Attributes being gone is awesome, but why we still got skills? It's nice that you trimmed it down to 18, but we don't really need them when you think about it. I mean, how am I supposed to care about miniscule differences like whether my Destruction skill is 45 or 46? Just have a perk "Skilled in Destruction" and that's it. Same for other skills. Perks are enough for Call of Duty, they should be enough for Elder Scroll.
Oh yeah, I don't want any racial bonuses either. Like when you choose a skin in Call of Duty to look the way you want, you don't need to worry about whether this skin has a bonus over another skin. I want to be able to just pick the race I want to look like without fretting over bonuses I'm not getting from being another race.
Another thing Elder scrolls could learn from Call of Duty is weapons. I don't know about you, but I hate how different materials of weapon are better than others. Once you get a Daedric weapon the others are useless, so there are whole sets of weapons like Iron that become redundant very quickly. Now look at a system like Call of Duty, where you don't just throw away the first weapon you unlock when you unlock the last one. They are all equally useful depending on how your playstyle.
So what does everyone think? How else can Bethesda improve Elder Scrools by making it more like Call of Duty?