UI in Skyrim

Post » Wed Jan 26, 2011 7:41 am

Can we please not have a repeat of the horrorshow that was the Oblivion inventory screen for the PC in Skyrim? It might have worked fine on the console, but on the PC only showing 6 items at a time was well.... tedious at best. My request at least: Revert to the Morrowind Inventory screen OR give us a way to change the number of items displayed at once without resorting to mods.
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Lexy Corpsey
 
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Post » Wed Jan 26, 2011 5:38 pm

I actually liked Oblivion's inventory system better than Morrowind's. Then again, I play on a console. :P
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*Chloe*
 
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Post » Wed Jan 26, 2011 10:02 am

On the PC it almost felt... insulting. Like the game didn't think I could look at more than 6 items at once. I eventually installed an inventory mod to increase it to 30, but I still liked Morrowind's better, it just seemed to flow better even if I did have to hover to see weapon damage/value/etc
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Allison Sizemore
 
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Post » Wed Jan 26, 2011 11:21 am

The Morrowind inventory system was horrible for the console player. The Oblivion inventory system was horrible for PC. Surely 3rd time is the charm.
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Sxc-Mary
 
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Post » Wed Jan 26, 2011 6:32 am

The Morrowind inventory system was horrible for the console player. The Oblivion inventory system was horrible for PC. Surely 3rd time is the charm.

A simple button to cycle different layouts would solve all that. C'mon, it's already been done a thousand times on trading card games <_< . It's not that hard to implement.
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Nathan Maughan
 
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Post » Wed Jan 26, 2011 5:26 am

I hope it is more like Morrowinds UI. But since this is for consoles as well, it will never happen :(
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Kayla Keizer
 
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Post » Wed Jan 26, 2011 9:40 am

Didn't you guys see it? It now looks more like the iPhone interface. I think that it was stated somewhere that Todd Howard wanted it to look like iTunes. It's not a complete flip, but for the PC user it might again be a bit of a drag.
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WYatt REed
 
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Post » Wed Jan 26, 2011 12:25 pm

Why not just develop a seperate UI for the PC?
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Eileen Collinson
 
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Post » Wed Jan 26, 2011 3:17 pm

Why not just develop a seperate UI for the PC?


Yes, they could take a lesson from Bioware here.
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Robert Jackson
 
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Post » Wed Jan 26, 2011 11:28 am

Hopefully they learn something from Morrowind and Oblivion here, and realise if you try to make the UI work for PC and Console, it'll end up working great for one and be the source of all discontent with the game for the other. I shouldn't open a brand new game, play it for 10 minutes then close it and start looking for a mod because the UI wasn't thought out properly for the PC. That happened to me with Oblivion.
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Bellismydesi
 
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Post » Wed Jan 26, 2011 2:33 am

I would rather them make one cohesive UI for all platforms than making seperate UIs for each platform. This would essentially double the work for themselves and wasting time on something that isn't neccissary. The fact is FO3 had a fantastic inventory that worked well on PC and consoles. The problem people had with Oblivion's UI is that the letters were too big and there wasn't enough space. They fixed this in FO3 and they will improve upon it even further in ESV.

Oh ye of little faith, be still and know that all is well.
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Kaley X
 
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Post » Wed Jan 26, 2011 3:04 pm

The UI shown in the magazine was even worse than oblivions imo, how hard is it to realize we don't want to scroll through a bunch of stuff to access information? I really want a seperate window for the map so I don't have to go back and forth between my inventory and my map all the time, it really gets annoying
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Farrah Lee
 
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Post » Wed Jan 26, 2011 5:17 pm

Yes, please stop burrowing stuff like it's a contest to see who can have the most minimalist game UI.
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Tamika Jett
 
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Post » Wed Jan 26, 2011 7:05 pm

The UI shown in the magazine was even worse than oblivions imo, how hard is it to realize we don't want to scroll through a bunch of stuff to access information? I really want a seperate window for the map so I don't have to go back and forth between my inventory and my map all the time, it really gets annoying

Its really as simple as it gets. You press the menu button. Then you press down and you have your map. Unless you want a single dedicated button to bring up the map, I don't see how it counts as scrolling through about bunch of stuff?
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Ash
 
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Post » Wed Jan 26, 2011 5:22 am

lordharrison, because some of us would rather all the information be displayed at once. What else am I using this 24" monitor for?
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Katie Louise Ingram
 
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Post » Wed Jan 26, 2011 2:41 am

Its really as simple as it gets. You press the menu button. Then you press down and you have your map. Unless you want a single dedicated button to bring up the map, I don't see how it counts as scrolling through about bunch of stuff?

press down? Not quite, I have to press the tab at the button of the ui to switch to the navigation tab, then click whether or not I want the local map in the subtabs, really terrible. What I want is a constant window with the map so whenever i bring up the interface I can quickly glance at the map. And I'm the scrolling through stuff I was refering to the laughably low number of items visible in the inventory at one time.

