Skyrim Speedrun #2

Post » Fri Oct 14, 2011 1:12 am

Side note, a tasty, tasty pumpkin pie has just arrived at my desk.


Yummy! :drool:
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Jonathan Windmon
 
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Post » Fri Oct 14, 2011 12:44 pm

Dragons do seem to be the primary source of fear and antagonism in this game, so them being trivial right out of the womb would be disappointing. Yes, I expect to have to retreat from them a lot when my character is in his infantile state. What am I getting more powerful for if I can already curb-stomp my most powerful adversaries at level 4?

Again, the use of phrases like "curb stomp" implies you know how hard they will be. You don't.
Dragons get stronger just like you. There are multiple types.

TES has never been about impossible odds, ever. Never ever has TES been about something so hard it's impossible.

Maybe TES games arent for you if you think otherwise.
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Latisha Fry
 
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Post » Fri Oct 14, 2011 3:02 am

What if you designed how they fight and have probably fought hundreds before?

Oh right you're LEVEL 1! so it should be impossible...

Wait...

Let's be honest, the combat in this game isn't THAT complicated. If the developers can stomp dragons at level 1, with an extremely limited arsenal, chances are their method is something everyone can and will eventually figure out.
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Alyna
 
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Post » Fri Oct 14, 2011 10:35 am

Yeah well the whole bleak falls barrow thing seems to give the impression that there is a dragon around there at the start of the game, but this could be out of context of course.


I agree, and Todd ran by the Dragon in the demo.
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Niisha
 
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Post » Fri Oct 14, 2011 2:09 pm

Let's be honest, the combat in this game isn't THAT complicated. If the developers can stomp dragons at level 1, with an extremely limited arsenal, chances are their method is something everyone can and will eventually figure out.

After they've played it a few months.
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Karen anwyn Green
 
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Post » Fri Oct 14, 2011 7:40 am

Let's be honest, the combat in this game isn't THAT complicated. If the developers can stomp dragons at level 1, with an extremely limited arsenal, chances are their method is something everyone can and will eventually figure out.


However we have no idea how long it takes to kill a dragon at a low level, how many are mandatory to kill, how many are quest related... etc.

And yes it's likely if you had spent hundreds of hours killing dragons you might be as good at it as the developers.
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k a t e
 
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Post » Fri Oct 14, 2011 5:47 am

Well that's false..

also I wasn't talking about leveling.. I was talking about the speed runs.. which involved circumventing large portions of quests, and knowing exactly where items were/bypassing enemies by running past them/using exploits..


Er, what's false? The scaling in TES4 was one of the most universally disliked aspects of the game. I think it's fair to be a bit worried about it when approaching TES5.

And yes, you do make a good point. Perhaps the speedrunners found Umbra (or its new equivalent in Skyrim) and were able to power through the game at a low level using that. That I have no problem with. If that is what happened, I have no worries or complaints. If they killed a high level final boss at level 4 using godly weapons and armor - that's cool. I don't mind. Stuff like that exists for power-gamers to blast through.

However, I do mind the possibility of Alduin (or other serious boss) leveling down to 4 and being killed by a scrubby adventurer in starting armor. If that's what happened, I'm scared that the game won't really hold any challenge and that any remotely serious encounter will be trivialized due to it always scaling down to my level.

I hope you can understand that I am not bashing Skyrim... just voicing my concerns with potential level scaling.
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STEVI INQUE
 
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Post » Fri Oct 14, 2011 1:28 pm

Let's be honest, the combat in this game isn't THAT complicated. If the developers can stomp dragons at level 1, with an extremely limited arsenal, chances are their method is something everyone can and will eventually figure out.

That is implying they even had to fight more than a handleful of dragons to reach the end of the game. I am sure there are methods that allow you to skip most fights (for MQ) if you know how. It is a speedrun, they would have done that.
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Rebekah Rebekah Nicole
 
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Post » Fri Oct 14, 2011 2:06 am

snip
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Marquis T
 
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Post » Fri Oct 14, 2011 12:42 am

Side note, a tasty, tasty pumpkin pie has just arrived at my desk.

