Skyrim's strength is it's greatest Weakness

Post » Mon Dec 12, 2011 1:35 pm

sounds like kotaku should turn up the difficulty.
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SHAWNNA-KAY
 
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Post » Mon Dec 12, 2011 2:54 am

ROFL Zelda...

Oh my god are you people serious?

I give up. I'm outta here.
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Causon-Chambers
 
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Post » Mon Dec 12, 2011 5:25 am

Yet fighting isn't the point of this game type. If it must come down to either compelling combat or a wide open world, I'll go to Bethesda for the wide open world and someone like Bioware for scripted combat.
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JeSsy ArEllano
 
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Post » Mon Dec 12, 2011 4:46 pm

Um, the whole "every battle is an at-the-edge-of-your-seat" encounter [censored] is purely contrived and nothing but a means to please ADHD kids. Skyrim's approach is much more real and raw.
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My blood
 
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Post » Mon Dec 12, 2011 4:28 pm

Yep. I'll definitely agree that the entirety of the Elder Scrolls series are lacking in the unique encounter department. The game would gain a lot by presenting some Zeldaesque or Dark Soulesque unique monsters and boss fights you will only ever see and fight once.

In a game like Zelda or Dark Souls, every boss will be unique, with it's own attack patterns and weaknesses. In Oblivion or Skyrim, every boss will be a Bandit Chief, or a Draugr Deathlord, or a Dragon, and named or not, they all fight the same. Oh, sure, these are epic foes, and fighting them remains compelling, but by the tenth time you kill one, they kind of have lost their wow factor...


Keep your Zelda where is belongs, in the trash, not in my Elder Scrolls.
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DAVId Bryant
 
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Post » Mon Dec 12, 2011 5:08 am

Yet fighting isn't the point of this game type. If it must come down to either compelling combat or a wide open world, I'll go to Bethesda for the wide open world and someone like Bioware for scripted combat, fantastic dialogue/voice acting and memorable characters


Fixed :)
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Hayley O'Gara
 
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Post » Mon Dec 12, 2011 7:05 am

Here's the thing on CRPGs (most of them)... they've almost all forgotten that they ARE RPGs. What does that mean? Take it back to pen and paper. If you've played, you know that any DM who creates a world/adventure where players' characters die every session, you've got a crap DM. Battles should vary in difficulty. Whomp a dozen goblins with a single fireball? Should be no prob for a high-level mage. It's fun, and sometimes funny. Your 8 char, low level party wanders into a Lich's lair despite DM NPC warnings? Only two come out alive. Sure, but it svcks, the DM should have not introduced the lair until they were ready. Like a good DM, Skyrim accomplishes a VERY satisfying RPG experience that somes closest to P&P RPGs. If you're looking for ACTION, and an action gaming experience, go for a game geared in that direction, like DA2. But y'all are bashing the game because it's not what it is not INTENTIONALLY supposed to be. Play TES V for the story, the environment, the world, it's inhabitants, etc. Stop at the top of the dragon's peak, take a look around. Pause, take a breath, enjoy. This is NOT an action title/series, nor should it ever be. If you don't like that, well, it's REAL simple. Don't play.
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noa zarfati
 
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Post » Mon Dec 12, 2011 7:29 am

Let's be honest, if this game did not have the a set of modding tools. No one would give a [censored] about it after 2 weeks.
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Hope Greenhaw
 
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Post » Mon Dec 12, 2011 2:50 pm

Comparing the two games is nonsense, as they are nothing alike. One is a linear action game meant for a younger audience. The other is an open world game that allows for a variety of character builds and choices and it meant for a mature audience.

Next on Kotaku: we compare Serious Sam BFE with Mass Effect 3.
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Lewis Morel
 
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Post » Mon Dec 12, 2011 3:59 am

I know I'm not the only one on this forum that have been loving the draugr bosses more than dragons after encountering your 50th dragon. I said this in the other topic that got locked but Bethesda could have created more unique bosses. Colossal troll destroying a village, giant sea creature off the coast of a city like Solitude.. but nope.

There are aspects of Skyward Sword Bethesda could learn from but in reality, IMO, unique bosses is common sense.

Here's an old school game for example, Streets of Rage. You'd encounter a boss at the end of a level, then after you've beaten him, he'd become a common enemy that you encounter throughout the game in weaker form. Its understandable why they dont make unique bosses with animations/meshes/textures etc you'd only see once so thats why I use that Street of Rage technique as an example. As Bethesda continues to grow, I do hope unique bosses does get added to the list. I'm enjoying the draugr bosses now, but at the back of my mind, I know they are all the same just using different magic.
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saharen beauty
 
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Post » Mon Dec 12, 2011 10:45 am

Um, the whole "every battle is an at-the-edge-of-your-seat" encounter [censored] is purely contrived and nothing but a means to please ADHD kids. Skyrim's approach is much more real and raw.

I wish people would stop throwing medical terms around like that.
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GEo LIme
 
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Post » Mon Dec 12, 2011 3:44 pm

Scaling is fine and needed, otherwise our characters would become gods and it wouldn't be a true open world game anymore.
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Timara White
 
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Post » Mon Dec 12, 2011 4:10 am

LOL ZELDA!? You gotta be kidding me...
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BRIANNA
 
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Post » Mon Dec 12, 2011 4:33 am

I definitely prefer for enemies to not scale with my character. I like it when I go to an area that is way over my head. It gives me something to look forward to.

