Skyrim spriggans

Post » Sat Jun 25, 2011 10:10 am

So in the Bloodmoon expansion pack of Morrowind there were spriggans in Solstheim. When you would slay one of those spriggans they would be resurrected not just once but twice. This was a very nice twist to combat in my mind and one would have to focus on his enemies more when he would encounter them. To take examples...

If you saw a Spriggan and a wolf charging you, then chances were that you would take down the wolf first to cut the incoming damage in half, since it would take extra much time to take the spriggan down due to its ability to resurrect itself and...

If you were fighting two or more spriggans then you'd have to keep track of which spriggan you started out fighting as to take each individual one down as soon as possible in an effort to cut down incoming damage and...

If you were playing as a battlemage then casting a spell could often be a bother while you were being beaten, but with spriggans giving you two opportunities to prepare a spell without interruptions you could cast a heal or refresh a buff, so deciding when to heal and buff up could become a part of the tactics behind fighting a spriggan

Basically fighting spriggans in Bloodmoon was a lot of fun and how they resurrected was an interesting feature that we unfortunately went without in Oblivion, but that got me thinking. Why did we get a different kind of Spriggan in Oblivion ? Some would say the spriggans were how they were in Bloodmoon because they were supposed to be hard since it was a hard expansion pack and that they could not have done the same for Oblivion, but some would say it was because people disliked it, then there is always the possibility of there being a lore reason (I should probably have done my homework on this before making this post) for why the spriggans of Solstheim resurrected themselves while the Cyrodiilic ones did not.


I myself would love to see a return of the Morrowind spriggan. But what is your opinion on this ? Does anyone know any lore that covers this, or did you particularly like one type of spriggan over the other and how do you think the spriggans should work in Skyrim ?
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Jose ordaz
 
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Post » Fri Jun 24, 2011 8:08 pm

Wots a spriggan?
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sunny lovett
 
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Post » Sat Jun 25, 2011 1:44 am

I saw a mod for this once (adding the 3 deaths to the Oblivion Spriggans) and the modder said that he didn't even have to script it, that bethesda had already scripted it but it was not enabled for the spriggans in game. Don't know if that's confirmed fact or anything.

Maybe they tested it and people didn't like it, or maybe they just forgot to turn it on. Or maybe it was buggy.

In any case, I agree with you, it added something special to the enemy, and I'd like to see more bloodmoon-esque Spriggans in Skyrim.
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hannaH
 
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Post » Sat Jun 25, 2011 5:15 am

Wots a spriggan?


Spriggan as seen in Oblivion

http://images.uesp.net//thumb/a/ae/OBCreature-Spriggan.jpg/800px-OBCreature-Spriggan.jpg

Spriggan as seen in Morrowind (Bloodmoon)

http://images.uesp.net//thumb/f/f7/BM-creature-spriggan.jpg/450px-BM-creature-spriggan.jpg

They are supposedly tree spirits that if I remember right were created by The-All-Maker in Nordic lore and supposedly represent Kynareth in Cyrodiilic lore.
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Wayland Neace
 
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Post » Fri Jun 24, 2011 7:25 pm

I don't have much of an opinion, really. If they are in, great! They fit, like in Soltheim, and yet another enemy for us to fight.
If they are out, oh well, who cares?
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Gemma Archer
 
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Post » Sat Jun 25, 2011 12:28 am

I want them to resurrect, made them more of a task to take down in Bloodmoon.
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Kelly Osbourne Kelly
 
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Post » Fri Jun 24, 2011 8:02 pm

It would be neat I suppose
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Rebecca Clare Smith
 
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Post » Sat Jun 25, 2011 3:54 am

When I think of it spriggans may be even more different in Skyrim, perhaps they will be somewhere in between Bloodmoon and Oblivion and only resurrect once, and perhaps they will be even more fearsome than in Bloodmoon and will do it thrice!

I wouldn't mind it if they resurrected even more, or perhaps there can be different types of Spriggans ? Like minor spriggans that don't resurrect and then normal ones who do it twice and then maybe a boss Spriggan that resurrects 4 times.
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Sierra Ritsuka
 
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Post » Fri Jun 24, 2011 7:16 pm

sounds like a nice change to combat.
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[ becca ]
 
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Post » Sat Jun 25, 2011 5:31 am

Would be kinda cool if they got stronger AND bigger. adds to the fear lol.
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Genocidal Cry
 
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Post » Sat Jun 25, 2011 6:49 am

I kinda saw one in the concept art video from gameinformer.
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Rachyroo
 
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Post » Fri Jun 24, 2011 10:34 pm

I kinda saw one in the concept art video from gameinformer.

