» Wed Oct 28, 2009 12:18 am
It's hard to go into extreme detail on what it should do because part of it depends on the type of map size and terrain we get. Part of why many felt Oblivion's was awkward despite the similarities to Daggerfall's click-the-map style was that Daggerfall was so huge, it was absolutely necessary to have a system that convenient. In Oblivion it could hardly be considered vital, and compounded with how free and easy it was, it wandered into superfluous, like giving every starting character a ridiculously overpowered sword. It just doesn't need to be there. Convenience is fine, but I don't want to be smothered in bubble wrap every time I go outside to play.
I'd prefer a bigger map in Skyrim, and would expect one at the very least for the sake of competing with other, larger open-world games that have been coming out. I won't go into detail on my own system, but I'd like to see some combination of the past systems. Similar to Morrowind's (but more as a part of the world instead of so player-oriented), for safety and speed in going between major areas, but not free. Clicking the map would be done to simulate walking, but would be much less safe and fast (as far as in-game time, anyway). The farther you try to go into unknown territory, the greater the odds of being lost, randomly getting dumped between points A and B, and unable to fast-travel again until you find a road or other landmark to let you know where you are. It could be quite interesting getting lost, if the map is big enough. Traveling this way wouldn't cost money, but there may be chances of injury from the landscape that cost you healing supplies, or attacks that end the travel. If you have no supplies, you don't get the easy way back, you have to walk. You'd have more than enough mobility and wouldn't have to suffer with spending an hour jogging back and forth between locations, but wouldn't have the safety-padding free ride, either.