Skyrim Relationships: Friendship, Romance, Marriage, Cheatin

Post » Sun Jul 10, 2011 6:15 am

Hum. Where are the Xivilais, Dremoras, Scamps, Atronachs, Dreughs, Spriggan, Minotaurs, Imps, Trolls, Aurorans, Falmers, Rieklins, Grahls, Frost Giants, Gehenoths, Goblins, Ogres, Ogrims, Daedroths and Winged Twilights?

You sick freak.
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Tania Bunic
 
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Post » Sun Jul 10, 2011 3:20 am

I hope you don't need a perk to be gay, I mean, who wants to waste a perk on that? (From the other thread)


If it adds extra dialogue, then I would. I selected almost all the extra dialogue perks in FO3/NV. I hope there are perks like that in Skyrim.

As for the poll m/m imperial gladiator ;D
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Melis Hristina
 
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Post » Sat Jul 09, 2011 10:24 pm


I don't know about marriage, since I loath the idea in real life but romance sure


This
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Dewayne Quattlebaum
 
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Post » Sun Jul 10, 2011 2:33 am

I'm on the fence here a bit. I tend to think more options is always better, but fear that will limit the depth to which the relationships can be designed. I think I'd rather have fewer options and deeper game play in this case.

If we can have relationships with everything from the beggar on the street to the leader of a faction or Hold I think it will come off too generic for me to really enjoy it. I'd rather a few important npc's be available for the more engaging relationships that they can add story, quests, and the like to. Maybe a bit of both, allow anyone to be romanced (within reason) but also make a few characters that have deeper stories you can explore if you romance them.
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koumba
 
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Post » Sat Jul 09, 2011 9:37 pm

If we can have relationships with everything from the beggar on the street to the leader of a faction or Hold I think it will come off too generic for me to really enjoy it. I'd rather a few important npc's be available for the more engaging relationships that they can add story, quests, and the like to. Maybe a bit of both, allow anyone to be romanced (within reason) but also make a few characters that have deeper stories you can explore if you romance them.


I have to agree. Unless there is an ingenious way of implementing this feature that I can't imagine, it would be strange if you could romance every NPC in the game.

I seem to recall Todd mentioned in one of the interviews prior to the Park City junket that the majority of NPCs will be relatively shallow and only some will have deeper backstories.
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Kirsty Wood
 
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Post » Sat Jul 09, 2011 4:59 pm

I have to agree. Unless there is an ingenious way of implementing this feature that I can't imagine, it would be strange if you could romance every NPC in the game.

I seem to recall Todd mentioned in one of the interviews prior to the Park City junket that the majority of NPCs will be relatively shallow and only some will have deeper backstories.


Yeah and I think that is good, I hope the same thing exists in this area, some shallow/some deep. In fact hopefully those deeper companions will have additional relationship content. I always wanted to romance Cass in NV. :celebration:
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i grind hard
 
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Post » Sun Jul 10, 2011 3:08 am

You poll included humourous options such as romancing a Golden Saint or Dark Seducer.
But you forgot the Xivilai.
Xivilai are hot.
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Robyn Lena
 
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Post » Sat Jul 09, 2011 5:28 pm

I think it will be interesting to see how modders treat spouses or companions within the context of survival mods.

IIRC when you install the Vilja mod, for example, she sometimes asks for sweetrolls.

It would present an interesting dynamic if getting married means you now have to also provide food and water for your spouse to keep them alive. What does everyone else think about this? Too much like tamagotchi?

/Obviously not as part of the vanilla game, but I think it would be a fun mod to try.

@Merari - the GS and DS were added by request; however, you can only have up to 20 responses for poll questions, so our menagerie must be limited in size.
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Erich Lendermon
 
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Post » Sun Jul 10, 2011 3:19 am

Everyone in Nirn is Bi.
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Rudi Carter
 
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Post » Sat Jul 09, 2011 7:50 pm

I have to agree. Unless there is an ingenious way of implementing this feature that I can't imagine, it would be strange if you could romance every NPC in the game.

I seem to recall Todd mentioned in one of the interviews prior to the Park City junket that the majority of NPCs will be relatively shallow and only some will have deeper backstories.


