Skyrim should have...

Post » Sun Sep 05, 2010 5:39 pm

Magic.Weapon.Particle.Effects


+1
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roxanna matoorah
 
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Post » Sun Sep 05, 2010 3:09 am

Should have mounted combat, destructible environments, branched main quest, seasons, factions at war, really different consequences for our choices, larger scale battles, superior writing, npc's being arrested instead of slaughtered, rare non scaled loot, management options for guildmasters, werebeasts...


Yes. Yes. Yes. Yes. YES! +3
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Calum Campbell
 
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Post » Sun Sep 05, 2010 5:48 am

about skyrim so far - very much looking forward to see how the new combat goes with the bodies reacting to the physical blows etc with the new shield blocking and shield bashing in particular, as well as the random finishing moves that happen(although we havent really seen many i have a picture in my head of age of conanish style fatalities which would be awesome but probably wont end up that way.)

Excited to see how elemental magic will affect the environment around where youre using it, i think todd said somewhere that fire spells could melt the snow or singe the trees in the area it was used or something of that nature either way sounds really cool and cant wait to see how it looks. Along with the environment in general seems extremely detailed with water rippling based on the wind etc.

Radiant story in theory sounds great, could help to further peoples exploration by taking them to places/in directions they havent traveled yet. Hopefully will make the game a different playthrough for everyone in a way, which also would increase its replayability which is probably difficult for a lot of people concerning TES games because you put so much time into them and repeating the exact same quest lines could be frustrating(not to me really, i enjoy replaying.)

Also, one of the cooler sounding aspects of the game is the perk system, it sounds great. Apparently each character is limited to a specific number of perks, so this sounds like it will greatly increase the uniqueness of each character far past the earlier TES games where i found i was almost scared to pick a certain path and stick to it, so you could just do everything and be the best at everything with no negative effects. Soooo the perk system seems to be sort of forcing you away from that which imo is great, youre either mediocre at all the things you want or you can be great at one or a few as your number of perks allow.

Oh and a better 3rd person mode is DEFinitely something i cant wait to see, if they manage to make the 3rd person view flow well with the reactive attacking and the finishers etc...could be great, this isnt a huge deal for me really but could make it a lot more fun.(ie some spartacus style dual sword wielding decapitations, anything would be good though really.)


+6
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LuBiE LoU
 
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Post » Sun Sep 05, 2010 8:25 am

They don't exist any more. The Dwemer, or "Dwarves" are an extinct race of Mer.


Dwemer have been confirmed in Skyrim already... atleast Dwemer ruins.
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Jessica Nash
 
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Post » Sun Sep 05, 2010 6:50 pm

The stealth system was clearly better but unfortunately the loot scaling defeated the whole fun of being a thief.


Yeah. I played a sneaky character that was a little into magic.

A rogue mage, if you will. The loot scaling pissed me off.
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Gaelle Courant
 
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Post » Sun Sep 05, 2010 7:49 pm

Uhm yea? So? THe thread is directly asking what people disliked about oblivion, so what is your point?


On topic, I'll list the biggest things I disliked in OB:


Too few gear/armor equip slots - HOPEFULLY fixed for skyrim

Horrible level scaling - Fixed

Boring world - Most likely Fixed

Boring beastrace design - Partly Fixed

No unique items placed around the world - Hopefully Fixed

Boring main quest - Hopefully Fixed

Scores of unkillable NPC's - Hopefully Fixed

Terrible UI - Looks even worse unless we get a PC ui

Fast travel. - Somewhat Fixed

No more long/short blade skills - Somewhat Fixed

Walled in Cities - Remains



What I liked:


Improved combat from MW

Physics (somewhat)

Way more interesting sidequest design overall

voice acting (even if it did svck in some areas)

Slightly better sneak system imo

no cliff racers


What Im hoping from Sykrim:

A return to a more unique sense of world, along with actual character progression aka unique items and no terrible level scaling.

This + (I would like to add):

Quest markers - hopefully fixed

Radar compass with icons of nearby locations (compass icons) - hopefully fixed
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Dean
 
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Post » Sun Sep 05, 2010 7:14 pm

Yep, they never should have made it so you can't sell stolen items except at fences who will give you low prices. The idea was that if you could sell stolen items anywhere, stealth characters would be overpowered. So they introduced an artificial limitation on the stealth system basically letting every merchant know if an item is stolen.

What they should have done instead is look at the root of the problem: stealing expensive items was too easy. They should have made it quite difficult to be a thief. It should require some real thought, patience, and skill (both character and player skill). One way that I think could help: make it so many people in the game have dogs in their houses, that will bark at intruders and alert guards. Some commoner houses and many lower class merchants would have guard dogs, while the aristocracy and higher class merchants could afford to hire guards to protect their stuff at least 22-23 hours a day. Also lockpicking should happen in real time, whether it's a minigame or not.


+Over 9000
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Tarka
 
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Post » Sun Sep 05, 2010 4:31 pm

With your current avatar it's very hard to take you seriously..
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Marguerite Dabrin
 
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Post » Sun Sep 05, 2010 7:30 pm

With your current avatar it's very hard to take you seriously..


I'm glad you think so. :)

Though, I am being serious, if that reassures you. You can also look at my join date.
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Josephine Gowing
 
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Post » Sun Sep 05, 2010 10:59 am

Most of the things I disliked about Oblivion are confirmed fixed or at least addressed:
1.) The scaled leveling, especially punishing you for doing certain quests earlier.
2.) The horrible +5 multiplier system is GONE with the change in leveling system and attributes.

