Skyrim to svck on PC like DA2?

Post » Wed Sep 01, 2010 12:59 pm

Why are PC games being held back by aged console tech?..... Money. Beth, your a company and need to make money, but PLEASE respond to your fans faith by NOT restricting Skyrims glory on PC. Many in this community time their PC build for the release of Elder Scroll games. I am running an Intel i7 2600K, 2x GTX 580s, and a bunch of ram, and I sure as heck hope it will be put to good use. I've lost faith in Bioware (I wont even start on the PC version of DA2), so Beth please don't go down the same road. Aside from pushing PC graphics capabilities, I recommend retaining the technical nature of the RPG (give us loads of descriptions, on everything, damage details etc), and not dumbing down the PC version. Am I alone in these fears?
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Wed Sep 01, 2010 6:12 pm

As long as they give us a modding tool (which they are), then I'm happy.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Wed Sep 01, 2010 9:57 pm

As long as they give us a modding tool (which they are), then I'm happy.


lol I am ashamed. Lines of text answered so simply. Bravo!
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Thu Sep 02, 2010 1:48 am

As long as they give us a modding tool (which they are), then I'm happy.


This pretty much. It's bound to look better on PC regardless and bound to have a large modding community as well. I'm not worried at all.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Wed Sep 01, 2010 10:59 pm

Eh. I don't even own any of the popular consoles these days and game exclusively on the PC, but I don't want Skyrim to push the PC as far as it'll go or anything. I can't afford to constantly be updating my system to be accommodating to every new game that comes out. I can run Oblivion at max settings but can't run Gothic 4 at the lowest settings. I don't want to have to buy a whole new everything just to be able to play Skyrim.

The trailer looks fantastic and that was apparently run on the 360.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Wed Sep 01, 2010 3:02 pm

Why are PC games being held back by aged console tech?..... Money. Beth, your a company and need to make money, but PLEASE respond to your fans faith by NOT restricting Skyrims glory on PC. Many in this community time their PC build for the release of Elder Scroll games. I am running an Intel i7 2600K, 2x GTX 580s, and a bunch of ram, and I sure as heck hope it will be put to good use. I've lost faith in Bioware (I wont even start on the PC version of DA2), so Beth please don't go down the same road. Aside from pushing PC graphics capabilities, I recommend retaining the technical nature of the RPG (give us loads of descriptions, on everything, damage details etc), and not dumbing down the PC version. Am I alone in these fears?

This! you are not alone bro :)
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Wed Sep 01, 2010 11:53 am

Hmm, mods. Just export the meshes, subdivide them, and reimport them back into the game. Better models.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Wed Sep 01, 2010 3:05 pm

Nice comments about the graphics guys, thanks. But what about the technical nature of RPGs going by the way side. Like, lets have an abundance of armor and weapon types etc... Yeah I know, mod it in, but I like to think that Beth makes great games, not good games that need moding.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Wed Sep 01, 2010 5:51 pm

Why are PC games being held back by aged console tech?..... Money. Beth, your a company and need to make money, but PLEASE respond to your fans faith by NOT restricting Skyrims glory on PC. Many in this community time their PC build for the release of Elder Scroll games. I am running an Intel i7 2600K, 2x GTX 580s, and a bunch of ram, and I sure as heck hope it will be put to good use. I've lost faith in Bioware (I wont even start on the PC version of DA2), so Beth please don't go down the same road. Aside from pushing PC graphics capabilities, I recommend retaining the technical nature of the RPG (give us loads of descriptions, on everything, damage details etc), and not dumbing down the PC version. Am I alone in these fears?


No, you are not alone.... :ninja:
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Wed Sep 01, 2010 9:46 pm

I believe it to be a legitimate point, if expressed with all the social-finesse of King Kong. With the technology available - if solely looking at processing, hexacores, octacores or the stuff released by Tilera - I wonder why we still see much of the basic premise, game-play wise, in CRPG's with progressively added visual or aesthetic features.

Why not, then, create a world which makes full use of the technology available? A world where NPCS give birth in the diegetic world and create more NPCS whithout pre-defined behaviour? Something like that could truly be called a world, yet few games even utilize four-cores now...
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Wed Sep 01, 2010 8:03 pm

Mr. Howard has all ready said that console is scaled to medium level graphics (as seen in the trailer) and that PC will both have and support higher resolution textures.

http://www.youtube.com/watch?v=9Sw_1P2dvWU

Stop complaining about 'consolification'.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Wed Sep 01, 2010 2:16 pm

Why are PC games being held back by aged console tech?..... Money. Beth, your a company and need to make money, but PLEASE respond to your fans faith by NOT restricting Skyrims glory on PC. Many in this community time their PC build for the release of Elder Scroll games. I am running an Intel i7 2600K, 2x GTX 580s, and a bunch of ram, and I sure as heck hope it will be put to good use. I've lost faith in Bioware (I wont even start on the PC version of DA2), so Beth please don't go down the same road. Aside from pushing PC graphics capabilities, I recommend retaining the technical nature of the RPG (give us loads of descriptions, on everything, damage details etc), and not dumbing down the PC version. Am I alone in these fears?


