Is Skyrim really that bad of a place?

Post » Sun Apr 25, 2010 12:09 am

A lot of people have ranted on about why Skyrim is not a good Province for TES V. Also I messaged a Modifier if this is an ok topic so if it's locked up I'm gonna be mad... :brokencomputer:. Here are some points to clear your minds up:

1.) -Skyrim looks boring everything is snowy and mountainous-: It doesn't all look the same! The western parts are Canyons a slightly forested, kind of like Hammerfell. The southern parts are forested as well, only about half of the place is dreary ice and snow. Lore not enough for you? I have caught a glimpse of Skyrim from vanilla Oblivion, a small glimpse. Don't believe me? FT to the Blades place north of Bruma. Exit the castle and head north. You should see two peaks to your left and right with a mini-valley in between them with boulders in it. This can be passed! Go as far up the western slope as you can, and stream along the peak's side heading north. Eventually you should drop into the flat part of the valley. You can also se the mountains beginning to curve back down to a lower elevation. Head more north in the valley until you hit the dreaded "You cannot go that way. Turn Back" sign. About in the middle of the valley, lok down towards the 0 elevtion ground That is Skrim. you can't. HOWEVER, at one area in this little valley, You can see the tops of green trees, and they aren't pines. Forests that aren't snow-ridded exist in Skyrim!

2.) -It's Nord Country. They are a barbaric people that are nomadic with only a few towns and countless dangers. Always at severe risk of getting killed doesn't sound fun to me" take a look at the lore. There are several cities and civilized Nords in Skyrim. For example: There is the city of Winterhold, organized, Empire safe, and big. You'll be about as safe as you were in Morrowind.

I could go on about this but I won't to keep this short. Hope you have realized something!

http://elderscrolls.wikia.com/wiki/Skyrim to prove the climate is not all snow and ice. While snow and ice are the dominant kind of climate, large areas, especially in the south and west, are flat and vegetated. And the snow and icey one aren't just snow and ice, you'll find plenty of flora and fauna inhabiting those regions.
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Suzy Santana
 
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Post » Sun Apr 25, 2010 1:02 am

I made two of these? How? Modifiers, please lock one of them.
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chinadoll
 
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Post » Sat Apr 24, 2010 3:30 pm

Absolutely. Skyrim is a very diverse place. One thing I will love (assuming TES V is Skyrim) is all the seperate cities and their ruler kings, since this surely will make for many separate factions fighting one another, similar to the great houses of Morrowind.
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He got the
 
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Post » Sat Apr 24, 2010 7:59 pm

Yeah I like Skyrim a lot... though I am honestly to the point that just about anywhere that hasn't been done yet is a good place to go.

Remember Morrowind? About 50-75% Ashlands (I am including the Molag Amur and Red Mountain regions in this cause they are similar enough)... and I was okay with that... cause it was varied and alien enough, and then they were able to put enough in there to break the monotony of it all.

Skyrim you can make make similarly inhospitable with a bit of lusher land thrown in and promote the kind of culture people love... Namely one that is very harsh and survivalist with tribes of barbarians very distrustful of different tribes and outsiders... it is more or less a win-win situation

Now the real issue with Skyrim is which would you rather have Summerset Isles with their supremely gifted wizards who have warped the landscape to be how they like it which could have then evolved to try to keep up with the large amount of magic floating around creating a very alien but possibly very cool place... the Valenwood forests with a lot of cannibalistic elves... Elsweyr which in addition to having a hilarious name (cause it's not here it's elsewhere... get it?) has a large population of nomadic cat-people set in a desert/ jungle... Black Marsh with cut-throat Argonian politicians and the potential for underwater cities. They all have various benefits, it's just which one you would prefer.
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Abel Vazquez
 
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Post » Sat Apr 24, 2010 9:19 pm

Yeah I like Skyrim a lot... though I am honestly to the point that just about anywhere that hasn't been done yet is a good place to go.

Remember Morrowind? About 50-75% Ashlands (I am including the Molag Amur and Red Mountain regions in this cause they are similar enough)... and I was okay with that... cause it was varied and alien enough, and then they were able to put enough in there to break the monotony of it all.

