumed that is what they're doing). By dark, I don't mean ooh creepy dungeon where I can't see a thing in front of my face because the lights turned off dark. I mean you're travelling down a path through a forest on the back of a carriage lit by a lonely candle displayed over the carriagemaster's head, bathing the area around him in a small, shallow glow of orange light. The surrounding wood is black as the grave with a seldom peak of light through the myriad trees. The only thing piercing through a shroud of a kind of quiet that would bring the bravest of men's legs to quaking with fear is the squeaky cobble of the wheels of the carriage rumbling along on the dirt and gravel road. Overhead, the canopy has eclipsed the sky entirely as well as choking the wind from this silent glen, leaving the air stagnant and mild. Suddenly, the light departs from the candle as the air departs from your breath. The carriage comes to a stop. Enveloped in blackness, faint figures slowly begin to take shape as your eyes attempt to cope with the lack of light. The figures become slowly recognizeable and take the appearance of a band of humanoid looking individuals. Just then, you gain the presence of mind to cast a night-eye spell, but as you do, a shriek comes from the forecabin, and as your surroundings are revealed to you, the dusky visage of a vampire blocks your view. It's teeth stained brown with the blood of its victims gleem back toward you. You reach for your weapon, but his claws have pierced your torso and plucked your heart from your chest. Your final vision before death's cold embrace takes you is that of the fiend taking a savory bite from the organ and blood squirts into your eyes blinding you to his companions circling round their new victims. I want that type of dark. I would love it if TES V were to be the DooM 3 of RPG's in that it is gripping and has a great implication of the elements of the genre, but presents them in a very dark and scary manner, making you appreciate those times where you are among the company of friends and creating the real feelings of dread that one would experience when in situations like the one mentioned above.

I don't want the taverns filled with friendly faces and compassionate ears. This is [censored] Skyrim, the pinnacle of TES Nord culture! I should be able to walk into a tavern, and have almost everyone instantly hate me. Some people should try to rob me. There should be "gangs" in the cities owith certain clicks of barbarians, rogues, and deviants who want either nothing to do with me or want me dead. The only people who would even have something neutral to say to me would be the guards, and even they should treat me like crap. (especially if they've been drinking) The only people with whom you should be able to have kind words with should be your friends and allies, and they should be few and scattered. I want the game to take the despised feeling that I got in Morrowind, and multiply it by ten. Let's start off being the pariah that the Nerevarine was during his quest to be named Hortator and Incarnate.


Thats why there's Shivering isles and Dark Brotherhood,lol. But I also want some Emo-like people.Also you never know if TesV will be a multi-disk game.Anyone think thats possible?
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Avril Louise
 
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