I'm sure there will be romance-able NPCs that have pretty deep and well-thought out stories and backgrounds associated with them, well...at least I hope so. The only problem is how they integrate that story for example. For example, you can have one female/male NPC that has a really well thought out story and quest line to boot, but after that's all out of the way, I'm afraid it would just revert to generic dialogue options that would be associated with generic romance partners.

Essentially, I want the dialogue options that affect romance to have some association and acknowledgement of previous quests (if any) that were done for or with that NPC.
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Beast Attire
 
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Post » Sun Jul 10, 2011 8:01 am

I'm sure there will be romance-able NPCs that have pretty deep and well-thought out stories and backgrounds associated with them, well...at least I hope so. The only problem is how they integrate that story for example. For example, you can have one female/male NPC that has a really well thought out story and quest line to boot, but after that's all out of the way, I'm afraid it would just revert to generic dialogue options that would be associated with generic romance partners.

Essentially, I want the dialogue options that affect romance to have some association and acknowledgement of previous quests (if any) that were done for or with that NPC.



I think you are probably right. There is only so much the dev team can do.

On the other hand, I have faith that some ingenious modders will manage to flesh out these companion relationships with more interesting dialogue and Radiant Story quest trees
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TASTY TRACY
 
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Post » Sun Jul 10, 2011 12:38 am

@Merari - the GS and DS were added by request; however, you can only have up to 20 responses for poll questions, so our menagerie must be limited in size.


Heh, menagerie :)

When it comes to in game relationships I think its a great addition. It will make the PC more a part of the world, it opens up roleplaying opportunities.

I am already planning to play an Altmer with no interest in romance with anyone at all.

A Dunmer racist who would prefer to marry an upper class Dunmer lady, but in the end will settle for any Dunmer woman.

And a Khajit rogue. He will specialise in diplomacy and sneaking rather than direct confrontation and romances anything in pants. Male or female of any race, as long as he has some fun.

There are so many posibilities to flesh out a character more with this, I think its a wonderful addition to the game. And I also am quite sure that it will be very much unlike how fable or dragon age did it.
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Pants
 
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Post » Sat Jul 09, 2011 5:09 pm

I still would consider myself on the fence however I am however curious in how Bethesda will approach romance in their games. However something as intricate as romance in a videogame has thus far came off as a sham to me and it seems like much of Skyrim's residents might be romanceable leading to shallowness akin to Fable instead of NPCs that are more indepth. Something Bethesda I think will have a hard time pulling off without feeling very tacky unless they take a witcher approach and never intended itself to be taken seriously. Overall I don't have much high hopes as far as romance is concerned but will just have to wait and see before forming a concrete opinion.
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Bloomer
 
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Post » Sun Jul 10, 2011 6:48 am

.....I'm afraid it would just revert to generic dialogue options that would be associated with generic romance partners.

Essentially, I want the dialogue options that affect romance to have some association and acknowledgement of previous quests (if any) that were done for or with that NPC.


I don't disagree, but realize the game does need to fit on a single disk for the XBox. If the game was PC only or MS allowed required installs on their consoles maybe we could have that, even then at some point all recorded dialog will be consumed. Until we reach a point where they can develop completely dynamic voice generation, then maybe. :celebration:
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Charlotte X
 
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Post » Sun Jul 10, 2011 7:00 am

I think you people are reading way too much into this (wow really that never happens in this forum how is that even possible omg). What Bruce probably meant is that there is gonna be a quest related instance in which you can marry some predetermined character, and if you happen to have a house, he/she will move in with you. I think most of you are either mad (which is simply laughable) or excited about things that are not necessarily implied in what Bruce said, and are readying yourselves for some rude awakening.
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Genevieve
 
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Post » Sat Jul 09, 2011 4:55 pm

I think you people are reading way too much into this (wow really that never happens in this forum how is that even possible omg). What Bruce probably meant is that there is gonna be a quest related instance in which you can marry some predetermined character, and if you happen to have a house, he/she will move in with you. I think most of you are either mad (which is simply laughable) or excited about things that are not necessarily implied in what Bruce said, and are readying yourselves for some rude awakening.