Skyrim you can make make similarly inhospitable with a bit of lusher land thrown in and promote the kind of culture people love... Namely one that is very harsh and survivalist with tribes of barbarians very distrustful of different tribes and outsiders... it is more or less a win-win situation

Now the real issue with Skyrim is which would you rather have Summerset Isles with their supremely gifted wizards who have warped the landscape to be how they like it which could have then evolved to try to keep up with the large amount of magic floating around creating a very alien but possibly very cool place... the Valenwood forests with a lot of cannibalistic elves... Elsweyr which in addition to having a hilarious name (cause it's not here it's elsewhere... get it?) has a large population of nomadic cat-people set in a desert/ jungle... Black Marsh with cut-throat Argonian politicians and the potential for underwater cities. They all have various benefits, it's just which one you would prefer.

Summerset Isles sounds like the most interesting location, except that it's cut off from the rest of the empire which pretty much removes the chance of blending cultures. For example in Morrowind you have Cyrodiil to the south, with Imperial influences and immigrants. In Cyrodiil you are surrounded by cultures from all the borders. I don't want to play the whole game with a bunch of stuck up Altmer.
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Amy Melissa
 
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Post » Sun Apr 25, 2010 3:18 am

I don't want to play the whole game with a bunch of stuck up Altmer.



agreed. lol.



I love Nords. Most of my characters have been Nords. And, I would guess the summerset isle would look like shivering, which, I hated that environment.

Skyrim will be awesome. It has a lot of major cities, and the mountainous wilderness will be fun to explore.


A lot of you are thinking that it will be all snow and go. You are wrong.

I think it will look like Alaska, I have never been there, but I know people there, and have seen pictures. Alaska has a lot of green fields and forests and such.
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Alisha Clarke
 
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Post » Sat Apr 24, 2010 8:44 pm

MMmmm... good point, never thought about it like that. Though... the Isles were still forcefully inducted into the Empire so there is going to be some amount of influx of other races

EDIT: In response to Nami's post
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willow
 
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Post » Sun Apr 25, 2010 2:08 am

quote"Now the real issue with Skyrim is which would you rather have Summerset Isles with their supremely gifted wizards who have warped the landscape to be how they like it which could have then evolved to try to keep up with the large amount of magic floating around creating a very alien but possibly very cool place... the Valenwood forests with a lot of cannibalistic elves... Elsweyr which in addition to having a hilarious name (cause it's not here it's elsewhere... get it?) has a large population of nomadic cat-people set in a desert/ jungle... Black Marsh with cut-throat Argonian politicians and the potential for underwater cities. They all have various benefits, it's just which one you would prefer."

why pick and choose at all? as long as they can manage to do it right , why not have all those places available for travel to? the main quest doesnt have to be in them but why not have the whole continent? i think they can do it. you could cut resources needed for the engine to run such vast amounts of areas by only keeping active those creatures and weather patterns and npc's needed for quests and so on if need be. why not find a way to cut resources of creating the vast amounts of variety of lands and space fgor the lands by using existing real world topography maps and other such map resources and render a 3d world based on them for foundation then use one of the generator engines i read about in this forum for random forest growth etc? and as far as it all not being able to fit on one disc why not make it on several discs? or possibly even add an online host engine for a small fee? an example of this is the engine host that another website called secondlife uses. why couldnt a similiar internet host be created for the game? and people could access it for extra storage space if it is even necessary? also why not sell hard drive upgrades to accomodate any excessive storage of data needed to ruin the game? im sure there are solutions to creating such a vast world. as long as they did it right they would break sales records im sure. the immersability would be massive and the illusion of virtual world full of unknowns and adventure would be overwhelming.
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Ernesto Salinas
 
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Post » Sun Apr 25, 2010 2:18 am

Summerset Isles sounds like the most interesting location, except that it's cut off from the rest of the empire which pretty much removes the chance of blending cultures. For example in Morrowind you have Cyrodiil to the south, with Imperial influences and immigrants. In Cyrodiil you are surrounded by cultures from all the borders. I don't want to play the whole game with a bunch of stuck up Altmer.

That's what is so unique about Summerset, though.

They're an absolutely isolated society, similar to Japan in ancient times. Their traditions become very focused and very powerful to their people due to having no other alternatives.
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Javier Borjas
 
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Post » Sun Apr 25, 2010 5:02 am

The most Japanese similar thing, is akavir.

