Skyrim Is Short?

Post » Tue Dec 13, 2011 8:54 am

But...kind've = "kind have" not "kind of"

If you are implying that you just created that word to suit your accent...well then you sure are the first person I've ever come across who does that :P

Yes, i'm well aware of that. I acknowledged in my previous post that it wasn't standard English or something i'd use in formal speech.

I write very informally on forums and often use pronunciation spelling or incomplete sentences to reflect how I speak. In London, someone might pronounce "kind of" exactly as it's written, while in America someone might say "kinda". Where I live, everyone just says "kind've" or "kind-uv".
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Add Me
 
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Post » Tue Dec 13, 2011 1:37 am

It's funny that even though the faction quest lines feel 'short' they still take as long or longer to complete than most FPS campaigns...
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A Dardzz
 
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Post » Tue Dec 13, 2011 5:10 am

About 125 hours now. No where close to done. Course, I don't consider the main quests or even the faction quests to be "completing the game". Hell, until they're fixed I can't complete the companion quest line or the Stormcloak quest line. And that's okay. I'm not done with the main story quest line, and I still have less than half of the shouts, at level 44. So much to do, so little time (to play Skyrim)
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brandon frier
 
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Post » Tue Dec 13, 2011 8:55 am

I haven't completed any of the questlines yet.

I started a Thieves Guild plot quest on Wednesday this week, which started on one side of the map and took me right to the other side of the map and back again. If I'd used fast travel, it probably would have taken me 20 minutes to do that quest. As it is, I completed the objective last night and now have to make it back to the other side of the map to report back. It could well be Sunday before I report back to the questgiver, as there will be plenty of misc objectives to pick up and complete and places to explore on my way back across the map on foot, I'm taking a different route than my outward journey. It doesn't seem like a short "go there, do this" quest to me, more like an epic journey of discovery which the quest has helped me to do by sending me a long distance away!
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Hazel Sian ogden
 
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Post » Tue Dec 13, 2011 6:27 am

I find the quests to be short, yes. For me, this is actually the only qualm I have with this game. The main quest is comparable to the Oblivion main quest in length, both are around 17 or 18 quests. I also count the civil war as the main quest, which adds to that amount. Where it comes short is the faction quests. The College of Winterhold is absolutely anticlimactic. I won't ruin anything here, but there is some heavy lore brought up and left open. The bard's college is 4 quests. 4. They could have added radiant quests that allow you to construct tales, or recover lost bits of lore. (There was a mod in Oblivion with something like this, anyone remember it?). The forsworn could have been a joinable faction, aside from the few, well done quests in Markarth, and been a third faction to compete with the Stormcloaks and Imperials. I haven't played the companions, DB or TG yet, I am only 100 hours in.

Furthermore, I don't really buy the argument they are holding out for DLC as reason for short quests - we just don't know. However, I would say they have a wealth of lore to draw from and needn't shorten the stories already taking place.
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Andrea P
 
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Post » Tue Dec 13, 2011 4:01 am

You're lucky to get over 30 hours out of a singe player game these days. The game isn't short, you're just sad it's coming to an end. I know that's how it is for me. I've completed most quests but bugged ones and I feel as if there's nothing to do. Realistically I've gotten a ton of game time out of it.
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cassy
 
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Post » Tue Dec 13, 2011 5:35 am

Skyrim's QA Test used to be long but then it took an arrow in the knee. :celebration:
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Lynette Wilson
 
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Post » Tue Dec 13, 2011 1:03 am

I'm 30 hours in and I'm also at the greybeards stage of the MQ. I've done 1 Companions quest and then a few misc quests. I've actually only visited Whiterun and Markarth. I'm thinking it's going to take me 200 hours+ to do all misc quests, guilds, MQ and daedric prince quests too!

Definitely not short.
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N3T4
 
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Post » Tue Dec 13, 2011 12:11 pm

It's not -really- short, it's larger than Morrowind. Morrowind just felt huge because you had to walk everywhere, it didn't have more content, it just took longer to access that content.
Oblivion had the exactly same problem, fast travel was always a bad addition to the Elder Scrolls series in my opinion, and frankly it's addictive.
You use it once or twice when you just plain don't feel like walking a million billion miles from Riften to Markarth and then bam, you're using it for every quest before you know it.


I haven't used Fast travel and I'm clearing through the story much quicker than I did in Morrowind, that's just with walking everywhere.
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Chloe Yarnall
 
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Post » Tue Dec 13, 2011 1:22 am

Skyrim is anything but short, what I don't get is how people can be only level 38 after 80 hours. I would like to level that slow too (because I think thats a good thing for character progression). But my character is 28 after 18 hours. Without smithing and enchanting.


How fast you level may depend on what skills you focus on, as sneak seems to rise pretty quick if you use it a lot. My Khajiit sneaks everywhere and does a lot of dual wielding backstabbing attacks. My fiance's Nord just runs up and hits things with a big hammer. We have both been playing about the same amount of time (80 hours) but I am level 34, while she is only level 23. I think a lot of that has to do with my sneak rising so fast. My one handed and light armor skills are about the same as her two-handed and light armor, and most of my other stats are about the same as hers, but my sneak is something like 90, whereas hers is 18. My smithing is a little higher too, since I am a hunter and like to make things out of my pelts.

