Skyrim Spanish coverage thread

Post » Sun Dec 26, 2010 10:16 pm

Now when I have seen the the expanded version of the screen with the dragon on top of some structure,
I can say that the landscape in Skyrim looks AMAZING!
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Noely Ulloa
 
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Post » Sun Dec 26, 2010 8:14 pm

This is pissing me off. I have tried to download that thing twice now and both times it has completely locked Firefox up. It is even more infuriating with the 30 minute wait between downloads.
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louise tagg
 
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Post » Mon Dec 27, 2010 8:22 am

This is pissing me off. I have tried to download that thing twice now and both times it has completely locked Firefox up. It is even more infuriating with the 30 minute wait between downloads.

PM me i will email it if u like

The dragons look furious man... really cool and fierce!
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Anne marie
 
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Post » Mon Dec 27, 2010 2:51 am

Want high-res version of that screenshot - zooming in on the PDF doesn't do it justice. :(
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Sara Lee
 
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Post » Mon Dec 27, 2010 6:16 am

about the map size: i just realized fog might naturally make the distance you can see alot shorter, and thus make the world feel bigger. and (as on the dragon screen from the magazine) when you look down from a peek, you may not be able to see the ground everywhere because of the fog, making you not discover so much land from there.
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Marcia Renton
 
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Post » Mon Dec 27, 2010 3:31 am

about the map size: i just realized fog might naturally make the distance you can see alot shorter, and thus make the world feel bigger. and (as on the dragon screen from the magazine) when you look down from a peek, you may not be able to see the ground everywhere because of the fog, making you not discover so much land from there.

I noticed this as well, the new/wider screenshots make the landscape look huge and distant, but also obscured in a very natural way. I think the worries about the map size being no bigger than Oblivion's might be put to rest once we see gameplay of this - it seems like the fog, and all the high terrain will make Skyrim seem much bigger than it is, like Morrowind does.
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JaNnatul Naimah
 
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Post » Mon Dec 27, 2010 4:33 am

I would certainly hope so! Oblivion's distant land was very unnatural in that you could virtually see from one end of the province to the other, even in inclement weather. I much prefer the bleak, mysterious "frontier" feel of Morrowind's fog - even when I use MGE's distant land I'll never push it beyond twice the vanilla draw distance to maintain some of that excitement.

Having varying levels of fog, as well as craggy, winding mountains that are difficult to navigate, will help to make the province feel much more expansive than it really is. Kind of disappointed by the images, though - pretty low resolution. :sadvaultboy:
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Latino HeaT
 
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Post » Mon Dec 27, 2010 10:53 am

about the map size: i just realized fog might naturally make the distance you can see alot shorter, and thus make the world feel bigger. and (as on the dragon screen from the magazine) when you look down from a peek, you may not be able to see the ground everywhere because of the fog, making you not discover so much land from there.
probably its a weather effect like rain, constant fog would svck.
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Louise
 
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Post » Sun Dec 26, 2010 11:05 pm

I finally managed to download a copy with IE. One thing that I haven't seen anyone comment on is that in two of the pictures, the guy is only wearing one pauldron. Now, those could just be artist renderings, or it could be part of the armour he is wearing, but it might give some people hope.

I didn't like seeing the picture of the woman in the tavern/store. I much prefer the image in GI, with its darker look. I hope the one in the Spanish magazine is a good representation of what the lighting will be like. The one in the Spanish magazine looks like the over the top ambient lighting of Oblivion.
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Avril Churchill
 
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Post » Mon Dec 27, 2010 4:05 am

The size of the map won't matter since there will be more stuff to do.
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Carlos Rojas
 
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Post » Mon Dec 27, 2010 2:25 am

whether it is bigger or feels bigger are too different things.
i wouldnt mind if it was the same size of OB, but i want it to feel bigger, and have drasticly different scenery
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April
 
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Post » Mon Dec 27, 2010 12:19 pm

link to the pics?
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CxvIII
 
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Post » Mon Dec 27, 2010 10:19 am

Sounds good so far! Thanks for sharing this!