Seriously. It represents east central asia. Especially the ancient me.

But, Lets not get off topic.

I think Skyrim would just be better in my opinion. The environment would be cooler. (Mentioned above)
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CSar L
 
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Post » Sat Apr 24, 2010 5:09 pm

quote"Now the real issue with Skyrim is which would you rather have Summerset Isles with their supremely gifted wizards who have warped the landscape to be how they like it which could have then evolved to try to keep up with the large amount of magic floating around creating a very alien but possibly very cool place... the Valenwood forests with a lot of cannibalistic elves... Elsweyr which in addition to having a hilarious name (cause it's not here it's elsewhere... get it?) has a large population of nomadic cat-people set in a desert/ jungle... Black Marsh with cut-throat Argonian politicians and the potential for underwater cities. They all have various benefits, it's just which one you would prefer."

why pick and choose at all? as long as they can manage to do it right , why not have all those places available for travel to? the main quest doesnt have to be in them but why not have the whole continent? i think they can do it. you could cut resources needed for the engine to run such vast amounts of areas by only keeping active those creatures and weather patterns and npc's needed for quests and so on if need be. why not find a way to cut resources of creating the vast amounts of variety of lands and space fgor the lands by using existing real world topography maps and other such map resources and render a 3d world based on them for foundation then use one of the generator engines i read about in this forum for random forest growth etc? and as far as it all not being able to fit on one disc why not make it on several discs? or possibly even add an online host engine for a small fee? an example of this is the engine host that another website called secondlife uses. why couldnt a similiar internet host be created for the game? and people could access it for extra storage space if it is even necessary? also why not sell hard drive upgrades to accomodate any excessive storage of data needed to ruin the game? im sure there are solutions to creating such a vast world. as long as they did it right they would break sales records im sure. the immersability would be massive and the illusion of virtual world full of unknowns and adventure would be overwhelming.



Cause most everyone here doesn't like the generator stuff... myself among them, I think it takes much of the 'art' out of designing the game... and I'd rather have the detail of a smaller piece of land than a huge, repetitive piece of crap. If, when they've designed all the other games using every province that they've actually put time and effort into they want to make a game where they combine them all into one... they can do that... but not yet.
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sarah
 
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Post » Sat Apr 24, 2010 3:07 pm

hmmm...i do see your point about repetitiveness and i agree its a concern. no one wants repetitiveness. just seems like technology by now would offer a solution to making things better at that end. perhaps tweaking everything and adding unique content would help reduce repeats of landscape? just use the generators for a base and foundation where needed?
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Vahpie
 
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Post » Sat Apr 24, 2010 10:26 pm


All of Tamriel is not a good idea because the odds of Bethesda being able to do it right are slim to none.

Having all of Tamriel in a game would require a choice between 2 options:
1) Have a massive landmass that is randomly generated by algorithm and incoherence, one that looks and feels like a machine built it, one that resembles a mass-produced cookie cutter world.
2) Have a regular-sized landmass that is randomly generated and then hand-edited, but hardcoe shrinks down and ruins the scale of the world, as you can walk from the western Hammerfell coast to the eastern Morrowind coast in about 5 or 6 hours.

I much prefer option 3:
Have a world set in a single province (or a single region in a single province) so that it can be hand-edited and feel unique without having the scale of the world utterly and completely skewed.


On topic: Yes, Skyrim is not all snow and ice. http://www.imperial-library.info/pge/skyrim.shtml, and wheat requires temperate environments to thrive. Meaning there are valleys that are perhaps as temperate as the great forest region. I'd suggest that "The Reach," which is the western segment of Skyrim, is moderately mild, whereas the rest is rugged, snowy, icy, mountainous, etc. The political scene has lots of potential, what with each major city being its own city-state with potential rivals, etc. It's not all snow and ice, and it's not all boring. I want to see Hrothgar, the Throat-of-the-world, and hear some Greybeards use some Thu'um.
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Kyra
 
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Post » Sun Apr 25, 2010 6:15 am

hmmm...i do see your point about repetitiveness and i agree its a concern. no one wants repetitiveness. just seems like technology by now would offer a solution to making things better at that end. perhaps tweaking everything and adding unique content would help reduce repeats of landscape? just use the generators for a base and foundation where needed?

