V.A.T.S. In Skyrim?

Post » Wed Mar 17, 2010 4:21 am

I think the inclusion of VATS would take away from some of the difficulty and fun of the Elder Scrolls games. It would make it too easy. I would, however, like to see a little more gore.
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Sheeva
 
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Post » Wed Mar 17, 2010 7:51 am

Oh... please no. "Hey im getting out played by a team of goblins looks like I'll have to turn on insta-win (VATS), two-shot all of them in gory fashion." VATS would do nothing to improve the strategic aspect of the combat except implement as easy mode like in FO.
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Shaylee Shaw
 
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Post » Wed Mar 17, 2010 9:16 am

Damn, wasn't expecting all the NO NO NO, IT WILL RUIN TES ! TES IS PURE AND VATS WILL MAKE IT STUPID! comments :P imo obviously I don't want VATS as it is in TES, but I wouldn't mind a spell that had a similar effect (slow motion combat), obviously tweaked and made according to TES lore.

EDIT: BTW I'm not saying if I had to choose between that or an improved real time combat I would choose the VATS option, I'm just saying I don't think it would harm the game that much :shrug:
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Jamie Moysey
 
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Post » Tue Mar 16, 2010 11:40 pm

Whether its Vats or a new system built specifially with the dynamics of TES in mind, I want none of it.

Purely because the beauty of TES combat was the real time combat being complimented and driven by a skill based back end system.
I personally cant see how a slowmotion auto event would benefit this experience.
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Julie Serebrekoff
 
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Post » Tue Mar 16, 2010 7:16 pm

Hell the the no. :shocking:
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Ana
 
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Post » Wed Mar 17, 2010 3:52 am

Its damn near unanimous... HOWEVER, slow motion that IS NOT under player control wouldn't be a bad thing for certain finishers. That I support, and finishing moves could be activated by players, or just activated based on skill level when the opponent is sufficiently weakened or in the correct position with the proper disadvantage. Anything other then that though... I say no... There is no reason at any point in TES that the player should have the ability to pause gameplay, take a look around, and figure out their next move, it just doesn't belong in the TES universe... Unless something like the Time Spells mentioned in some of the other threads were implemented... However, that's not what were talking about, and thats activated by a spell, not combat, thus irrelevant...
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Lillian Cawfield
 
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Post » Wed Mar 17, 2010 8:16 am

Hell to the no. Focus on making real combat fun, please.

:tops:

Nty I would not want something similar in it.

I mean its great to slow mo kill bosses but I don't think it could ever work with this series.

And of course I would rather they worry on real combat more than glamour cam matrix killing.
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Taylah Illies
 
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Post » Tue Mar 16, 2010 11:35 pm

:tops:

Nty I would not want something similar in it.

I mean its great to slow mo kill bosses but I don't think it could ever work with this series.

And of course I would rather they worry on real combat more than glamour cam matrix killing.


Good point, that last bit.

Let them get a better combat system before they start adding slow motion sprinkle goodness.

Incidentally, slow motion sprinkle goodness means you and the opponent both move in slow motion, not VATS magical bullet time.

Also, Slow Motion Sprinkle Goodness is playing July 17th at the Wiltern.
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lilmissparty
 
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Post » Tue Mar 16, 2010 6:01 pm

Good point, that last bit.

Let them get a better combat system before they start adding slow motion sprinkle goodness.

Incidentally, slow motion sprinkle goodness means you and the opponent both move in slow motion, not VATS magical bullet time.

Also, Slow Motion Sprinkle Goodness is playing July 17th at the Wiltern.


... I actually think slow motion might be cool if it was outside player control and very very rare. Maybe only for assassinations? I don't know just saying... However, still no vats, definitely agree on that.
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Solène We
 
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Post » Tue Mar 16, 2010 11:20 pm

... I actually think slow motion might be cool if it was outside player control and very very rare. Maybe only for assassinations? I don't know just saying... However, still no vats, definitely agree on that.


How about only for Assassinations or kills resulting from Power Blows (hold down the attack button w/ or w/o a directional modifier)
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Syaza Ramali
 
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Post » Tue Mar 16, 2010 10:23 pm

How about only for Assassinations or kills resulting from Power Blows (hold down the attack button w/ or w/o a directional modifier)

That would make me very happy :) .
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Monique Cameron
 
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Post » Tue Mar 16, 2010 10:58 pm

Still no.

I turned off that gawd awful cinematic slo mo crap as soon as I could.

I don't need gimmicks to make my game enjoyable. If the game is good, stuff like that is unnecessary. The fallout games are designed around the pipboy and gimmicks, the elderscrolls aren't.
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Kayleigh Mcneil
 
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Post » Wed Mar 17, 2010 12:33 am

only if it was included in as an ability for getting mastery with an attribute or skill or somthing along those lines
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leni
 
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Post » Tue Mar 16, 2010 6:18 pm

Cinematic style critical hit kills sounds like it could be cool, but I am not sure the whole pausing system will work here.