The only thing I worry about is "map the size of Cyrodiil"...
I thought Oblivion was way too small to feel huge. Way to small for huge, majestic mountains and valleys to be there.
You can most likely say good-bye to landscapes like... http://www.ozoneeleven.com/wp-content/uploads/2010/08/Mountain_Valley_1600-x-1200.jpg, http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg, http://www.naturewalls.org/wp-content/uploads/2010/05/beautiful_nature_in_the_mountains_wallpaper.jpg, http://www.wallpaperpimper.com/wallpaper/Landscape/Landscape/Valley-Vista-1-RP6ONRV6I8-1600x1200.jpg and http://2.bp.blogspot.com/__mMx7lCefGY/SxEn5CGyUAI/AAAAAAAAAvU/6w8jUlJmrTY/s1600/North+Klondike+River+Valley.png.
If landscapes like that would be in Skyrim... it would never fit. Any of those landscapes in the pictures would pretty much take up half the map/world space or even more. If landscapes like that would be in Skyrim; they would have to be greatly reduced in scale, which I think would remove their whole "greatness" and "epicness".

And Oblivion felt really http://s2.n4g.com/media/11/newssi/15000/18861_0_org.jpg. I fear for the same feeling.

Oblivion was 41 square kilometers. I'd like something around 70-100 :)
That would be ideal to me.

Combined with this really amazing new draw distance, the world would perhaps feel even smaller? :(


I quote that I am am a bit worried by the Oblivion sized similarity .... I hoped much bigger world toexplore .... considering a lot will be mountains also there will be less to explore and considering that there are many features in the map we saw probably we will be able to see a place from distance if we climb up a mountain we could probably see the other side of the map , may be they will try to fake the distance with some fog but it will feel fake ...
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R.I.p MOmmy
 
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Post » Sun Dec 26, 2010 10:01 pm

Sounds good so far! Thanks for sharing this!

The only thing I worry about is "map the size of Cyrodiil"...
I thought Oblivion was way too small to feel huge. Way to small for huge, majestic mountains and valleys to be there.
You can most likely say good-bye to landscapes like... http://www.ozoneeleven.com/wp-content/uploads/2010/08/Mountain_Valley_1600-x-1200.jpg, http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg, http://www.naturewalls.org/wp-content/uploads/2010/05/beautiful_nature_in_the_mountains_wallpaper.jpg, http://www.wallpaperpimper.com/wallpaper/Landscape/Landscape/Valley-Vista-1-RP6ONRV6I8-1600x1200.jpg and http://2.bp.blogspot.com/__mMx7lCefGY/SxEn5CGyUAI/AAAAAAAAAvU/6w8jUlJmrTY/s1600/North+Klondike+River+Valley.png.
If landscapes like that would be in Skyrim... it would never fit. Any of those landscapes in the pictures would pretty much take up half the map/world space or even more. If landscapes like that would be in Skyrim; they would have to be greatly reduced in scale, which I think would remove their whole "greatness" and "epicness".

And Oblivion felt really http://s2.n4g.com/media/11/newssi/15000/18861_0_org.jpg. I fear for the same feeling.

Oblivion was 41 square kilometers. I'd like something around 70-100 :)
That would be ideal to me.

Combined with this really amazing new draw distance, the world would perhaps feel even smaller? :(



Exactly what I have stated in another topic, plus the fact that the cities are bigger than the ones in Oblivion will reduce the landscape more.
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Laurenn Doylee
 
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Post » Mon Dec 27, 2010 1:54 am

Beautiful. I always felt that I abused alchemy before in the wilderness. Glad to have it changed to cities only. :celebration:


Lol, it always did feel kind of funny being able to whip out a mortar and pestle out in the wilderness.
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Alkira rose Nankivell
 
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Post » Mon Dec 27, 2010 7:00 am

Sounds good so far! Thanks for sharing this!