Yummy, I love Pumpkin Pie! :celebration:
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lexy
 
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Post » Fri Oct 14, 2011 3:10 pm

Side note, a tasty, tasty pumpkin pie has just arrived at my desk.


Share a slice of this epic pie with us! :D
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Alexander Horton
 
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Post » Thu Oct 13, 2011 11:37 pm

You know what difficult fights are known for?

They take a long time.


That's why speedrunners ignore them, you know, they RUN!


So please stop jumping to conclusions how the battle will be too easy, when speedrunning is mostly about skipping half of the game proper itself.
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Ron
 
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Post » Fri Oct 14, 2011 3:22 am

What exactly is a speedrun? Sorry if i sound like a idiot.
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Chloe :)
 
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Post » Fri Oct 14, 2011 7:31 am

Let's be honest, the combat in this game isn't THAT complicated. If the developers can stomp dragons at level 1, with an extremely limited arsenal, chances are their method is something everyone can and will eventually figure out.



if your definition of stomp means this

http://www.youtube.com/watch?v=_W_u4UTvk9w

then you're definitely correct my good sir.

ps: have you considered that they knew where to find powerful items and equipment or even items that do damage regardless of the player's level, like traps and such?
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(G-yen)
 
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Post » Fri Oct 14, 2011 7:49 am

What exactly is a speedrun? Sorry if i sound like a idiot.

http://www.youtube.com/watch?v=T_fFApDyki4

Something like that

Edit: That is just an example of course :P
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Markie Mark
 
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Post » Fri Oct 14, 2011 3:19 pm

What exactly is a speedrun? Sorry if i sound like a idiot.

Basically trying to haul your butt through a MQ as fast as possible
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Thema
 
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Post » Fri Oct 14, 2011 4:08 am

Basically trying to haul your butt through a MQ as fast as possible

Should probably add that to the first post..
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Syaza Ramali
 
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Post » Fri Oct 14, 2011 9:02 am

speed runs are basically about running right past almost everything to get to the end as fast as possible.. in tes games its about skipping everything you can and doing whatever you can to pass those parts you cant just run by... go to youtube watch a speed run... stop worrying. 2 hours on a speed run is a good thing.
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Jessica Phoenix
 
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Post » Fri Oct 14, 2011 6:02 am

What I do in every TES game is explore and get like level 15-ish until even touching the main quest line.
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Taylah Illies
 
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Post » Fri Oct 14, 2011 7:57 am

Should probably add that to the first post..

Added :tops:
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helen buchan
 
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Post » Fri Oct 14, 2011 5:47 am

This Gigan character is just getting downright laughable, and is using trollish see-through arguments. /yawn
TES has never been about intense combat difficulty, ever. It's about immersion, story, and fun. You want higher difficulty? Up the games difficulty. Herp. Derp.
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Rik Douglas
 
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Post » Fri Oct 14, 2011 1:12 pm

If I won I would have asked for a chicken pot pie.
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Anna Beattie
 
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Post » Fri Oct 14, 2011 1:20 pm

And yes it's likely if you had spent hundreds of hours killing dragons you might be as good at it as the developers.

Doesn't mean it should be possible to kill dragons on level 4 without glitches/exploits, though. Just because you know how to doesn't mean you should be able to without improving your skills.

Since someone brought up Morrowind speedruns in the previous thread, I'll say:
In Morrowind, you unavoidably had to fight Vivec and Dagoth Ur if you did a speedrun without exploits. Level 4 in Morrowind is roughly equivalent to level 10 in Skyim, as Morrowind was designed for levels 1-20 and Skyrim is for 1-50. The Morrowind speedruns I've seen exploited Fortify Intelligence potions to make better Fortify Intelligence potions, which you repeat to get buffed for thousands of points where you can then make god potions without fail.
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TIhIsmc L Griot
 
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Post » Fri Oct 14, 2011 11:12 am

I thought I read somewhere that when you first start seeing dragons they are younger weaker versions. Maybe they stay at that level as long as you are low level.
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Sasha Brown
 
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Post » Fri Oct 14, 2011 10:08 am

If I had to take a ignorant guess, I would say it was part of a cinematic intro into the game.


I remember reading a preview where the person did not encounter a dragon for the first couple of hours.
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Marquis T
 
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