skyrim remaster could have more content,no?

Post » Fri Jul 15, 2016 11:34 pm


At this moment Bethesda is advertising for a Quest Designer who has "Experience with The Elder Scrolls Construction Set or GECK." I doubt that they would be looking to hire someone who is experienced with the engine if they planned to abandon it anytime soon.

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Naazhe Perezz
 
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Post » Fri Jul 15, 2016 8:36 pm

:triplefacepalm:


Oh jeez, I hope you are wrong, I really cannot stand loading screens anymore!

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Antony Holdsworth
 
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Post » Fri Jul 15, 2016 5:34 pm


Loading screens have nothing whatsoever to do with the game engine. Bethesda could make a game without loading screens today if they wanted to. They could have done it back in 2002 when they made Morrowind. Loading screens are a design decision, most likely to accommodate console technology.

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Danny Warner
 
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Post » Fri Jul 15, 2016 10:33 pm


I think you got the wrong idea that unused implies unfinished, which is not really the case. A lot [and I mean A LOT] of games have unused resources and no one ever notices, simply because there are no publicly available tools to easily anolyze their content.



So, no. There's really no reason why they should get their hands dirty and bring into the game a number of unused [and, IMO, almost entirely useless] NPCs. Same goes for the quests, what's left behind is pretty much uninteresting, save for a few CW ramifications that allowed for diplomatic solutions.



tl;dr: don't get your hopes up.

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Amelia Pritchard
 
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Post » Fri Jul 15, 2016 10:46 pm

So, are we doomed to stare forever helplessly at those damned loading screens every f***ing time we enter/exit a dungeon/city/building?

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teeny
 
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Post » Sat Jul 16, 2016 1:57 am

I wouldn't mind if they did, but I'm not holding my breath.



Well, a 64-bit version should help with load times (I think). Add in a solid state drive and that should cut them down decently

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Luna Lovegood
 
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Post » Sat Jul 16, 2016 12:24 am

I'm okay with Skyrim and (sigh!) Fallout 4, but if next TES chapter is with loading screens it is simply ridiculous! My problem is not only staring at uninteresting images for some seconds, I'd like to explore a world not divided in smaller instances. From a window I want to be able to see the streets and the people walking outside the building I am in. Like in the Witcher 3. I want to see the changing weather and daylight from inside my home, of from a cave or some kind of shelter, like it happens in reality.


I hope I have explained what I really mean.

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Allison C
 
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Post » Fri Jul 15, 2016 7:37 pm

Yes, you've explained it well and I understand what you mean. I too hate all the loading screens in Bethesda's games, and want what you want.

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Hilm Music
 
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Post » Fri Jul 15, 2016 8:40 pm


You mean in the Skyrim Remaster? Or in future games? If you are referring to the Skyrim remaster (the topic of this thread), then no. If you are referring to future games, who knows? You will have to ask Bethesda.



I dislike loading screens as much as you do. I will dance naked and sing at the top of my voice if Bethesda ever decides that consoles are able to handle cities and building interiors in the world space. I love to use house mods in world spaces and mods that place cities in world spaces too. The fewer loading doors the better, in my opinion.



Also, another problem I did not mention - Bethesda's tendency, since Morrowind, to make the interiors of buildings larger than the exteriors. Sometimes, as in Oblivion's Imperial City, the shapes are different as well. They are going to have to wean themselves away from this if they ever decide to place their interiors in a game's world space. By now it has become such a crutch that I am not sure they want to abandon it. We will see....

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Len swann
 
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Post » Fri Jul 15, 2016 8:05 pm

Also, it would probably have influenced AI and modding - e.g. blocking or testing an NPC wether he/she/it is in an interior is a simple function. How would that be tested if all interiors are actually in exterior? I am not saying it is not possible, just that has more consequences...


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Destinyscharm
 
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Post » Fri Jul 15, 2016 11:24 pm

I meant future games, Lady Selene. It is obscenely obvious that Skyrim remaster is going to have the same loading screen of its 32bit version, I'd have to make a pilgrimage to Bethesda's sacred grounds to light the torch of glory if it weren't so!


I really really hope that future ES games will be loading screens free! As for other games they can add a loading screen for every frame if they like, but not for the elder scrolls series. Enough is enough.



For the other problem you have mentioned, I fully subscribe to your hopes as well, an I'd like to add even something else: trees and structures of hi-fi proportions. Have you ever noticed Pine trees on the top of Skyrim's cliffs and mountains that looked like a little bit too much GIGANTIC!?

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Adam
 
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Post » Fri Jul 15, 2016 5:41 pm

Your loading screen annoyance is almost entirely the fault of your hardware. Bethesda is forced to create separate world-spaces to accommodate weak hardware like consoles. On a modern PC, Skyrim's loading screens occur so quickly that you don't have time to read what's written on them.

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Add Meeh
 
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Post » Sat Jul 16, 2016 4:45 am

First of all, I think Skyrim is a wonderful game and I am very happy that they bring out the remastered version!



However, I do hope that the Skyrim Remastered will not freeze on my xbox one like it did on my xbox 360. I cannot play Skyrim anymore on my console, because it kept on freezing so often that it became unplayable, even though I disabled the automatic saves and cleared the cache regularly. I am really looking forward to the Remastered version, so I can finally play this awesome game again. It would be nice if Bethesda could confirm that they addressed these freezing problems for the Remastered version. (Maybe they already have, but I have not read about it.)