Let's save all of Tamriel for the final Elder Scrolls game, eh? By then maybe they'll be able to do it right, combine all the previous games and update them to be seamless maybe.
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Britta Gronkowski
 
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Post » Sat Apr 24, 2010 9:21 pm

alright i do see your point on the problems of making one giant world right now. then perhaps the other posted comment someone made about once they have set a game in each province they intend to work with over the course of time , they can then add them all together into one big handmade world at that time and not have to worry anymore too much about cookie cutter machine made repetitiveness?
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Phillip Brunyee
 
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Post » Sat Apr 24, 2010 8:15 pm

I think that Skyrim would end up looking like Solsthiem from Bloodmoon. I've had my fill of Solthsiem. I think TESV should be set in the Black Marsh, Elsweyr, or the Orc Province...I forgot the name :\
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james kite
 
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Post » Sun Apr 25, 2010 2:24 am

Orsinium... and no, because it was made out of a part of Hammerfell (Somebody confirm this? I never played Daggerfall and trying to read through how the story finished pretty thoroughly confused me...) which has already been done. And as it's already been stated, Skyrim is not equal to Solstheim... which enough of a mild climate to pull in a wheat economy among other things.
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Ross Thomas
 
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Post » Sat Apr 24, 2010 2:17 pm

Orsinium... and no, because it was made out of a part of Hammerfell (Somebody confirm this? I never played Daggerfall and trying to read through how the story finished pretty thoroughly confused me...)

http://www.imperial-library.info/pge3/orsinium.shtml It's carved out of the Wrothgarian Mountains north of Wayrest. Though that would be a pretty kickass expansion to have only the Orcish city of Orsinium as the centerpiece (and maybe a small amount of surrounding mountain-region), rather like how Mournhold was the entire focus of the Tribunal expansion.
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Amy Smith
 
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Post » Sat Apr 24, 2010 4:44 pm

Orsinium... and no, because it was made out of a part of Hammerfell (Somebody confirm this? I never played Daggerfall and trying to read through how the story finished pretty thoroughly confused me...) which has already been done. And as it's already been stated, Skyrim is not equal to Solstheim... which enough of a mild climate to pull in a wheat economy among other things.

Orsinium is part of Hammersll but all it is is a pathetic city-state, Beth shouldn't make it THAT small. And yeah it isn't all snow and ice, did you even read my post?
EDIT: Make that High Rock not Hammerfell, or however you spell the black guy place.
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jessica breen
 
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Post » Sun Apr 25, 2010 12:52 am

Let's save all of Tamriel for the final Elder Scrolls game, eh? By then maybe they'll be able to do it right, combine all the previous games and update them to be seamless maybe.

Doubtful.
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teeny
 
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Post » Sat Apr 24, 2010 9:30 pm

Orsinium is part of Hammersll but all it is is a pathetic city-state, Beth shouldn't make it THAT small. And yeah it isn't all snow and ice, did you even read my post?
EDIT: Make that High Rock not Hammerfell, or however you spell the black guy place.


Wasn't directed to you homeslice... it was in response to nick7486 who thought it would all just be another Solstheim.
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Ian White
 
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Post » Sat Apr 24, 2010 2:28 pm

You guys do realize goblins and trolls and such live in Orsinium?

It aint just Orcs
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Anna S
 
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Post » Sat Apr 24, 2010 7:55 pm

You guys do realize goblins and trolls and such live in Orsinium?

It aint just Orcs

Source? I don't remember ever reading/hearing that.

EDIT: And since Gortwog is hailed as a diplomatic genius and what-not, I can't imagine him providing harbor for goblins/trolls. Nor would I imagine that Wayrest would ally themselves with Nova Orsinium if they sheltered such things.
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Madeleine Rose Walsh
 
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Post » Sun Apr 25, 2010 4:57 am

Wasn't directed to you homeslice... it was in response to nick7486 who thought it would all just be another Solstheim.

I was answering Nick sorry if I didn't make that all to clear.
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casey macmillan
 
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Post » Sun Apr 25, 2010 12:26 am

even if that's the case... what's the point? It doesn't really make it any more desirable a place for the next game to be.

EDIT: This post was directed towards wooly mammoth

EDIT II: And gotcha Tamriel V... sorry about that
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jasminε
 
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