For those of you who haven't noticed: those are two different taverns.
Here's proof, in fact, there's proof all over those screenshots...
1. Left screenshot shows only 1 counter, right screenshot has 2
They connected it.
2. The giant deer head on the right screenshot, it isn't there on the left one.
They removed it.
3. There's a carpet on the wooden floor in the left screenshot, look behind the bench. It isn't there in the right screenshot.. see?
They replaced it.
4. Given the location of the fire in the left screenshot, the woman in the right screenshot (and the player, given the location of the camera) should be dead/on fire by now...
They place woods only at nighttime at that exact location. Daytime, it is not there.
5. Where's the wolf pelt in the left screenshot? Replaced by a carpet...
You said it, it is replaced.
Is it too much to think this kind of dynamic placement can be performed by NPCs in game? I think we are witnessing a masterpiece in the making.
However, there are also some striking similarities. The contents of the shelves behind the counter(s) are exactly the same.. Still seems like two different taverns to me,... unless they'd refurbish every now and then XD
I see the similarities and differences. But I have to go with similarities and call it the same place. Some differences could be related to newer iterations. But I am sure they build the fire by carrying woods dynamically in game. Connecting the counters, I am fifty-fifty about that. Missing slaughterfish, carpet and deer head , they can be related to developing iterations more than a dynamic replacement. It wouldn't surprise me though if they transform the place completely for nights.
Have a little faith folks.