Oh, and neither of us uses fast travel. Well, okay, I have "cheated" and used it one or twice just to haul dragon bones home and get back to where I was quickly, but she is 80 hours in and has not used fast travel once. Neither of us has visited more than a third of the Holds and have probably explored less than 25% of the map. I would not call the game "short" by any means, although I was surprised how fast one could climb to the top of a guild like Companions. I was expecting more than six quests to get there, but I am not complaining about it because there is so much else to do.
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JLG
 
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Post » Tue Dec 13, 2011 1:27 pm

short but awesome
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Roddy
 
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Post » Tue Dec 13, 2011 4:35 am

Who writes out accents? :P


People from the UK. Weirdos!
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Tom
 
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Post » Tue Dec 13, 2011 2:32 am

Well you got Dragons and by Bethesda's standereds that's a new full game.
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Flash
 
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Post » Tue Dec 13, 2011 4:10 am

The main quests in most all TES games short. So far this one is ten times better than the one in Oblivion or Morrrowind.

I didnt do the main quest in Daggerfall because of the horrible winding dungeons which were nightmares to navigate

:D
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SHAWNNA-KAY
 
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Post » Tue Dec 13, 2011 12:22 pm

I agree its short. Or to put it different its missing longterm replayability and a the technical barrier they reached with the series is obvious. I guess the model of let's just release a bunch of DLC's to make everyone happy will follow. Except for that is the easy way, and more greedy way. Bethesda you have become a corporate giant in the software industry. Why do you "need" to make so much more money and dumb-down your games?
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Vicky Keeler
 
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Post » Tue Dec 13, 2011 4:25 am

The mages quest was short. Main quest? I don't know, I'm only up to Diplomatic Immunity. As for the game as a whole, 110 hours played and the last quest I did was around the 30 hour mark. ym obviously does vary.
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Sun of Sammy
 
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Post » Tue Dec 13, 2011 6:26 am

My only issue with the main quest in Skyrim is the ending. Oblivion's ending was pretty epic, this didn't really live up to it.
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Chloe :)
 
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Post » Tue Dec 13, 2011 2:54 am

Hi, everyone.
I don't know if it's me, or is Skyrim short compared to Oblivion? I beat the Skyrim main quest easily and it was kind of disappointing. I also beat ALL of the guild quests that I know of (Companions, Winterhold, Dark Brotherhood, Thieves). It also seems that there's less quests and more miscellaneous tasks (basically "BRING ME A TUSK FROM A MAMMOTH AND YOU GET MUNIEZ!!@!11!!").

Thoughts?

Too short? No, in my opinion. I now have 176 hours in and still am not bored. I hate delivery like quest from my wow days. I do not feel like a lot of those exist. I feel like I have so much to do and have barely touched the main quest line. I have finished the Mages and the companions lines but still enjoy doing their quests. I agree with others. I try to walk to most places. It has been fun the things that happen or I find. At this rate, I probably will not finish the main quest until I get to about 200hrs. I am actually having a hard time not playing the game. I have other fun new games I have barely touched.
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nath
 
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Post » Tue Dec 13, 2011 7:37 am

Skyrim is not short. I haven't found all the dungeons yet and have played over 120 hours. I barley touched the main quest and forgot that it was even there to begin with after I explored a bit. Even if this game didn't have a main quest I would've been fine with it because the content in this game is crazy.

Maiqtheliar how can you complete all the quests in the guilds if they are infinite?
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Keeley Stevens
 
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Post » Tue Dec 13, 2011 6:46 am

I agree that the questlines are rather short. It is really the only issue I have with the game as a whole. None of the little glitches bother me much at all, but all the guilds being so short is kind of annoying. So far I have had the most fun in the game just exploring and clearing out dungeons freestyle, thieving for myself and assasinating based on my own personal feelings for certain characters. In the future though i would love to see the guilds become longer again and maybe include more options such as the imperial/stormcloak decision. Be a thief or a guard, mercenary or bandit, mage or necromancer, a legal assassin or a religious assassin.
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gemma king
 
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Post » Tue Dec 13, 2011 1:36 am

Yep, short questlines seem to be Skyrim's hallmark. Say what you will about Oblivion's main quest, (And the faction questlines) but it was long, involved and it kept me interested. It really felt like you were saving the world from the daedric hordes. Contrast that with Skyrim's MQ which is very short, and pretty dull. The epic feeling of saving the world was totally absent for me.

Compare endings: In Oblivion you're racing through the burning streets of the capital while guards are fighting the daedra all around you, while in Skyrim its really just another ho-hum fight that could easily have happened anywhere else in the game randomly.
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Flash
 
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Post » Tue Dec 13, 2011 2:38 pm

Skyrim is short, even shorter are it's side quest, misc quest etc. Not impressed with Skyrim at all.
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Sunny Under
 
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Post » Tue Dec 13, 2011 2:51 am

I guess we're playing differently, I'm over 100 hours in and I haven't completed any quest chains yet. I've done some random quests, a few quests for the college and a few main quests but nothing else.
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Skivs
 
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Post » Tue Dec 13, 2011 9:37 am

In order to make the game longer (and to increase immersion) I never fast-travel and I have it on one of the harder difficulties. I just take my time and do whatever. Most of my time is spent exploring something I find while I'm traveling from one place to another.
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Nany Smith
 
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Post » Tue Dec 13, 2011 1:02 pm

Short? I'm at something close to 200 hours and have only got about half of the MQ done, although I've finished the Mages and Thieves Guild quest lines. Lots of "oooo! I wonder what's in there?" side trips, bunches of side quests, the extraordinarily pesky dragon that needs slaying... Way too much to do to stay focused on one thing.
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Reven Lord
 
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