That said, I think Skyrim does a better job of handling scaling than Oblivion did, but it still makes leveling feel kind of pointless.
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Dalia
 
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Post » Mon Dec 12, 2011 3:04 am

I just saw the title of the article was comparing Skyrim to Skyward Sword and had to close the tab.




This, what a joke.
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Jack Walker
 
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Post » Mon Dec 12, 2011 9:03 am

This is the same problem God of War III had. You can't be epic all the time. Skyrim is still an amazing game though.
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cassy
 
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Post » Mon Dec 12, 2011 6:55 pm

Things Zelda could learn from Elder Scrolls:

Don't be sold exclusively on a system that uses gimmicky motion controls

My family's got Skyward Sword but I don't care to play it. Too bad they ruined a lot of Nintendo games by putting them on the Wii.
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Jamie Lee
 
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Post » Mon Dec 12, 2011 6:31 pm

Only thing they have in common is they're Fantasy. Shouldn't compare Linear RPG's to Sandbox ones. Sure Zelda does have alot of bells and whistles, but that's why I buy games, you know because they're different?
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Susan
 
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Post » Mon Dec 12, 2011 3:13 pm

Let's be honest, if this game did not have the a set of modding tools. No one would give a [censored] about it after 2 weeks.


So.......since it's been out about two weeks does that mean that all the console gamers are about done with it?
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Alba Casas
 
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Post » Mon Dec 12, 2011 4:31 am

An amazing lack of understading what is great about an open world RPG there and a biased feeling of what is epic. Complete disagreement here. I've been more often on the edge of my seat playing skyrim than playing Halo etc. The calm periods also offer things no other gamestyle can.

The above poster is right about pen and paper RPGs though. There is a magic there no PC game can touch .
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Juan Suarez
 
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Post » Mon Dec 12, 2011 6:52 pm

while the comparison of the two games is off (you could use the same arguments for a comparison with the witcher 2 which would suit better)....the basic claim that skyrims main selling proposition is at the same time its biggest downfalls is imho absolutly true...

but i do believe that open world and redline / epic quests can go hand in hand...maybe the next tes game should be a bit smaller, 50 instead 200 locations, more attention to events, quests and writing
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Ron
 
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Post » Mon Dec 12, 2011 6:43 pm

Let's be honest, if this game did not have the a set of modding tools. No one would give a [censored] about it after 2 weeks.


Boy, In my family's case are you ever wrong. NO game has 1/10th the staying power of a TES game for us, even without modding tools. Wiyj modding tools , the magic is here.
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Anthony Rand
 
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Post » Mon Dec 12, 2011 9:21 am

Sooo fable is better because it has boss fights with unique bosses in each of them? In that case, that reviewer would have loved dark souls..
He did say that Skyrim was better when it came to combat, size, freedom and such, but apparently shrugged those away as minor things and brought up the 'epic' boss fights as the winner.


And I've played oblivion, unmodded, for 5 years and will most likely play Skyrim for just as long. It doesn't need mods.
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Kristian Perez
 
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Post » Mon Dec 12, 2011 2:32 pm

Yep. I'll definitely agree that the entirety of the Elder Scrolls series are lacking in the unique encounter department. The game would gain a lot by presenting some Zeldaesque or Dark Soulesque unique monsters and boss fights you will only ever see and fight once.

In a game like Zelda or Dark Souls, every boss will be unique, with it's own attack patterns and weaknesses. In Oblivion or Skyrim, every boss will be a Bandit Chief, or a Draugr Deathlord, or a Dragon, and named or not, they all fight the same. Oh, sure, these are epic foes, and fighting them remains compelling, but by the tenth time you kill one, they kind of have lost their wow factor...


they also really need to be unique in terms of fighting... its no use if you simply put a bigger version of an existing enemy in the game that you can fight as everyone else...for example the kraken fight in the witcher 2 - these kind of fights i want to have! imo the witcher 2 had exactly the right balance between "cannon-fodder" to boss monster fights...and the boss monster fights were always different and fun
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sas
 
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Post » Mon Dec 12, 2011 9:04 am

I know I'm not the only one on this forum that have been loving the draugr bosses more than dragons after encountering your 50th dragon. I said this in the other topic that got locked but Bethesda could have created more unique bosses. Colossal troll destroying a village, giant sea creature off the coast of a city like Solitude.. but nope.

There are aspects of Skyward Sword Bethesda could learn from but in reality, IMO, unique bosses is common sense.

Here's an old school game for example, Streets of Rage. You'd encounter a boss at the end of a level, then after you've beaten him, he'd become a common enemy that you encounter throughout the game in weaker form. Its understandable why they dont make unique bosses with animations/meshes/textures etc you'd only see once so thats why I use that Street of Rage technique as an example. As Bethesda continues to grow, I do hope unique bosses does get added to the list. I'm enjoying the draugr bosses now, but at the back of my mind, I know they are all the same just using different magic.


You have a point, like to me they could of made different type of dragons, which when I first heard they worked on em for a year I was thinking well maybe they sorted out different types. I atleast wish it wasn't only wyverns, and I thought for a split second that blood dragons could swim.

Also I must add I can't wait for Guild Wars 2 to come out, I don't know why but I just can't wait.
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cheryl wright
 
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