And please read the OP before posting a comment and try to keep open mind while reading this... and don't be scared of it because it has lot of words in it!
1 - Some perks are simply silly and should be removed/replaced:
Example of this are perks like Misdirection and Perfect Touch.
I still have to check how do they work exactly, but if description is right, you can pickpocket equipped weapons even while drawn, and can pickpocket clothes and armor equipped form a target.
If that is true, then I advise you people to try and to the same and you'll understand that those perks are equally silly as water jumping you get from Acrobatics in Oblivion.
2 - There are no spears, throwing weapons, crossbows as weapons, and there are not Unarmored, Unarmed, Athletics and Acrobatics skills:
While I do understand to some point that there are no spears and crossbows (new weapons, new animations and stuff), I still don't understand why unarmed combat doesn't have it's perks!
And no, I don't want to hear about Fits of Steel perk!
Most players who want to use unarmed combat are players who want to make monk-like characters, and monk-like characters don't need to put steel on their fits since their fits are made of steel already (not to mention how stupid it is)!
And please don't start saying that it's fine since it's silly to see a dragon get killed by fists and such, since you people obviously don't know anything about TES lore.
Also, I really think it's a shame that there are no throwing weapons since with this new combat style (where you can equip a weapon/spell in each hand) could really make great use of having throwing weapons and open a whole new window to creating new characters.
Similar with Unarmored, Athletics and Acrobatics - by removing them, lot of character creating possibilities have been removed.
Anyway, after some thinking, I came up with the idea you can see below.
I will also make some other changes, I didn't mention above, but you'll see what they are.
To be honest, my perfect vision of skill system in TES is actually much different (and I personally think better), but suggesting it would simply demand too big of a change, so it's not an option.
To the skills!
-Unarmed:
Of course, it should get it's own specialization perk called Furious Strikes (Req: Armsman, 30/60/90 OHW; Effect: Gives 10/20/30% chance to stagger an enemy to both normal and power attacks).
Of course, players should be able to find some NON-ARMOR gloves and hand-wraps which give bonus to Unarmed damage.
-Spears:
-Crossbows/Throwing Weapons:
I'm still working on this idea, so please be patient.
All suggestions are welcome.
For now, I only have idea for a perk for throwing weapons which allows you to throw sew throwing weapons at once.
The overall idea is to turn crossbows into fantasy version of snipers (very deadly stealth only weapons, but not really good in direct combat), throwing weapons into fantasy version of sawed-off shotgun (good ranged at close and mid range and direct combat, but loses effectiveness at longer ranges) and bow into a middleman (good at both long, mind and short range, but not good as crossbow or throwing weapons).
-Unarmored/Athletics/Acrobatics:
If you ask me, this is a fair deal since by compressing two skills, we can have 3 awesome old skills back.
Anyway, this is how those two skills should look:
-Armor:
Matching Set - Req: 90 Armor & Though Defender; Effect: Additional 25% Armor bonus if wearing a matched set of Armor.
Custom Fit - Req: 30 Armor & Though Defender; Effect: 25% Armor bonus if wearing all Light Armor: head, chest, hands, feet.
Cushioned - Req: 50 Armor & Custom Fit; Effect: Half damage from falling if wearing all Light Armor: head, chest, hands, feet..
Unhindered - Req: 70 Armor & Cushioned; Effect: Light Armor weighs and slows you down 50% less when worn.
Deft Movement - Req: 100 Armor & Unhindered; Effect: 10% chance of avoiding all damage from a melee or ranged attack while wearing all Light Armor: head, chest, hands, feet.
Well Fitted - Req: 30 Armor & Though Defender; Effect: 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.
Tower of Strength - Req: 50 Armor & Well Fitted; Effect: 50% less stagger when wearing only Heavy Armor.
Conditioning - Req: 70 Armor & Tower of Strength; Effect: Heavy Armor weighs and slows you down 50% less when worn.