I don't want my UI to be some kind of magazine where i scroll back and forth, I just want to press the a key and have as much information available as possible.
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Brian Newman
 
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Post » Wed Jan 26, 2011 12:35 pm

The same thing I'm using my 46" TV for - To play a game, and I'd rather not have all my inventory stuff going on, next to my skills and my magic, while I'm trying to look at my map. Its not that its necessarily cluttered I guess, but Its not difficult to wade through. Not like oblivion was at any rate and not anything that I would classify as "worse than oblivion". All it takes is a simple press of buttons to instantly switch between my data as opposed to incessant tab switching.
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Cody Banks
 
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Post » Wed Jan 26, 2011 11:38 am

press down? Not quite, I have to press the tab at the button of the ui to switch to the navigation tab, then click whether or not I want the local map in the subtabs, really terrible. What I want is a constant window with the map so whenever i bring up the interface I can quickly glance at the map. And I'm the scrolling through stuff I was refering to the laughably low number of items visible in the inventory at one time.

I don't want my UI to be some kind of magazine where i scroll back and forth, I just want to press the a key and have as much information available as possible.


I was talking about Skyrim's UI, not oblivion's
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Emily Jeffs
 
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Post » Wed Jan 26, 2011 6:07 pm

I liked Oblivion's system, my only complaint was that you couldn't adjust how many items you could see at once. All in all, though, I thought it was way more organized than Morrowind's.
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Jennifer Rose
 
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Post » Wed Jan 26, 2011 8:31 am

The same thing I'm using my 46" TV for - To play a game, and I'd rather not have all my inventory stuff going on, next to my skills and my magic, while I'm trying to look at my map. Its not that its necessarily cluttered I guess, but Its not difficult to wade through. Not like oblivion was at any rate and not anything that I would classify as "worse than oblivion". All it takes is a simple press of buttons to instantly switch between my data as opposed to incessant tab switching.

All I've seen are the screenshots, which Is why I said "from what we've seen" I haven't been able to read the article because I live in Denmark. And noone is saying it's difficult to scroll back and forth. but it's annoying and it's way more practical to have as much displayed at once as possible. The UI is there to give me information, not to look fancy
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Sabrina Schwarz
 
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Post » Wed Jan 26, 2011 5:48 pm

I would rather them make one cohesive UI for all platforms than making seperate UIs for each platform. This would essentially double the work for themselves and wasting time on something that isn't neccissary. The fact is FO3 had a fantastic inventory that worked well on PC and consoles. The problem people had with Oblivion's UI is that the letters were too big and there wasn't enough space. They fixed this in FO3 and they will improve upon it even further in ESV.

Oh ye of little faith, be still and know that all is well.

Fallout 3's UI was, better... but it was still very tedious. The fonts were still too large, the UI took way more space than it needed to. The DarNified UI for Fallout 3 was much better concerning space.
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michael flanigan
 
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Post » Wed Jan 26, 2011 5:49 am

I'd perfer if the "inventory" screen (right click in Morrowind, tab in Oblivion) showed all the information at once, ala Morrowind, or at least had an option to. As I previously stated, minimalist inventory UIs are kind of well... silly. I can understand the large text being needed for consoles, what with TVs and such, but on the PC the 72 point fonts were quite grating. With smaller fonts comes the ability to display more information at once. My ideal inventory window (your actual inventory itself) would be the Oblivion style tabs (one of the few things I liked about the Oblivion UI) and an option to switch between Oblivion scrolling inventory (except more than 6 items at a time, let's make it say, 20-30) and Morrowind grid view. Or if we can't have both, Oblivion style with a much smaller font. maybe 1/3 of what it is by default. At least for PC. They can keep it the same on Consoles, since it appears it worked fine for that.
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Laura Samson
 
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Post » Wed Jan 26, 2011 7:31 am

Apparently they're doing some real work on the inventory UI. They've said you'll be able to look at actual 3d images of the items and zoom move the thumbnails around. I personally don't see how this can physically work with a cumbersome list view like Oblivion, and can only work with a thumbnail grid like Morrowind. If they have to make a list for console players they should make some alterations specifically for pc, where the majority of their hardcoe fans are based,
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RObert loVes MOmmy
 
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Post » Wed Jan 26, 2011 4:03 pm

While that sounds interesting, I have no idea how that could hope to work without making the inventory window horribly cumbersome. Guess I'll have to wait for some preview screenshots before judging that feature.
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Cartoon
 
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Post » Wed Jan 26, 2011 4:19 pm

The person sitting on a couch looking at even a large screen tv on the other side of the room and the person sitting at a computer with their monitor right in front of them have two very different needs. The person at the computer, being much closer, is often able to take in a lot more information and detail at one time than the person with the tv. So big fonts and huge icons are not only unnecessary, they are annoying because they are very limiting and don't show nearly enough information at one time as the player can take in.
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Kristina Campbell
 
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