» Wed Mar 30, 2011 12:18 pm
I don't like skill based mini games in general, so my opinion is biased anyway.
So.... here is my negative response. No sir, I don't want them in Skryim. I have a problem with mini games being mastered. Once you're good at it, like lock picking in Oblivion, then the skill doesn't matter. Lock picking in Fallout 3 was bound to your skill level, so why did you need to do the mini game anyway?
I feel the idea behind mini games is that active skills, like magic or combat skills, require you to obtain them and then "use" them properly. The same idea would be applied to something like lock picking. Congratulations, you got to a certain skill number... now use it to open the lock. However, that seems like it was just tacked on to make a lesser skill seem more active.
In any case, skills such as lock picking and persuading don't need a mini game, in my opinion, because they are not interesting enough. When you pick a lock, you pick a lock.... just like the hundred other locks you picked before it, and this current lock is not going to have surprises or anything new.
As for other non skill related mini games, like drinking.... sure! I don't mind games that are there to be chosen when you want to do them and have fun.