Reflect Blows - Req: 100 Armor & Conditioning; Effect: Reflects 10% melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.
Note that The Steed stone should be nerfed and reduce armor weight and slow by 50% also!
-Unarmored:
Steelskin - Req: 30 Unarmroed & Stoneskin; Effect: Adds 50% extra armor rating if wearing no armor at all: head, chest, hands, feet.
Athletics - Req: 50 Unarmored & Steelskin; Effect: Increases walk, run and sprint speed by 50% if wearing no armor at all: head, chest, hands, feet.
Vitality - Req: 90 Unarmored & Athletics; Effect: Increases health and stamina regeneration by 50% (this perk is NOT disabled by armor).
Acrobatics - Req: 50 Unarmored & Steelskin; Effect: Increases jumping by 50% (this automatically increases height needed to take damage from falling by 50%) if wearing no armor at all: head, chest, hands, feet.
Arial Attacker - Req: 70 & Acrobatics; Effect: Allows mid-air attacks if wearing no armor at all: head, chest, hands, feet.
Supreme Footwork - Req: 100 Unarmored & Athletics/Acrobatics; Effect: Allows movement while preforming power attacks and all other attacks which disable movement.
This skill would level up as you get attacked if not wearing armor (just like when Light/Heavy Armor gets leveled up), and not by running or jumping.
Now, that's about skills... for now.
Here are some ideas about certain perks I have an issue with.
-Warmaster/Paralyzing/Bullseye Strike/Deep Freeze:
In case of Deep Freeze, I think that it should be changed so it has same effect like that shout which freezes everyone.
In case of bows, I think it should be totally removed and replaced with something useful (will try to think off something).
In case of One/Two-Handed Weapons, I think that it should be changed to stun (same crap, different package) and given to Maces/Warhammers, and have their armor reducing perk take place at top of the perk trees of those skills.
-Golden Touch/Treasure Hunter:
1 - They have NOTHING to do with picking locks.
2 - Finding getting your hands on good items and gold is already easy as it is.
Instead, I would replace this perk with something I find much more useful and fitting:
Disarm - Req: 65 Lockpicking & Adept Locks; Effect: When opening trapped doors and chests, traps won't activate.
I also think that lockpicking should happen in real time, so that Quick Hands perk becomes actually useful, and I believe that broken lockpicks should make noise and attract attention (even with Quick Hands perk) so this skill and it's perks become actually useful (honestly, I open Master Locks with my new character who has 20 Lockpicking without too much problem; other locks even don't present a problem).
-Misdirection/Perfect Touch:
Anyway, there is still chance to save them imo.
Without too much talk, I'll just show you remade Pickpocket skill.
Light Fingers - Req: 0/20/40/60/80 Picpocket; Effect: Pickpocketing bonus of 20/40/60/80/100%. Item weight and value reduce pickpocketing odds.
Night Thief - Req: 30 Pickpocket; Effect: +25% chance to pickpocket if the target is asleep.
Poisoned - Req: 40 Pickpocket & Night Thief; Effect: Silently harm enemies by placing poisons in their pockets.
Extra Pockets - Req: 50 Pickpocket & Night Thief; Effect: Carrying capacity is increased by 100.
Cutpurse - Req: 50 Pickpocket & Night Thief; Effect: Pickpocketing gold is 50% easier.
Keymaster - Req: 60 Pickpocket & Cutpurse; Effect: Pickpocketing keys always works.
Perfect Touch - Req: 70 Pickpocket & Keymaster; Effect: Can pickpocket equipped rings and amulets.
Night Phantom - Req: 90 Pickpocket & Night Thief; Effect: Can pickpocket equipped items if the target is asleep.
Misdirection - Req: 100 Pickpocket & Perfect Touch; Effect: Can pickpocket equipped, but not drawn, weapons.
Well, that's all for now.
Tell me what do you think and in case you have an idea, feel free to share it.
All constructive criticism is more than welcome!
Discuss!