A dream that could come true?
A dream that could come true?
Sadly not. While that would be beyond amazing Bethesda have made very clear that there will never ever be a Morrowind Remake. You can read the proof http://www.gamesradar.com/a-skyrim-remaster-might-be-on-the-way-but-heres-why-bethesda-will-never-do-morrowind-hd/
Yeah, it's very confirmed there won't be official remaster of Morrowind.
Here's hoping Skywind might eventually use the updated engine.
Pete Hines said it would be to much work to remaster The Elder Scrolls III: Morrowind.
A remaster of The Elder Scrolls IV: Oblivion might happen one day. Might.
With Skyrim it's only the engine that's getting the update. Morrowind would have to be rebuilt from the ground up. Too much work, and they're probably scared of such a remake like a devil that's running away from incense. Too much fans that would hate on it no matter how good it could come out.
yeah, as much as i like Morrowind and think its a great game (especially for its time), a remaster wouldn't do it with todays market, they would need to do a complete remake if they were going to remarket it..
i think younger gamers will likely get very confused with dice roll combat, no quest markers, and what I will call more "cryptic quests".. I personally love that kind of stuff (one of the reasons i loved the Might and Magic games so much), but I do have a feeling the younger crowd who are not used to that kind of gameplay because they weren't gaming all throughout the 90s would get aggravated by those "DnD style" mechanics..
I mean come on, even those of us that love such mechanics to death have to admit, it doesn't make the game quite as easy to simply "pick up and play" as many of the blockbusters are today.. to those of us not familiar with such mechanics, it can be a pretty steep learning curve..
I would be really angry, if Beth decided to make a Morrowind remaster. Why? Because remasters are already in works! - made by modders.
We have two projects - OpenMW that completely rewrites the engine and Skywind, that is a remake of Morrowind in Skyrim game.
If Bethesda decided to remaster it, would it mean death or less popularity to these projects? So I say NO for official Morrowind remaster.
Aren't there size limits for mods on consoles? Something like 2GB total on XBox (and PS4 being 900MB). I could imagine Skywind easily exceeding that with all its new assets.
More than being "not familiar", some of the mechanics and design decisions just aren't good. They weren't good at the time, and they haven't gotten any better with age.
Releasing the game as-is, just with better textures and graphics, isn't going to win over very many people that are not already playing Morrowind, so at best you may be able to get some Morrowind fans to re-buy the game. But once you start changing mechanics to hopefully get new people, you're going to start cutting out other people who might have bought it. Just look at the Final Fantasy 7 remake, something that people have been calling for forever since it's the "best" FF game (though many would disagree and say FF6 was). Then they announced it and said that some things were being changed/modernized (in the hopes of getting newer players interested), and fans of the original got up in arms over it.
A remake of an old, nostalgic game is a no-win proposition, unless you can make it stand on its own in modern times (which necessitates making it different from the original).
Personally, I'd love to see it remade, with all the all mechanics, save for the balancing (to make self enchanting and pickpocketing actually possibl, eh?), with only the graphics and combat system modernized. I think people would dig that. I mean, a huge fan base grew around the souls games, and that's a game known for basically no tutorials, combat system that heavily punishes idiotism, and 90% of lore details that come from item descriptions. I have some faith. But it's not happening with Morrowind. It's just a project too risky to finance.
People who will use the final version will most likely consist mostly only of people who are already playing it now. OpenMW that will soon be released will be identical to the original (although much more stable), and will require user to already own an original copy of the game to begin with. It's not a remake at all, "just" an engine rewrite that will use all the originall assets. Furthermore, Morrowind currently lacks the amount of modders that could truly redesign how it looks, like for example, I don't think we have anyone who can do advanced animation, or do texture work like what has been done for Skyrim. With, at least currently, only a handful of modders that are highly rising in quality, it's going to be years before OpenMW truly separates itself from the current version.
Emphasis on the word, "may."
One things for sure though, it's still exciting that OpenMW is finally almost ready for release.
What kind of animations are you referring to? Animations are created in a graphics program like 3DS Max or Blender as a .kf file associated with a mesh (sometimes as part of the mesh itself). The function of the engine is merely to play the animations at the proper time.
Do you have a specific animation in mind, one that you believe is not possible using a 2002-era Netimmerse engine?
I'm just estimating based on what our current community displays. A lot of big name modders aren't willing to go backwards, they will mod whatever's currently hot, heck, even Skyrim already lost some of the biggest names because they moved on (last time I was installing Skyrim I was surprised how many big mods were no longer supported). But I really really hope you end up right.
These two sort of clash against with one another, since its in-game mechanics tied directly to combat. Attributes, spell lists, and weapon skills would need to be (I would hope) ripped from the ground up and reinvented before you could put off a product you could show off in the daylight. Which I would be totally for, if only because I always found its Class/Attribute system to be pretty weakest part of the entire franchise up to that point.
I was mainly thinking about fluid animations rather than staccato swings, but when we're at it I wouldn't mind seeing those things redone from the ground up, even though I personally didn't dislike the class/attribute system.
Most enemies leveled to you in Morrowind. Most loot was leveled, too. Bethesda has never made an unleveled roleplaying game.