From what I've read on sources throughout the Internet, it seems that Oblivion was 41 square kilometers, and Morrowind about 26 square kilometers.
The reason Morrowind felt bigger, is
according to me:
- Draw distance was much much much smaller as you said.
- The speed of the character was a lot slower
- There were small mountains (or rather big hills, hehe
) everywhere, often forcing you to run zigzag.
- The landscape was a lot more unique and varied, so wherever you went you felt like you hadn't been there before.
In any case, I really think that, with today's standards, Skyrim should be bigger than about 41 square kilometers...
Most other games actually are.
But then again Skyrim has more dungeons, quests, and such. I think it's a lot detailed, which is good.
But... still. It hurts a little that it's the same size as Oblivion. I was hoping for 70-100 square kilometers.
I agree with all that you say, but i felt Cyrodiil felt small for one big reason. got out and stand next to a tree in Oblivion. note how almost all trees are about 4 times as big as your whole character in girth. having trees so large, and therefore less of them, with a running speed so fast, helps make the land seem small. having the running speed be the same in Oblivion as it was in morrowind, complaints would have been "takes forever to get to what's right in front of me". I think Oblivion's map is big enough. so long as there is something interesting in all parts of it, I am satisfied.
heck FO was almost half that, and still feels big. FO:NV is same size, but with about 1/2 the map accessible, and that starts feeling a bit cramped.
I'm happy with all the info so far. my only concern if I hope there are no NPCs called "Solitude citizen" or "Graybeard Acolyte", and all NPCs have names. (save for bandits, they can be bandits) I'm good with the names being "citizen" until you learn their name though! and they could change their clothes from time to time too.