Skyrim Remastered (PC) DirectX 11?

Post » Thu Oct 13, 2016 4:36 pm

Well, see topic :) .



I was wondering if it has really ever been officially and definitively confirmed that Skyrim Remastered will be upgraded from DirectX 9 to a DirectX 11 render path? Does anyone know? Because I am wondering why something like this is missing from the "gone gold" announcement. Wouldn't that be a major bullet point? All I have seen the past months was lots of people who were assuming that it would be upgraded to the FO4 render path -and thus get DirectX 11- but is that really 100% true?




P.S.: There is a fairly important reason for this question by the way because DirectX 9 games under Windows 10 only support 4064MB of graphics RAM (regardless of whether they are 64-bit or not... it is a DirectX 9 vs. Windows 10 limitation). DirectX 11 would finally allow full support of video cards with more than 4GB VRAM under Windows 10 systems which would be pretty nice with many newer cards having 6GB or 8GB VRAM on board.

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Jack Walker
 
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Post » Thu Oct 13, 2016 5:51 pm

Most likely it is Direct X 11 since those cards listed as minimum are DirectX 11 cards and most companies are moving away from DirectX 9 support.

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Len swann
 
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Post » Fri Oct 14, 2016 5:12 am

Fallout 4 is DX11 and Skyrim SE will most certainly use a virtually identical engine.

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herrade
 
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Post » Thu Oct 13, 2016 8:03 pm

The PC version of The Elder Scrolls V: Skyrim Special Edition on PC is DirectX 11 if it's using Tessellation.



The Volumetric Lighting it's using is most likely Tessellated. Todd Howard said for Fallout 4 it is.

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Isabel Ruiz
 
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Post » Thu Oct 13, 2016 5:31 pm

Thanks but no offense, guys... there is still way too much "most likely" for my taste :) . I have a bad feeling that no one seems to be able to link to an official source for DX11 confirmation exacerbated by the fact that the upgrade is free (for complete game owners) and also the fact that DirectX 11 is neither a featured bullet point in that "gone gold" announcement nor is it explicitly mentioned under the "recommended" requirements (like "DirectX 11-compatible video card required").



So for real 100% definitive zero doubt confirmation I guess we'll have to wait until the 28th eh? :woot:

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Ilona Neumann
 
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Post » Thu Oct 13, 2016 4:51 pm

Unless they built a completely different volumetric lighting solution from FO4 for Skyrim SE (which is highly unlikely as the FO4 solution is a lightly customised NVidia Gameworks solution to begin with), then Skyrim SE will be DX11 as the FO4 volumetric lighting requires DX11 level API features (primarily tesselation)



The minimum spec lists two GPUs that are both DX11.



DX11 isn't a selling point anymore these days. With the new console generation it's the expected baseline.

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Jonathan Windmon
 
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Post » Thu Oct 13, 2016 8:56 pm

OK, thanks for the explanation and I hope you are right. It would be nice to play this with the highest quality mods on Win 10 and not be restricted by the DirectX 9/Win10 limitations :) .

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e.Double
 
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Post » Thu Oct 13, 2016 6:10 pm

See the required specs: directx 9.0c :lmao: :lmao: :lmao: :lmao: :lmao:

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Chris Johnston
 
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Post » Thu Oct 13, 2016 7:06 pm

As I wrote in the other thread: No.

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Nathan Maughan
 
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Post » Fri Oct 14, 2016 2:26 am


DirectX 9.0c is not listed anywhere except for the original 2011 release of Skyrim

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anna ley
 
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Post » Fri Oct 14, 2016 5:20 am

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-470/specificationsDirect X 12 supported.



http://www.amd.com/en-us/products/graphics/desktop/7000/7800#Direct x 11.2 supported.



This card are listed as minimal support for Skyrim SE to run.



Basing on the AMD,Skyrim won't be running in DX12 just something to think about.



Also there's adding new shaders for snow and water which maybe using DX11.



https://bethesda.net/#en/events/game/skyrim-special-edition-gone-gold-system-requirements/2016/10/10/229



PS.


There using Screen-space reflections which I think is DX 11 feature that's not available in DX 9c, I could be wrong.

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Veronica Martinez
 
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Post » Fri Oct 14, 2016 12:14 am

I'm playing Skyrim legendary in 9.0c with a gtx 1080!

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Marlo Stanfield
 
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Post » Thu Oct 13, 2016 5:10 pm

We are talking about the upcoming remastered Special Edition here, not the regular legendary version, which is DirectX9, of course.

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Juan Cerda
 
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Post » Thu Oct 13, 2016 10:41 pm


The current 32 bit version is using directX 9.0c the remaster is using a new game engine in 64 bit and is designed for the next generation of consoles.



Also Pherim ninjad me with my slow typing.

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Michelle Serenity Boss
 
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