I also hope that they do something about the Dawnguard dlc starting automatically at level 10 or even better stop those vampires attacking the villages every time I visited them around night-time. I had to avoid villages during night-time (as I did not want the villagers to die) and completed that dlc as quickly as possible so those vampires would finally stop attacking the villagers. I would rather take my time finishing that dlc.

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Gavin boyce
 
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Post » Sat Jul 16, 2016 7:07 am

No idea whether it will be more stable on Xbox One, but as for Dawnguard, or any of the game's content, it's most reasonable to assume that the remastered version will work exactly like the current one. With all that that implies.
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vicki kitterman
 
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Post » Fri Jul 15, 2016 10:59 pm



With 64 bit and the improved hardware of the Xbox one, it should be more stable.


Also, although Eord is technically correct that they are unlikely to implement gameplay changes, the Xbox one will have access to mods, and it seems likely that a mod to stop vampire random vampire attacks in cities and towns or at least make people run from them (When Vampires Attack) will get ported to the Xbox. When Vampires Attack is very popular in PC but I prefer to just stop the attacks altogether. It's likely that either of those options will be available on console at some point. Finally, USLEEP can make your game more stable, so if it gets ported to console that will also make the Xbox one version more stable than the 360 version.
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Charlotte Buckley
 
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Post » Sat Jul 16, 2016 3:07 am

It sounds so shallow a hope to have.... but i just hope it stops raining/snowing through solid surfaces. I do have high hopes for it, as even fallout 4 resolved that issue, but i could be omitted. At that point I would be able to make my own world space house myself without having to change the local weather to forever be sunny.



New content was mentionned as a no, I think, on Pete's twitter. However much weight that has. But they did day they are pulling all the stops to make the game look and FEEL as next-gen as possible. this could be a visual "look and feel" type of thing, or actually tweaking combat responsiveness/bow sway.



If they add fallout 4 type crafting, I hope they keep it simple. Iron, steel, wood, hay, glass, clay and stone.

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Allison Sizemore
 
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Post » Fri Jul 15, 2016 5:13 pm

In all honesty, it'll probably just be a graphic overhaul.

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Christie Mitchell
 
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Post » Sat Jul 16, 2016 4:26 am

The fact that they added vegetation give me hope they added other minor details including just fixing the stuff the unofficial patches fixed


Ill be real curious to see the rain graphics and if they use f4 effects for rain on people (wet look)
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Juliet
 
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Post » Fri Jul 15, 2016 11:20 pm

It's more than just a graphics overhaul.



Pete Hines said he wants it to look and feel as next gen as possible.



So there's probably new animations as well.



As for more new content. I have no idea, but there was a rumor where they have more than they are letting us know.

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Beat freak
 
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Post » Sat Jul 16, 2016 1:39 am

Yes he did. But chances are, it's just new graphics that will still be questionable compared to what modders did with the original version.

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El Goose
 
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Post » Fri Jul 15, 2016 8:05 pm

What will be questionable to what the PC gamers who make mods did with the original version of the PC version of The Elder Scrolls V: Skyrim?


The original version of the PC version of The Elder Scrolls V: Skyrim does not support DirectX 11 and it does not have support for a 64-bit. exe.



The new graphical features like the volumetric godrays don't even exist. There are some volumetric clouds mods, but very buggy. There is also no support for Tessillation, which this DirectX 11 64-bit PC version of The Elder Scrolls V: Skyrim Special Edition has, which PC gamers who are modders can make to look even better than the DirectX 9 32-bi PC version of The Elder Scrolls V: Skyrim.



There's probably going to also be support for Physically Based Rendering (PBR) as well.

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Emily Shackleton
 
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Post » Sat Jul 16, 2016 3:16 am


I have a hard time believing that there is anything that we don't know about already. The presentation we saw at E3 was designed to drum up excitement for the remaster. When you try to get people excited about a thing you want to mention everything that might sell that thing to customers.



If I want to sell you a car I'm going to tell you about every cool feature that car has. I'm not going to withhold information about my car's best features. That wouldn't make any sense. That is not how advertising works. When you want to sell somebody a product you list every feature that will help sell that product to the customer.



It makes no sense to me that they would pack the remaster with cool new features and never tell anybody about them in a presentation that was designed to stimulate interest in the remaster. If they didn't mention a feature in their E3 presentation it is almost certainly because they did not include it.

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OnlyDumazzapplyhere
 
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Post » Fri Jul 15, 2016 11:22 pm

Well when Pete Hines was asked about improved animations he said he wants The Elder Scrolls V: Skyrim Special Edition to feel as next gen as possible.



Other than graphical improvements I'm expecting animation improvements just on that YouTube video interview of Pete Hines.

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Lifee Mccaslin
 
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Post » Sat Jul 16, 2016 2:14 am




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CArlos BArrera
 
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Post » Sat Jul 16, 2016 7:32 am


Although that is very true, You don't want to reveal all and then leave 6 months of silence before release. Keep in mind some features, really cool ones like the presence of werewolves, were never revealed before the original game came out.



I doubt actual quests, land, gear and such would make it in to a remaster, but gameplay systems and mechanics can be refined and even added without constituting as "content". adding the crafting would be nice (they no longer need to "sell" hearthfires) and no "content" would be added, just in-game assets made constructable. Adding effects to where you slash an enemy would not be new content. refining combat AI either. Skyrim's bread and butter is going through content again in a whole new way. if they change anything about how the game plays, I'd be migthy excited to stroll through bleak falls HD.


N.B. I am saying "possible" and not "likely" or "get the hype train going!" I am EXPECTING a pure graphical base overhaul, NOT all of the above.


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Kaylee Campbell
 
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