Probably the thing that I most enjoy about Bethesda's games is that the worlds are giant and the games have tremendous replay value. However today when I was thinking about how I replay Bethesda's other recent games, I came to the conclusion that I exploit the character creation systems in these other games to enhance their replay value. In Oblivion, it is pretty obvious I pick a thief, an assassin, a warrior, or a mage. I choose their race and their birthsign to augment the way I want to play that particular instance of the game a Bosmer/Steed or Thief, a Khajit or Argonian/Shadow or Lover or Serpent or Tower, a Redgaurd or Nord or Orc/Warrior or Lord or a High Elf or Breton/Atronach or Mage. I play the quests that are relevant to that character eg. join the thieves guild or the dark brotherhood, or the fighters guild, or the mages guild but never all of them and usually only one of them. In Fallout 3, I envision my character a thief, a sniper, a negotiator/politician, a survivalist, a hard-nosed brawler then I give myself attribute penalties and bonuses to fit that character (eg. more agility less strength or more charisma less endurance or more endurance and less agility or more strength and less luck) and I make appropriate Tag selections. This has allowed me to play and replay these games almost an uncountable number of times.
I suppose in Skyrim, I will be able to play rogue, warrior, and magic-user style characters, and limit my quest exploration the same way I do with these other games. But I wonder if the replay value will be less because of the simplified character creation system. Does anyone have any thoughts? Legitimately, I am not sure at this point.