I'm having trouble thinking of more things I disliked. There were things mods fixed, such as containers and harvests not showing when you harvest them.

Honestly there are very few things I dislike about Oblivion.

As for Skyrim I'm hoping the UI doesn't put flash over substance but I'm excited to see what was done with it. I'm hoping horses and spellmaking are in, and even if spellmaking isn't I'm excited to see how spell casting works in the game.

I'm not a fan of brutal realistic combat so I will probably gravitate to a casting character and use anti-gore/blood mods if I play a melee character later, depending on how detailed the violence is.
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RAww DInsaww
 
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Post » Sun Sep 05, 2010 3:27 pm

What it shouldn't have is rainbow ponies/unicorns/pegasus's. Or bronies.
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Karine laverre
 
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Post » Sun Sep 05, 2010 3:45 pm

I quite enjoyed bribing a guard in OB to desert their post so I could rob the house.... :D

Hopefully Skyrim will have loads more opportunities to engineer social events. I want to get a jeweller drunk in the tavern one evening to make robbing his shop easier!
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Stefanny Cardona
 
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Post » Sun Sep 05, 2010 7:45 pm

Skyrim should have...


Some quests as brilliantly written as "Whodunit?"
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Carlos Vazquez
 
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Post » Sun Sep 05, 2010 10:13 am

YEah Datashocker I know they don't exist anymore lol that's why I said they should come back like maybe you find them in a really deep ruins and that's why noone found them before.
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Alyce Argabright
 
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Post » Sun Sep 05, 2010 11:26 am

Mirror Shield.
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Blaine
 
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Post » Sun Sep 05, 2010 6:23 am

Also i think it would be great if they enhanced the player character first person mode with the same new game mechanics that theyre implementing on enemies, as in damage knock back. Showing your character reeling back from blows etc maybe something along the lines of mirrors edge could be cool i think, cooler in first person.
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Dawn Farrell
 
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Post » Sun Sep 05, 2010 7:31 pm

I want to summon and ride a dragon... And be invincible without cheating...

Yes Rideable dragons would be the best thing evar and over the top more flying mounts like pegasuses and gryphons etc.
i would buy the game like 4 times for motivation for u guys to put in their
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Sudah mati ini Keparat
 
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Post » Sun Sep 05, 2010 5:00 pm

skyrim should have tameable animals and creatures like WoW but not copyrighted stuff and depending on the animal make it rideable if its tamed
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Soraya Davy
 
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Post » Sun Sep 05, 2010 6:37 am

Male and female option for each race !
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Jerry Cox
 
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Post » Sun Sep 05, 2010 9:13 pm

it sould also have a underwater mechanic and creatures with it
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Mimi BC
 
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Post » Sun Sep 05, 2010 6:36 pm

Male and female option for each race !


Why wouldn't that be in?
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Robert Jr
 
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Post » Sun Sep 05, 2010 2:54 pm

Should have.. nothing to do with Steam.
Seen the Shogun 2 forums lately?
That's one way to kill your beloved and cherished product.
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chloe hampson
 
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Post » Sun Sep 05, 2010 5:58 pm

Well, I've been seeing all these great posts that suggest that Skyrim should have guns, and cannons, and primitive rockets and bombs. I completely agree! Alchemists could make nitroglycerin and gunpowder, sneaks could use flashbombs to blind their opponents, warriors could be saboteurs and use fire to their advantage. Afterall, not everyone can be a mage and fire explosions from their fingertips!

^ [censored] that noise. Stop threads that even have mention of the things listed above. This isn't Assassin's Creed. This isn't Thief. This isn't CoD. This. Is. Skyrim. And yes, I realize that even saying any of this is hypocritical.

Now for the real post:

The Elder Scrolls caught my attention with Morrowind. I've loved all the interaction that the game offered; the sidequests, the guilds, the freedom, the combat, even the smaller details. Personally, Oblivion was my favorite in the series. Sure, it's plot and story were a little 'meh,' but the overall gameplay (for me) was fantastic. I have not played through very much of Morrowind, because I was distracted from that when I got Oblivion from Walmart in 2009, and never got back to Morrowind - so my opinion on the series is a little biast.

Cyrodiil was practically my playground, and I loved all of the small things about it. Arrows sticking into bodies, the dialogue, being able to pick up/steal everything, the ragdoll physics (though the falling speed of bodies was a bit off). The game had room for lots of change and growth and improvement (*Cough* Combat *Cough*), but so does everything else, and I trust that Bethesda will do right with Skyrim.

This is just general discussion of what you want(ed)/liked/disliked about Oblivion, and what you want/like (so far)/dislike (so far) about Skyrim.
I know there's (probably) lots of threads like this, but I started my own so that it was much easier to see people posts that -I- was interested in, rather than doing lots of thread jumping.

Discuss.


I like the idea of cannons, but guns, No x99999999999999 times
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Jah Allen
 
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Post » Sun Sep 05, 2010 10:33 am

Also should not have incredibly loud flies that are always around dead adventure skeletons in caves that buzz so loud your brain explodes
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Budgie
 
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Post » Sun Sep 05, 2010 5:11 pm

Skyrim should not have nice architecture. This isn't [censored] Victorian England! This is Skyrim!

Skyrim shouldn't have mammoths! This isn't [censored] Ice Age! This is Skyrim!

Skyrim should not have horses or swords. This isn't [censored] Mount and blade! This is Skyrim!

Skyrim should not have magic. This isn't [censored] Harry Potter! This is Skyrim!
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Soku Nyorah
 
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