Skyrim's Relative Size

Post » Thu Sep 29, 2011 6:12 am

So looking at http://i27.lulzimg.com/cc642e8546.png map, Skyrim should be smaller than Oblivion and much bigger than Morrowind (they only used the middle island in Morrowind). Any idea Morrowind's size compared to Oblivion's?
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asako
 
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Post » Thu Sep 29, 2011 5:12 am

About the same size but with mountains skyrim is apparently 20% larger according to a Japanese magazine I think.
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jessica robson
 
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Post » Thu Sep 29, 2011 4:45 am

in that map cyrodil is bigger than hammerfall, but play arena it is literally the size of the UK and cyrodil is only like 11 miles squared
and I forget by how much but Oblivion was bigger than Morrowind I think it is by 2 miles
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Shiarra Curtis
 
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Post » Thu Sep 29, 2011 6:59 am

It's not just the size of the landmass, but how densely packed it is with stuff to do.
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Cash n Class
 
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Post » Thu Sep 29, 2011 11:02 am

It's not just the size of the landmass, but how densely packed it is with stuff to do.

It's also how they scale the world, and how they design it.
For example Morrowind, despite being on such a small landmass, felt huge.
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Dan Scott
 
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Post » Thu Sep 29, 2011 12:49 pm

That doesn't mean much...

Just because it's smaller than Cyrodiil and bigger than Vvanderfell based on the Tamriel maps, it doesn't mean that it's something between them in REAL GAME...

Just compare Daggerfall and Oblivion...
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Lyd
 
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Post » Thu Sep 29, 2011 11:38 am

Actually, even if the game started with a very small land mass area with a lot of "doors" leading to different places, it's actually the ability to think in multi-dimentions which counts the most as far as resulting content. Sure, it is fun to explore a large open area and take in the far off views and scenery of Skyrim as a cyber world. But I think we can get too caught up in comparing it to our real world rather than remembering every door to a cave or dungeon, or every portal can lead to other huge relms which also might contain more doors.

I think I would be more concerned with the number of individual cells and their content rather than square feet of land mass.
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michael flanigan
 
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Post » Thu Sep 29, 2011 5:09 am

Actually, even if the game started with a very small land mass area with a lot of "doors" leading to different places, it's actually the ability to think in multi-dimentions which counts the most as far as resulting content. Sure, it is fun to explore a large open area and take in the far off views and scenery of Skyrim as a cyber world. But I think we can get too caught up in comparing it to our real world rather than remembering every door to a cave or dungeon, or every portal can lead to other huge relms which also might contain more doors.

I think I would be more concerned with the number of individual cells and their content rather than square feet of land mass.


I thought there won't be other planes of existence in Skyrim?
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Umpyre Records
 
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Post » Thu Sep 29, 2011 5:36 am

I thought there won't be other planes of existence in Skyrim?


Now, I don't remember that being said anywhere. According to McCool, Sheogorath and other deadric princes are also in the mix, so who's to say that we don't visit any other realms? Just because the premise of the game isn't centered on oblivion doesn't mean there might not be a quest or two that take us there.
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brian adkins
 
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Post » Thu Sep 29, 2011 11:35 am

In game isn't done to scale.
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Trish
 
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Post » Thu Sep 29, 2011 5:17 am

You can't count on Beth making the games to a certain scale Daggerfall is a good reason why.
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Andrew Lang
 
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Post » Thu Sep 29, 2011 10:01 am

p-p-p-please STOP THESE THREADS
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Suzy Santana
 
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Post » Thu Sep 29, 2011 5:10 pm

p-p-p-please STOP THESE THREADS

This.

Skyrim is bigger than Oblivion if you add in the topology of the mountains plus 120+ unique dungeons.
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Robert Jr
 
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Post » Thu Sep 29, 2011 1:50 am

I believe one of the earliest interviews state that although Skyrim is smaller on the map, its going to be scaled up to a bigger size, and also pack way more content then any previous game, more cities and towns and places to explore then before.
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Judy Lynch
 
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Post » Thu Sep 29, 2011 4:56 pm

This.

Skyrim is bigger than Oblivion if you add in the topology of the mountains plus 120+ unique dungeons.


"Skyrim is about the same size of Oblivion, but Skyrim is more rugged and we've thrown lots of things in it, feels much more packed with things to do than Oblivion bla bla bla" yeah I know that. What I wanted to discuss here is Skyrim's relative size on the map and how should it be reflected in the game world. Also is Morrowind bigger than Oblivion? How do you think Skyrim will compare to Morrowind (I'm not talking content wise here, but rather land scale wise).
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Chris Guerin
 
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Post » Thu Sep 29, 2011 3:52 am

It's such a shame that Bethesda didn't choose to increase the horizontal size of the game. This is going to make creating other lore correct provinces rather difficult.
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Danii Brown
 
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