I actually think Skyrim is an excellent game. I was first introduced to TES through Morrowind. I then played Arena and Daggerfall just because I wanted to discover the full series. When Oblivion was released I thought it was awesome, until I realised that some of the role-playing aspects and a lot of the lore I was expecting hadn't been included. Instead what we got was a more 'user-friendly' playing system - for example the new combat system. I don't necessarily have a problem with this though, as I can see how Bethesda are trying to make the player feel more involved - as if they are personally playing out the role of their character. The flip side of this however, is that skills-based roleplaying has to take a bit of a back seat, and that is a bit of a shame.
Then Skyrim was released. I've put in around 40 or so hours so far, which I appreciate isn't a massive amount of play time, but I can honestly say that I love this game. I think Bethesda have done pretty well in recapturing some of the 'magic' (excuse the cliche phrase) of the TES series. Much more lore than in Oblivion, a more fantasy-esque setting aand storyline(s) and, I also think the perk system goes someway to creating a balance between skills-based roleplaying and user interaction. Admittedly, there are some role-playing aspects that have gone through radical changes, and others that are all but dead, but I do think Bethesda has acted on some of the feedback from Oblivion and that they have definitely taken a step in the right direction with Skyrim.
I would just like to say that I am not trying to create a divide here between Skyrim haters and Skyrim fans. I am hoping to try and engage everyone in a sensible debate over where they think Bethesda has gone right or wrong with this game (or indeed with the direction of the series as a whole).
Happy debating!