I'm simply biding my time to start laughing at all these people. :ninja:
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Alycia Leann grace
 
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Post » Sat Jul 09, 2011 8:02 pm

I don't disagree, but realize the game does need to fit on a single disk for the XBox. If the game was PC only or MS allowed required installs on their consoles maybe we could have that, even then at some point all recorded dialog will be consumed. Until we reach a point where they can develop completely dynamic voice generation, then maybe. :celebration:


Oh that's a given as far as dialogue consumption goes. I honestly would not mind having a bunch of NPCs set aside for romance, of which they will have interesting and deep stories to tell that will carry over and affect the romance outcome. From what I've read so far, it appears as though this may or will be the case as the world will be populated by generic NPCs that have no dialogue but a short and sweet quip when you activate them. This increases the likelihood of well-thought out characters and backgrounds. The more I get into it, the more I assure myself of these possibilities but I guess there's really only one way to find out.
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Robert Devlin
 
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Post » Sat Jul 09, 2011 9:51 pm

I think most of you are excited about things that are not necessarily implied in what Bruce said, and are readying yourselves for some rude awakening.


I'm not actually expecting much. This is their first real attempt at putting any sort of mechanic in place to create npc's that are more than dialogue dispensers. They'll probably start small, see how it works, gather feedback, see what mod'ers do with it, then iterate and expand it for FO:4. At least that is what I would do.

That doesn't mean we shouldn't talk about the kind of things we would like to see.

Oh that's a given as far as dialogue consumption goes. I honestly would not mind having a bunch of NPCs set aside for romance, of which they will have interesting and deep stories to tell that will carry over and affect the romance outcome. From what I've read so far, it appears as though this may or will be the case as the world will be populated by generic NPCs that have no dialogue but a short and sweet quip when you activate them. This increases the likelihood of well-thought out characters and backgrounds. The more I get into it, the more I assure myself of these possibilities but I guess there's really only one way to find out.


Agreed, I think they'll keep it rather limited in the scope of who can be romanced, but I do hope they make it deep and involved.
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BRAD MONTGOMERY
 
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Post » Sun Jul 10, 2011 2:34 am

I have to admit, when I saw the romance option I got a little excited. Normally I would have to mod the game to get this. I'm glad my Nord barbarian will have someone to come home to when the day's work is done.
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Javier Borjas
 
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Post » Sat Jul 09, 2011 9:01 pm

Whatever. We're all going to be stuck in the "friend zone" anyway.
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Max Van Morrison
 
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Post » Sun Jul 10, 2011 6:47 am

...and are readying yourselves for some rude awakening.


I personally was pretty skeptical of romance/marriage even making it into the game. What we know so far though is so vague that only time will tell. There just isn't enough detail out to properly assess the situation so all we can do at the moment is brain storm the likely options based on what we know about NPC interaction.
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Music Show
 
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Post » Sat Jul 09, 2011 5:10 pm

There was romance in the other games... I highly doubt you will be able to romance every NPC.
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Claudia Cook
 
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Post » Sun Jul 10, 2011 2:34 am

I think you people are reading way too much into this (wow really that never happens in this forum how is that even possible omg). What Bruce probably meant is that there is gonna be a quest related instance in which you can marry some predetermined character, and if you happen to have a house, he/she will move in with you. I think most of you are either mad (which is simply laughable) or excited about things that are not necessarily implied in what Bruce said, and are readying yourselves for some rude awakening.


I suppose I'm a "glass half full" kind of guy.

If I'm overly optimistic about this feature and then later disappointed, so be it. At a minimum, we know that this feature exists and it opens up some fascinating possibilities for modders.
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Victoria Vasileva
 
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Post » Sun Jul 10, 2011 6:06 am

i hope they there not like the one maid from your skingrad house that was bad
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Nathan Risch
 
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Post » Sat Jul 09, 2011 7:25 pm

i hope they there not like the one maid from your skingrad house that was bad


I never encountered that maid. (Don't think I ever bought a house in Skingrad.)

What was it about that NPC that you didn't like? And is she an automatic resident if you buy a house there?
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Nana Samboy
 
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