V.A.T.S. In Skyrim?

Post » Wed Mar 17, 2010 12:59 am

Absolutely not. TES combat is real time and it used to be skill based... I would love to see dice rolls return, only with better animations.
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Svenja Hedrich
 
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Post » Tue Mar 16, 2010 7:28 pm

Oh come on people the ability to use vats while using spears or a bow or even some magic spells like magic missiles would be awesome, and having such a thing does not make it obligatorily to usage, no more then fast travel has to be used, once again it is the option to use if wanted is all, so drop the hate and open the mind, ....... an assassin type or thief would benefit greatly from it, and could make for some dramatic short clips, I am a rpg player for near 20 yrs now so dont use the "real" rpg player would never because sometimes we would and do for specific reasons.

THIS!
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Alexander Horton
 
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Post » Wed Mar 17, 2010 1:54 am

In short, NO.
In long, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
VATS worked in Fallout 3 because it had guns. Elder Scrolls is f**king real time. If they change it to turn-based, I murder them.
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Penny Flame
 
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Post » Wed Mar 17, 2010 3:08 am

absolutely not! VATS completely took the fun outa aiming for me in FO3, ya hit it, selected your target and it fired/aimed for you. i much preferred to hold the aim button and choose my shots. besides id prefer if things from Fallout didnt make their way to TES
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QuinDINGDONGcey
 
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Post » Wed Mar 17, 2010 6:53 am

THIS!


Exactly, he had it right.

Plus imagine a flying axe in slow motion.... that's so... BEOWULF! =p
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Liv Staff
 
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Post » Tue Mar 16, 2010 8:03 pm

If you didn't want to come off as some Fallout Recent who is confusing the two series and their origins then it would have been best to use a different *term* in your recent threads regarding this. word usage goes for miles, and can make or break perceptions. V.A.T.S as you know is Vaultec Assited Targeting System, that alone froiled (not even a word) your outcome. easier to use bullet time or slow motion (since you said it wasnt exactly vats, but Cinimatic time dialated attacks) same goes for *perks* to much Terminalogy we recognize as belonging to FO series being used in TES.

A Cinimatic fight mode that takes away control from me for a time just to show flashy moves, to the point that if I don't kill the intended target it becomes anti Climatic? no thank you, if its an option to have a final Kill Cam or some ability utilizing Adrenaline or Magic to give me a few seconds of thought and decisive action then fine. but pausing the game mid fight, to pick out my targets I'd like to avoid, it doesn't really add to the experience.

Personally when sometings coming around the corner with a beating stick, and I was careless and unprepared, I enjoy the lack of an scapegoat button. if I need a breather, Esc or pausing the game in the inventory menu works fine.....for me.


(note Im aware you are not a fallout recent)
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Pumpkin
 
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Post » Tue Mar 16, 2010 7:04 pm

I dont want it because of how easy VATS makes the game in fallout, but if using it were to damage the player the same amount as normal damage or something then I suppose that would be better.
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Ian White
 
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Post » Wed Mar 17, 2010 3:25 am

Do not mix Fallout and Oblivion, that would [censored] up the game. And really, Bethesda won't do it.

nobody is mixing the 2 games , people who have played one for the most part have played the other, and some of us see that some parts of one, would and could be implemented into this game in such a way as to only reflect nominally that others system of play for certain types of course I.E. Archers/spearmen/magi for example,.......... like I said earlier if I make master archer or master spearman it would be awesome if a new sub targeting action became available like 3 arrows in quick succession to a limb or 1-2 awesome castings to a specific body area with magic or a spear,... we are not talking a true VATS system,... that would be silly in the extreme and completely unjustifiable to a TES game
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Gwen
 
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Post » Tue Mar 16, 2010 7:36 pm

V.A.T.S. does not belong in Elder Scrolls. They've had a good formula for the elder scrolls for a long time, and they shouldn't change it. V.A.T.S. works well in Fallout because it's a way to bridge the gap between RPG and FPS, (whether or not it does so efficiently is another argument, so please don't even start). However, Elder Scrolls is not an FPS to begin with, it's a first person/3rd person RPG, and therefore has no need for V.A.T.S.
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Natalie Taylor
 
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Post » Wed Mar 17, 2010 4:24 am

No thanks, because it would end up being extemely stupid, I'm sure of it.
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Amber Ably
 
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Post » Wed Mar 17, 2010 4:20 am

Elder scrolls games are real time fighting, I would be terribly disappointed and wont buy the game if done so. Slow motion is boring
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Fiori Pra
 
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Post » Tue Mar 16, 2010 6:52 pm

I don't see why they Wouldn't put it in - people that don't like VATS simply never have to use it, and they will never be bothered by it.

For those of us that like the ability to stop the action a second and choose a specific body part to hit - I think thats fantastic.

No reason to leave it out in my view, as everyone wins.
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roxxii lenaghan
 
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Post » Wed Mar 17, 2010 12:26 am

I don't see why they Wouldn't put it in - people that don't like VATS simply never have to use it, and they will never be bothered by it.

For those of us that like the ability to stop the action a second and choose a specific body part to hit - I think thats fantastic.

No reason to leave it out in my view, as everyone wins.

THIS.
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SamanthaLove
 
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Post » Wed Mar 17, 2010 3:55 am

It's not because you want a cinematic mode *LIKE* V.A.T.S that you are a "Fallout Recent". It's kind of sickening seeing people looking down on Fallout just because those were the last games released.