Same. At least I think it was a Spriggan,


Love your avatar BTW OP.
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Emilie Joseph
 
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Post » Sat Jun 25, 2011 4:03 am

Not gana lie, it sounds more annoying than anything else. Unless they were like, SUPER weak to fire (which they wernt). the things annoyed me enough as is in oblivion with out self rezzing. To the point that i would actually avoid them if i saw them.
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Cesar Gomez
 
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Post » Sat Jun 25, 2011 8:47 am

Wouldnt mind it if I didnt have to hack away for 5 minutes each time to bring them down.


I loved spriggans in Oblivion though, I wish they were non-hostile (besides the ones in the KOTN quest)
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Dan Stevens
 
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Post » Sat Jun 25, 2011 12:06 am

Why stop at spriggans? why not more special combat dynamics vs other creatures, shoot Dragons Fly and have ranged attacks.


what about creatures that get stronger and faster the more of them are around you? or ghosts whom every time they get a swipe at you, they disorient your character and drain their strenght an magicka (I.E not a spell) or wolves getting Crit locational damage on you or other NPC's based on bits and even grabbing on to you to bring you to the ground?

you know...those types of things that make the combat a bit more than Real-time Turnbased combat, I swing they swing I swing they swing I swing they block I swing they swing..
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Albert Wesker
 
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Post » Sat Jun 25, 2011 5:14 am

I like the ressurecting thing, it's cool but if they're back I hope the character model looks more like the oblivion ones, the entirely tree thing is quite cool -- morrowind spriggans appearance makes me want to pull my eyes out.
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Invasion's
 
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Post » Sat Jun 25, 2011 5:32 am

I agree, Morrowind spriggans were awesome. I want them to return like that.
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gemma king
 
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Post » Fri Jun 24, 2011 7:30 pm

Why stop at spriggans? why not more special combat dynamics vs other creatures, shoot Dragons Fly and have ranged attacks.


what about creatures that get stronger and faster the more of them are around you? or ghosts whom every time they get a swipe at you, they disorient your character and drain their strenght an magicka (I.E not a spell) or wolves getting Crit locational damage on you or other NPC's based on bits and even grabbing on to you to bring you to the ground?

you know...those types of things that make the combat a bit more than Real-time Turnbased combat, I swing they swing I swing they swing I swing they block I swing they swing..


Indeed, some of the creatures in Oblivion did have special things to them though like the health regenerating Dread Zombie and the armor breaking Minataurs (I thought their disintegrate spells were a bit too weak and scattered though, I hardly noticed a dent in my armor from their headbutts) but it is true we could do with more special enemies that require us to think about how to defeat them.

Some have said it would be annoying to have to hack at a spriggan for 5 minutes but that's only assuming we'd still have the crazy level scaling to health that creatures had in Oblivion, I'm hoping it will be better in Skyrim.


Love your avatar BTW OP.


Why thank you, the first and only .gif I've ever made so I was hoping it would turn out okay. Guess it did :)
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Robert Jackson
 
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Post » Sat Jun 25, 2011 7:28 am

this reminded me of my old science teacher..
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Ebony Lawson
 
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Post » Sat Jun 25, 2011 5:50 am

I dont really care how they return as long as they do! I love the Spriggans!
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Danielle Brown
 
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Post » Fri Jun 24, 2011 8:39 pm

It will be harder with background running speed decreased now.
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Evaa
 
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Post » Sat Jun 25, 2011 9:56 am

I really liked the way they were in MW. I remember the first time I killed one in OB standing there waiting and waiting for it to come back at me again. ... ... Still waiting.
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Klaire
 
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Post » Sat Jun 25, 2011 9:19 am

How about the Daggerfall spriggans that could talk?
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.X chantelle .x Smith
 
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Post » Sat Jun 25, 2011 1:53 am

I would like them to have more than one life again, but maybe randomly, not all of them.
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jenny goodwin
 
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Post » Sat Jun 25, 2011 9:31 am

I really liked the way they were in MW. I remember the first time I killed one in OB standing there waiting and waiting for it to come back at me again. ... ... Still waiting.

Yeah, if I'm not mistaken they had the ability to heal themselves completely three times. Unfortunately for them, they were killed way too fast. Did they also summon bears in Bloodmoon? I forget.
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JeSsy ArEllano
 
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