Amazing I'll give it a shot. A download link might be useful.
Does it support the use of Skyrim Script Extender (SKSE)?
I tried to put the link and said wasn't authoryze
Not yet it was born 4 days ago
skyrim/mods/60575
Cool!
Cool - Cool - Cool ...
I will definitely be trying this, but I have to wait for the SKSE support as my scripts are all dripping with SKSE functions.
Thanks for contributing your pro skill and time to TES modding.
Can you give me an hint on SKSE support where I can get info so I can make it work with it
Version 1.1.1.0 12/11/2014
New version out you can download it from Nexus or use the update function. I finally manage to get to a point that I'm proud of it, but it still as lots to do in it.
Maybe later today I will modify the description to include all changes and function.
The dictionary is complete maybe I didn't put word in the right category but just let me know.
Here are all the category colour I have: Canvas, caret, normal text, keyword, function, object, data type, events, string, comments and integer. You can also now choose to select bold for any of those categories except for the 3 first one.
I been ask and now here it is: Zoom use Ctrl + mouse wheel or Ctrl + the Num+ or -, Added many new context menu entries. Also a nice feature that I like is code folding: to use it to start the block type without the [""] ";region [and what ever text you want to identify it]" and to end the block type ";endregion", then collapse your code. Also included a recording macro for user who like that, access from context menu.
Auto complete is done at 100% with 1,500 words in it, just type and if you like the suggestion it tab or click it. You also have a red or green light in the left bottom that indicate if your Skyrim folder is configured. Also Ctrl+F, Ctrl+H - shows Find and Replace dialogues
F3 - Find next
Also to have a greater coding canvas you can now collapse the side and bottom panel, now you can code the size of your screen.
Hotkeys:
Hope everyone enjoy this release and that I get more feedback to make it better.
As far as making compatible with MO it will only depend on the quantity of request that I will get.
Sorry if sometimes I have problem explaining my self but it's not my primary language.
Again have fun coding and enjoy.
Link for Nexus :
http://www.nexusmods.com/skyrim/mods/60575/?
@ Superl - SKSE BGS topic here http://www.gamesas.com/topic/1507966-wipz-skyrim-script-extender-skse/
Edit : And welcome to the forum, http://images.uesp.net/c/c4/Fishystick.jpg
( Explanation; http://www.uesp.net/wiki/General:Fishy_Stick )
I will check it out this winter, I'm free during winter time
And thank's guys for the link
Basically Skse use more commands but the same papyrus stuff
Could someone give me an example script that would have to compile for Skse