5 years from now we'll have people look down on "TES V" whenever Fallout 4 is on the verge of coming out.
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Marlo Stanfield
 
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Post » Tue Mar 16, 2010 8:25 pm

oh boy
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Karine laverre
 
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Post » Tue Mar 16, 2010 6:06 pm

I want no Fallout "bleed over" into ES V.
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SexyPimpAss
 
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Post » Wed Mar 17, 2010 4:47 am

It's not because you want a cinematic mode *LIKE* V.A.T.S that you are a "Fallout Recent". It's kind of sickening seeing people looking down on Fallout just because those were the last games released.

5 years from now we'll have people look down on "TES V" whenever Fallout 4 is on the verge of coming out.


Nope, I just prefer TES the way it is and was; and I especially prefer it over Fallout.
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Michael Korkia
 
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Post » Tue Mar 16, 2010 6:34 pm

I don't see why they Wouldn't put it in - people that don't like VATS simply never have to use it, and they will never be bothered by it.

For those of us that like the ability to stop the action a second and choose a specific body part to hit - I think thats fantastic.

No reason to leave it out in my view, as everyone wins.

true enough point, i dont use it in Fallout, no reason i cant here
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Kat Ives
 
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Post » Wed Mar 17, 2010 4:40 am

I don't see why they Wouldn't put it in - people that don't like VATS simply never have to use it, and they will never be bothered by it.

For those of us that like the ability to stop the action a second and choose a specific body part to hit - I think thats fantastic.

No reason to leave it out in my view, as everyone wins.


Er, no- only the "TES-VATS" fans win. Development time is not infinite, if the game is to ever see the light of day. Development personnel, likewise, are not infinite.

So anyone whose "pet feature" gets cut over time diverted to adding VATS loses. Anyone for the whom the game is delayed so Bethesda can add every gimmicky craptastic "feature" from the last 10 years loses.

This is the fundamental flaw with the "Add everything, and those who don't like it don't have to use it" argument. Adding everything leads not to excellent games, but to Vaporware.
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Rob Davidson
 
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Post » Wed Mar 17, 2010 1:10 am

Never. Not even for ranged combat and especially not for spells.
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Charlotte Buckley
 
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Post » Tue Mar 16, 2010 3:55 pm

I don't see why they Wouldn't put it in - people that don't like VATS simply never have to use it, and they will never be bothered by it.

For those of us that like the ability to stop the action a second and choose a specific body part to hit - I think thats fantastic.

No reason to leave it out in my view, as everyone wins.


Bioware fans want full penetration shown in their games, you don't need to always add useless [censored] random people want that won't improve the game.
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Siobhan Thompson
 
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Post » Tue Mar 16, 2010 5:03 pm

Er, no- only the "TES-VATS" fans win. Development time is not infinite, if the game is to ever see the light of day. Development personnel, likewise, are not infinite.

So anyone whose "pet feature" gets cut over time diverted to adding VATS loses. Anyone for the whom the game is delayed so Bethesda can add every gimmicky craptastic "feature" from the last 10 years loses.

This is the fundamental flaw with the "Add everything, and those who don't like it don't have to use it" argument. Adding everything leads not to excellent games, but to Vaporware.

This is ONLY true if adding VATS to the new engine would require a large amount of code time, and I think this assumption is wrong. We have no idea how the game is coded, and VATS may be very simple to drop-into the new engine given how much development was done on it for Fallout 3 and Fallout: New Vegas. You can't make this assumption, because you don't know.

Of course if folks were advocating "Add Everything!", then that would be problem - but that isn't the case here. :) VATS is a done thing, a refined system that would Not have to be recoded from scratch. Given Bethesda's history of carrying code over from game to game (including the little things and unseen things like Navmesh), I would make the conclusion based on the Actual history of the company over the last 4 games that alot of code will get carried-over from Fallout 3 and New Vegas right into the new engine, just as was done when Bethesda went from Oblivion to Fallout 3.

I'll stick with the historical facts, and with my desire to see VATS (or something similar) in TES V.

Miax
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Susan
 
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Post » Tue Mar 16, 2010 7:42 pm

Maybe not VATS or even something like VATS but I do want them to go over ranged combat again. Because being an archer in oblivion was just a laugh.
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Emma
 
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Post » Tue Mar 16, 2010 11:23 pm

No, the Vault Assisted Targeting System has nothing to do with TES. It was made for vault dwellers and is exclusive to them. It's a technology only seen in the world of Fallout. It shouldn't be in TES at all.
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Kahli St Dennis
 
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Post » Tue Mar 16, 2010 7:13 pm

Er, no- only the "TES-VATS" fans win. Development time is not infinite, if the game is to ever see the light of day. Development personnel, likewise, are not infinite.

So anyone whose "pet feature" gets cut over time diverted to adding VATS loses. Anyone for the whom the game is delayed so Bethesda can add every gimmicky craptastic "feature" from the last 10 years loses.

This is the fundamental flaw with the "Add everything, and those who don't like it don't have to use it" argument. Adding everything leads not to excellent games, but to Vaporware.
I would agree with you if I thought that the company that added this feature to their last 2 games (albeit) not last 2 TES games, didnt already think of some canny way of introducing such a lovely feature to an existing game series as a new sell feature or do you have some insider info you would like to share with all of us that makes you sure that they havent been adding new features to this game already especially since we all know they have in place now a new game engine ??? so who are any of us to KNOW anything about what they have or havent add/taken from the previous games, I want a new game with added features, I want new and old spells, I want new and some old armors/ weapons, I want orcs to look more like super mutants then just ugly green humans,... btw they have at this time 90 people working on this game thats like ALOT especially since they have been working on this for over 3 yrs already.
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willow
 
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