» Fri Feb 18, 2011 11:26 pm
It's really down to the developer on how much time is spent in Alpha and how much in Beta. You could release a game having never had any Beta testing in the official sense, because a game as popular as Skyrim is going to be played on by plethora of magazine companies before it makes it to release.
You then have to take into account what Beta is used for in games of today. It's usually multiplayer tweaking/debugging, but i would suspect mostly tweaking. Online Betas have been pretty popular with first-person shooters of late. Now this really doesn't fit into Skyrim. Using out-house persons to debug and evaluate Skyrim for the sole purpose of completing it would be very inefficient, compared with in-house debugging software of the Alpha stage. I mean cmon. This isn't an online Beta, this is a 200 hour-long game.
It also depends entirely on Bethesdas direction in terms of bugs. It could be quite likely that much or at least some of the debugging can take place in stages before the whole game was put together, so they might have a lighter load than you may assume.
Either way, I think they are very aware of the time constraints put in front of them, and I think they will know more than anyone here the typical time-frames that game franchises need, from alpha, to beta, to release.