1. The World. It's in the North, it's Skyrim, we get it. But where are the green fields of Oblivion, the randomly generated caves that looked so different, the volcanoes of Morrowind, all the Dunmer?
2.. The Monsters: Awful. No one ever wanted dragons, we wanted more Golden Saints and Imps!
3. Combat. Terrible. I want the dice-rolls back. Some said Morrowind had boring and lifeless combat, but I for one enjoyed knowing that one day I would become strong enough to strike with a weapon- and boy would it feel visceral when I was able to hit.
4. Difficulty: Bandits in Glass and Daedric armor. That was difficulty. That was excitement. In Skyrim it's the same old "Ooooh now that you're level 45 and a dragonslayer a bandit with a club is easy"- give me a break.
5. Making Spells. Morrowind and Oblivion had it. It made the game. Smithing, Alchemy, Enchanting? Forget those. They're boring. AND OVERPOWERED. In Morrowind and Oblivion you never had to worry about being over-powered through spell creation.
6. Removing stats. How do I know if I'm good with swords if I haven't tagged it as a skill? How do I know that I'm strong without tagging strength? I want to run and become athletic. I want to jump for 10 seconds. I want to fall off a cliff and know that I am becoming acrobatic. I'll never forget the joy of putting skills I am good with as "minor" skills so I could train them without leveling and get that awesome multiplier. I loved using a notebook to plan how I leveled. It made the world immersive.
1. The world is far better than Oblivions and a lot more varied and it rivals Morrowind. Do not have any idea your issue here.
2. I love the dragons I like the feel they add to the game, I for one love the dragon encounters. This is a matter of opinion I guess.
3. Combat is an improvement over any game in this series. Bethesda though has never been known for its combat systems.
4. It was unrealistic and redundant to have every person in Oblivion in the game wearing the exact same thing. This was due to the horrid level scaling and it was a very hated feature. Guess you are one of the very few that liked it. It was not challenging it was boring.
5. Spell creation, we need yes it made the magic system the magic system and added boundless choices to an amazing system. I love alchemy and enchanting we should not forget either of those smithing is good as well. There is nothing wrong with any of the three, we should have the option to use all four of them. More is more, less is less...
6. I think we need attributes in a retooled system, without the "awesome multiplier", we need a system where you get stats based off of intelligence and willpower and then assign your attributes wherever you wish.