I have yet to see a single game's sales impacted by any sort of DRM, and I do track those sales as a hobby. If you can show me otherwise then feel free to go right ahead.
That is not proof. It is anecdote. Even less valuable than a poll in a population that may not be representative of the entire market.
And not one of them will be legitimate. Generally they amount to things like "Spore was one of the most pirated games of the year because of the DRM"... but that simply isn't true. Spore was one of the most pirated games of the year it was release, but that's because it was one of the most popular games of the year it was released.
You assume that popularity of a game predicts its rate of piracy. Again, I'd like to see proof of that. I would not dispute they are correlated, but I doubt that popularity accounts for in excess of 30% of the variance in piracy.
What I said is that fans are more vocal than the majority about copy protection, not that they care about it.
But what you seem to be implying is that fans preferences are likely to be different, if not opposite to those of a significant silent majority. This is like arguing that high fraction of NFL fans expressing a preference for fewer commericals during the SuperBowl is a spurious basis on which to hypothesize that SuperBowl watchers in general, or TV watchers in general would NOT also prefer fewer commercials because the fans are so passionate and outspoken. Not a logical argument in my estimation. If you can formulate either a reasonable theory about why more casual prospective buyers of TES V would be more tolerant of the hassle of additional steps during installation than fans would else some sort of empirical evidence to that effect, I'd be happy to hear it.
There's a reason http://www.gossipgamers.com/wp-content/uploads/2009/11/boycottmw2-590x491.jpg - fans of titles tend to be more vocal about issues like this, but those issues hardly seem to have much impact (if any at all) on their actual purchasing decisions.
Well first of all, who is talking boycott here, besides you? Secondly, the same thing I said before but, you seem to have a rather dismissive view of both the legitimacy and power of consumer choice. If you actually work in a consumer product or service field I would say that you are foolish to discount the risks of dismissing the consumer as you seem to do.
If you are attempting to undermine my arguments because you love Steam and want Skyrim to be available only via Steam, then I would ask, why? Assuming that you are a steamophile, why exactly would it be better for you if Skyrim is only available via Steam?
And again, feel free to show me evidence of a game actually having its sales impacted by DRM, because I have yet to see it happen (even in extreme cases - Ubisoft's more recent DRM scheme is the absolute worst to ever grace gaming, but it doesn't seem to have slowed sales of their games in the least despite the fact that, on multiple occasions, it's outright completely obstructed the ability of their paying customers to play their purchased games) despite the constant and extremely vocal objections of the various fanbases dedicated to those games.
So do you have proof that it doesn't? You said that following these matters is a "hobby," and yet you are asking me to do the leg work to "go find proof?" And this in the context of a forum poll with readily available proportions of respondents? Add to this that you already seem to have decided that any evidence I might provide is illegitimate
And not one of them will be legitimate.
Well, you'll excuse me if I'm not predisposed to worry about your dismissal of the facts in front of your face.
But again, that's really besides the point. You can't take a voluntary poll nested within a forum like this that's taken from an extremely small and very specific group as representative of the market as a whole.
I have never heard of an involuntary poll. If you think that a sample of 300 is "extremely small" I fear you might be shocked at how much of social science is based on samples of ~30.
That should really go without saying - the very first class I ever had in the very first statistics course I ever took, the instructor went out of his way to drill that fact into my head as hard as humanly possible (which is why, again, I find the fact that you're trying to claim this poll as being representative of anything within the overall market, and at this point actively arguing for that being the case, all after having gone out of your way to use jargon that you could only have learned from that kind of course, extremely confusing).
I think what your professor may have failed to convey to you is that 'representativeness' of a sample for any given population is more a matter of reasoning than it is a matter of sample size. A very small sample, from a small community can often be perfectly adequate for representing a much larger population. On the other hand, a good-size sample from many different settings might not be so representative of a particular population; it depends entirely on the identity of those samples and the populations about which those samples are being used to make inferences.
I can think of no reason why the proportion of respondents who prefer not to use Steam to play Skyrim would differ among TES V forum members and the broader population of consumers who might by the game. I'll leave it to you to explain why you think such a difference would exist, and the hypothesized nature of such a difference.
Certainly, the proportion of Steam users might differ dramatically, however even there, I would speculate that, a survey of current Steam users might reveal a non-trivial segment of them would prefer not to have to use the 'service' in every way that they are forced to use it.
Then you're ignoring the exact nature of the naivety that you've mentioned. Most users, as far as I can tell, aren't aware of copy protection at all, or at least aren't aware of it to a degree that would have any actual impact on their decisions to buy or play their games.
So getting them to buy it and set up a Steam account is the single most important thing eh? Pathetic example of exploitative business philosophy IMO. A brand loyal customer is a bird in the hand, and the single best indicator of what the 'average' consumer is likely to prefer as well.
In the absence of any clear proof that Steam's DRM is any more effective at reducing piracy than other less intrusive means, this kind of thining strikes me as both arrogant and foolish from a business perspective.
So long as their products work (which is going to be the case pretty universally with most DRM schemes - even the ones that require online authentication aren't going to influence most gamers,
Indeed, the results of this poll confirm your claim. Most gamers, perhaps something like 58%?, are likely to buy the game if it requires Steam or not.
However, the evidence we have readily at hand here indicates that another 21% will feel somewhat putout by having no other option, and another 21% will not buy because of having no other options.
The publishers may have the numbers to be able to say "Pah. We don't need those 21%" but I doubt it. To dismiss an indication that such a sizeable fraction of a prospective market might reject a product because of an effectively optional security scheme with questionable benefits would seem to be the height of folly.