So you don't get bounties for killing random people in Skyrim?
And it's not like you cannot change your reputation in New Vegas either.
You know, how people complain about "no choice, baaw" it mostly look like people just don't see it because it's so bloody obvious.
Talking about "nuclear winter" was much more immersive than acknowledging your membership in factions...
EDIT:
And what the hell did you wanted to do with him?
I just don't understand this apparent "lack of RP possibilites". How would him hearing things and not recognizing your voice add to the game?
How would it help to add a "I hate you guard, so I'm going to kill you" button, instead of just grabbing a sword and killing them?
But you COULDN'T change your reputation in New Vegas. Did you even play this game? Bad rep and good rep; they stayed with you forever. Once you had bad rep, you couldn't get rid of it. You could only get even more bad rep or get some good rep to mix in with your bad rep, but people would remember your bad deed all the same and react accordingly. They lost trust in you forever.
And in Skyrim, sure you get a bounty.....IF YOU CAN FIND SOMEONE WHO'S NOT ESSENTIAL. Holy crap, this is one game I'm never going on a killing rampage in. Tried it and ended up with four essential NPCs on me....
And hell yes New Vegas suffered from repetitive dialog too. (Proof: http://www.youtube.com/watch?v=SSUEE_e8a0I&feature=related) You know what the difference is? The repetitive dialog came
exclusively from nameless NPCs, so you expected it. Being nameless was like wearing a sign that says "I'm boring, don't bother with me." You know the second thing that made the difference?
The nameless NPCs knew how to mind their own damn business. They did their own thing and generally only fed me repetitive dialog if I stared directly at them and/or hit E. (again, check my proof. He's provoking every single one of them) Now why am I so hard on Skyrim? Because back in the day, we all laughed at Obsidian and asked "wtf made you guys think it was a good idea to tell 10 voice actors to spew the same line?" and Jason Bergman and Josh Sawyer would joke with us and say "lol iunno seemed like a pro idea at the time." (yes they frequented the forums) We thought
that was bad. Fast-forward to Skyrim and wtf....they hired like 70 voice actors but only ever used Arnold Schwarzenegger 90% of the time, and named NPCs can't even discuss rumors; they all have (maximum) two lines of unique dialog they spout nonstop.
Skyrim? I go to buy a freaking health potion and half the town is like:
"omg look everyone! The Protagonist!!"
"I'm gonna go tell him I work for Belethor at the general goods store!"
"I'm gonna ask him if he gets to the Cloud District very often!"
"I'm gonna suggest mercenary work to him!"
And then they close in on you like zombies and there's nothing you can do.
And please tell what choices Skyrim provides me.
As for the blind dude, I'm saying he's an immersion breaker. He's blind, not friggin' deaf. Those are practically opposites; if anything, he should immediately catch me because he of anyone should recognize that he's not hearing his friend's voice. He of anyone should hear the battle noises. But nope, no depth to him whatsoever. He just sits there, for no reason whatsoever, as if Bethesda thinks blind people are truly that clueless and helpless.