Who else is afraid of Skyrim being too simple, game mechanics not graphic/animation.
Ok, let's see:Skyrim allows you to craft armor and weapons, neither Morrowind nor Oblivion has that. No, enchanting is NOT crafting.
Skyrim allows you to cast spells while striking with a sword, cast two different spells simultaneously or two-hand cast a spell for a more powerful effect. Morrowind allowed neither.
Skyrim has perks and special combat moves, Morrowind did not.
Skyrim has finishing moves, Morrowind and Oblivion did not.
Skyrim movement and model animations are much more realistic than Oblivion, let alone the crap that Morrowind had.
Skyrim bows are actually useful, Morrowind and Oblivion ranged weapons were almost useless at higher levels.
Skyrim stealth has "alert" state and is more tactical. Morrowind stealth was [censored].
Skyrim has DRAGONS, Morrwind had Cliff Racers that WERE INCREDIBLY ANNOYING!!!
Skyrim has a much better scaling system than both Oblivion and Morrowind.
Skyrim towns are their own ecosystems, which is totally new and improved from Oblivion and earlier.
Skyrim and Oblivion are fully voiced, Morrowind is not.
Skyrim has dynamic weather and snowfall, which wasn't even possible to do at the time of Morrowind (or even Oblivion, afaik).
Skyrim has a better leveling system. Morrowind and Oblivion both followed the skill-based logic, but both were a bit awkward with Major/Minor skills.
Skyrim quests and general world interaction is a refined form of Radiant AI that breathes even more life into the game than Oblivion did. Morrowind didn't even have that kind of AI, it was all scripted events.
Will this suffice, or should I go on? Don't get me wrong, Morrowind was great at the time it came out, but saying that Skyrim is a simplification of Morrowind just because the devs take out a few things here and there and replace them with something different (and maybe far better)... well, it's such a blatant exaggeration that you could almost be mistaken for trolling.
only a set of about 80 spells available to the player in Skyrim?
Do you even realize how many spells that is, if implemented the right way with scaling and whatnot? 80 spells could potentially be a huge amount, because now Bethesda no longer have to create 5 different spells for the exact same effect (as opposed to Oblivion and Morrowind), because of how spells can be scaled and cast in various ways for a number of outcomes. Tbh, I think that's much better than, like, creating 100 copies of the exact same weapon in Sacred and advertice that you got "100 different weapons".