In Fallout New Vegas cinematic style kills is completely optional and you can choose the perspective, such as always the iron sights, various, etc. I found the cinematic style kills got a bit annoying after a while and turned them off, I wouldn't mind having this in Skyrim if you can just turn it off if you want to.
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Gavin boyce
 
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Post » Tue Mar 16, 2010 8:20 pm

Who resurrected this old thread?
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sharon
 
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Post » Tue Mar 16, 2010 9:50 pm

No, I prefer real-time combat, I hardly even used VATS in 3 and NV
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Niisha
 
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Post » Tue Mar 16, 2010 10:16 pm

Vats really only works with guns. Have you ever done a melee attack in VATS? It's extremely boring and long winded.

But IK, what about bows and arrowzsss?

Well, my fellow gamers, who wants to watch someone knock and release an arrow in slow motion? That also seems pretty dull.

And what about magic? Wouldn't it be ub3rt@$t!c to see a fire ball in slow motion?

No. Not really. Besides, if your target is moving, and your VATS ripoff doesn't account for that, then your likely slow moving fire ball is going to miss, making it pretty pointless.

Let's stick with live action please =]
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Pawel Platek
 
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Post » Wed Mar 17, 2010 5:25 am

Vats really only works with guns. Have you ever done a melee attack in VATS? It's extremely boring and long winded.

But IK, what about bows and arrowzsss?

Well, my fellow gamers, who wants to watch someone knock and release an arrow in slow motion? That also seems pretty dull.

And what about magic? Wouldn't it be ub3rt@$t!c to see a fire ball in slow motion?

No. Not really. Besides, if your target is moving, and your VATS ripoff doesn't account for that, then your likely slow moving fire ball is going to miss, making it pretty pointless.

Let's stick with live action please =]


Generally the idea is that the whole world slows down, not just you, otherwise it wouldn't be much of an advantage. Also it would seem he didn't mean VATS so much as he meant slow motion.
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Charlotte Henderson
 
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Post » Wed Mar 17, 2010 2:07 am

EDIT: I think people may be misunderstanding what I'm asking... I didn't mean do you want Bethesda to pick up V.A.T.S. and plop it in TES V: Skyrim exactly as it was in Fallout 3... I'm asking if you guys want to see some sort of slow-motion style cinematic combat in Skyrim. Not V.A.T.S., but something like it...


My answer is still a resounding "Oh, hell no!"
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Channing
 
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Post » Tue Mar 16, 2010 8:11 pm

If you can find a way to fit some huge time altering spell into the lore maybe i'll accept it being there, i wouldn't use it though.
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Jack Bryan
 
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Post » Wed Mar 17, 2010 3:45 am

No. I didnt misunderstand, just no.
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Laura Wilson
 
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Post » Tue Mar 16, 2010 11:20 pm

No. I dont wont any Fallout elements in this game..
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Bellismydesi
 
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Post » Tue Mar 16, 2010 11:02 pm

I wouldn't mind a "pause" feature that brings up a location specific targeting menu, but NO SLOW MOTION FOR THE LOVE OF BABY JESUS! I turned off the fallout slo-mo and never use VATS because the slow motion takes FOREVER.

EDIT: There are a lot of bull-headed people posting to this, hehe. If you can not contribute a reason why something should not be included in the game other than "no" or "its not TES" then do not say anything. It would make the forums a happier place!
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ZzZz
 
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Post » Tue Mar 16, 2010 6:01 pm

Hell yeah. Not the actually VATS system but an option for slow mo cinematic death strikes would be nice, especially if the combat is as dull as the previous TES games.

Two Worlds 2 has implemented a nice slow motion cinematic finish and it does improve the clickety click style combat in it.
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Keeley Stevens
 
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Post » Wed Mar 17, 2010 12:25 am

Generally the idea is that the whole world slows down, not just you, otherwise it wouldn't be much of an advantage. Also it would seem he didn't mean VATS so much as he meant slow motion.

I realize that, but even in real time, if you have an enemy moving to the right and you cast a fire ball where he is, you will miss. VATS-like systems likely won't compensate for the proper lead. Fallout could do it because it was working with guns.

And I also realize that he meant slow motion, which is why I used those words a few times in my post.


On a side note, though, I honestly find cinematic effects to be kinda cheesy. I enjoyed them at first in Dragon Age, but I got sick of seeing my character doing the same thing over and over again. I'd prefer that they added more options for real-time action, such as different key combos for different moves, stuff like that.
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Anthony Rand
 
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