The only thing I worry about is "map the size of Cyrodiil"...
I thought Oblivion was way too small to feel huge. Way to small for huge, majestic mountains and valleys to be there.
You can most likely say good-bye to landscapes like... http://www.ozoneeleven.com/wp-content/uploads/2010/08/Mountain_Valley_1600-x-1200.jpg, http://www.cpawsbc.org/files/athead_Valley_from_Global_TV_helicopter_ride.jpg, http://www.naturewalls.org/wp-content/uploads/2010/05/beautiful_nature_in_the_mountains_wallpaper.jpg, http://www.wallpaperpimper.com/wallpaper/Landscape/Landscape/Valley-Vista-1-RP6ONRV6I8-1600x1200.jpg and http://2.bp.blogspot.com/__mMx7lCefGY/SxEn5CGyUAI/AAAAAAAAAvU/6w8jUlJmrTY/s1600/North+Klondike+River+Valley.png.
If landscapes like that would be in Skyrim... it would never fit. Any of those landscapes in the pictures would pretty much take up half the map/world space or even more. If landscapes like that would be in Skyrim; they would have to be greatly reduced in scale, which I think would remove their whole "greatness" and "epicness".

And Oblivion felt really http://s2.n4g.com/media/11/newssi/15000/18861_0_org.jpg. I fear for the same feeling.

Oblivion was 41 square kilometers. I'd like something around 70-100 :)
That would be ideal to me.

Combined with this really amazing new draw distance, the world would perhaps feel even smaller? :(

No duh those kind of landscapes won't be in! Do you have any idea how much memory it would take to have landscapes like that? And then add in any creatures, NPCs, settlements, etc. and it could just never fit! A landscape like that would take ALL DAY to traverse, so does anyone really want to sit and walk up and down a mountain for an ENTIRE DAY? It would look pretty, but it would get INCREDIBLY boring after a while. You can only walk past so many trees before you're like "Ok, this isn't as cool as I thought it would be".

You guys make me shake my head sometimes with your ridiculous expectations. Until games are produced on Blu-ray sized (55GB) discs, landscapes like this will NOT happen. I don't even think any PS3 exclusive games have anything even close to those, anyway.

Just Cause 2 is the closest there is to these landscapes, but that game doesn't have half of the depth of a TES game.
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CRuzIta LUVz grlz
 
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Post » Mon Dec 27, 2010 6:27 am

If it feels less cramped (lesser dungeons) and getting from A to B is slower then it won't feel so small. All about perspective.

Personally I'm happy there are less dungeons and that they have more people working on them (8 instead of just 1) because it means less quantity but more quality. That's a plus in my book. OB's dungeons were boring.

About moving into a dungeon to set it up as a home: if you prefer to live in a dungeon then suit yourself but don't expect the same as living in a town.
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phil walsh
 
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Post » Mon Dec 27, 2010 1:49 am

No duh those kind of landscapes won't be in! Do you have any idea how much memory it would take to have landscapes like that? And then add in any creatures, NPCs, settlements, etc. and it could just never fit! A landscape like that would take ALL DAY to traverse, so does anyone really want to sit and walk up and down a mountain for an ENTIRE DAY? It would look pretty, but it would get INCREDIBLY boring after a while. You can only walk past so many trees before you're like "Ok, this isn't as cool as I thought it would be".

You guys make me shake my head sometimes with your ridiculous expectations. Until games are produced on Blu-ray sized (55GB) discs, landscapes like this will NOT happen. I don't even think any PS3 exclusive games have anything even close to those, anyway.

Just Cause 2 is the closest there is to these landscapes, but that game doesn't have half of the depth of a TES game.


Haha it's definitely not a ridiculous expectation to have a game 70-100 square kilometers.

Besides, you're using the straw man fallacy. I'm talking about 70-100 square kilometers. In order to "sit and walk up down a mountain for an ENTIRE day" it would require something around 1500-4000 square kilometers. In other words, don't use the straw man fallacy :)
The images I posted could very well be in Skyrim - but in a ridiculously small scale. 70-100 square kilometers would help with that a bit. Making it feel a bit more believable and less cramped up.

Again, straw man fallacy concerning Just Cause 2. I didn't even mention that. Just Cause 2 is 1000 square kilometers and nobody has said it can be compared to TES in terms of depth and content, since it's an entirely different game.
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Jesus Lopez
 
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Post » Mon Dec 27, 2010 3:01 am

There's also a pretty awesome artwork of a viking dude standing on top of a rock with a weapon in each hand (dagger and sword) looking very menacing. It looks like he's standing next to a mammoth or at least something that has two horns, the creature can't be seen only the horn things and it looks like it's fallen judgind by the position of the horns/tusks as if the dude killed it (he looks pretty roughed up).

I wish I could see this picture. Anyone know of it being on google search or anything... PM me.
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