Probably because if they tried to make two versions it wouldn't work. Besides, your computer will be outdated in a few months. But don't worry, I bought a top of the line Alienware 2 years ago and it still plays pretty much every game with either high or ultra graphics. Point being if Beth tried to use the top of the line computer when they started, it'd be outdated by the time they were even halfway done and none of the consoles could play it anyway.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Wed Sep 01, 2010 2:18 pm

Why are PC games being held back by aged console tech?..... Money. Beth, your a company and need to make money, but PLEASE respond to your fans faith by NOT restricting Skyrims glory on PC. Many in this community time their PC build for the release of Elder Scroll games. I am running an Intel i7 2600K, 2x GTX 580s, and a bunch of ram, and I sure as heck hope it will be put to good use. I've lost faith in Bioware (I wont even start on the PC version of DA2), so Beth please don't go down the same road. Aside from pushing PC graphics capabilities, I recommend retaining the technical nature of the RPG (give us loads of descriptions, on everything, damage details etc), and not dumbing down the PC version. Am I alone in these fears?


I'm greedy. I want an interface designed for mouse controls, higher resolutions, lots of graphical settings, and both mouse and game pad support for pc. Mods alone ain't enough.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Wed Sep 01, 2010 9:44 pm

Eh. I don't even own any of the popular consoles these days and game exclusively on the PC, but I don't want Skyrim to push the PC as far as it'll go or anything. I can't afford to constantly be updating my system to be accommodating to every new game that comes out. I can run Oblivion at max settings but can't run Gothic 4 at the lowest settings. I don't want to have to buy a whole new everything just to be able to play Skyrim.

There's a magical thing called setting sliders.

Even a crap tastic computer can play Crysis thanks to them!
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Wed Sep 01, 2010 1:07 pm

wuts DA2?
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Wed Sep 01, 2010 11:20 pm

wuts DA2?



An abomination :)
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Wed Sep 01, 2010 12:18 pm

An abomination :)

... or desire demon, many promises, few delivered.
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Wed Sep 01, 2010 2:55 pm

Unlike the travesty that was DA2's combat (and its third act was also a travesty), Bethesda has not so much as hinted at combat being redesigned for consoles. In fact they are adding complexity to combat and complex hotkeys.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Thu Sep 02, 2010 12:24 am

The aspect that the console holds back that is most apparent to me is the level design. Most console games have smaller levels and sometimes very linear linear levels. I attribute this to the small RAM the consoles have. Even if they have less overhead on running applications, 256MB - 512MB still isn't that big in today's standard especially when it has to hold HD texture, NPC data, object data...etc. As a consequence of the memory limitation, games seem to tend to either have a lot of loading screens or relatively sterile environments.

Considering those that have upgraded to a 64-bit system and RAM isn't really that expensive anymore, there's a lot of memory that goes unused as a lot of games aren't even LAA (Large Address Aware) and even more aren't native 64-bit. After a 64-bit windows load up eating around over 2GB of RAM, you still have 5-6GB left of everything else. Fine, PC games get HD textures since it has the memory to hold and stream it to the vid cards, but it just svcks that the levels are still small or sterile all the same.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Thu Sep 02, 2010 1:38 am

Well DA2 was in development for what? A year and a half?

Skyrim has been in dev for 5 years and counting, and Beth now has much more resources and talent to put this game together.

And Todd seems absolutely certain that the game will be ready for the 11 11 11 release date, so no delays means he's satisfied with everything.

I really doubt we'll see another New Vegas. Or DA2.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Wed Sep 01, 2010 11:53 am

As long as they give us a modding tool (which they are), then I'm happy.


That only works for things that can be modded in. Some more core features which would make worlds of difference for how the game looks, like dx 11 support, are not so easily modded. Those things Beth needs to take the time to put in, for all those faithful PC gamers.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Wed Sep 01, 2010 6:00 pm

wuts DA2?


I was wondering the same. Maybe Dragon Age 2?
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Wed Sep 01, 2010 8:35 pm

I doubt it. Dragon Age II seemed to be Bioware attempting to go a whole new direction with their game.

Bethesda seems to be making Skyrim with the goal of it being the best parts of Morrowind and Oblivion combined, both of which worked quite well on PC.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed Sep 01, 2010 9:10 pm

I am running an Intel i7 2600K, 2x GTX 580s, and a bunch of ram,


I am running a Core 2 Duo 2.66Ghz, an ATI 2600XT/256mb, 4gb of ram, and Win XP / DX9.

I for one, am happy that the cross-development between PC & X360 has kept the minimum system requirements for PC games from growing explosively over the last couple years. It's allowed me to play some really great games.


DA2 svcking has nothing to do with it being developed for multiple platforms. All the main complaints I've seen (re-used locations, little exploration, boring locations, etc) seem to all track back to the game being rushed out in a year.


---------
re: DX11.... a game & engine that's been in development for years before DX11 even existed, has low odds of being developed for that API. (Heck, according to the Steam Hardware Survey, only 5.6% of users had a DX11 system as of May 2010. Less than a year ago. Yeah, companies were rushing to spend budget on supporting that.)

Yeah, it's more common for people to have DX11 capable systems now. But again.... that'll matter more for games that have more recent development schedules.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Sep 01, 2010 1:00 pm

I really doubt we'll see another New Vegas. Or DA2.

I quite enjoyed New Vegas. :turned:
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Next

Return to V - Skyrim