Skyrim remastered and freesync

Post » Wed Nov 02, 2016 2:27 pm

I have a XF270HU 144hz freesync monitor and a Sapphire RX-480 8g card. If i disable vsync i get all manner of tearing. I have to cap the frame rate at 60 in wattman. Why? Why doesnt my freesync take over? It is rated from 40-144. All my other games work great with this but with Skyrim remastered and have to lock it at 60 fps and there is still some judder if it drops a bit. I can get it to run relativily smooth but why did i just shell out 600 bucks for a monitor and 200 for a card and a new cable to get what i had before?



Ok i just read this:



FreeSync technology is designed to work with all OpenGL and DirectX games on Windows 7 and 8.1. It is our current understanding that the software architecture of select games may not be compatible with dynamic refresh rate technology like Project FreeSync. In these instances, users will be able to toggle the activation of FreeSync in the AMD Catalyst driver. I do need to make one side-note though the technology affects the display pipeline, it can reveal previously unnoticed glitches, stutters, and artifacts caused by the game engine or other PC operations. This can be caused by any number of different factors including texture loading, memory swaps, etc. There are also some cases where the game has specific frame rate limitations that limit the maximum frame rate. So if the game has “game engine” issues, FreeSync will not fix them.



Anyone know if this is the case with skyrim remastered?

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