Skyrim The Bland

Post » Tue Dec 06, 2011 11:07 am

Shorty after realising that my doings had no impact on the world I inhabit I decided to sandbox it as a mass murdering thief/assassin. Seems Bethesda are not big fans of this however.

Half of the people I encounter can't be killed and to make matters worse noone seems to react to any if my bad deeds.

Want examples?

I spent 5 mins chasing an old lady around a field with m weapons on display in full view of a hunter and he just stood and watched. First and foremost how can an old lady outrun me? Secondly why did he take more than ten hits before she finally died? Thirdly why I'd the hunter just walk over her lifeless body in broad daylight and not even notice her?

A minute ago I tried to kill the riverwood trader and his wife and got massacred because they're invincible.

Just now I've killed a guy in an inn and then the barkeep. His wife hears something, walks over to where hes laying in a bloody pool and upon declaring that she must just be getting jumpy goes back to her [censored] alchemy table! I go over to kill her and she's invincible as well!

What the [censored] is with the abysmal AI and unkillable characters Bethesda?

This is a sandbox game where I can't sandbox.

You've somehow managed to svck all the fun from being a bad character and as your main story is the kind of cliche filled [censored] I'd expect on daytime tv youve left me with nothin interesting to do. In going to complete the Dark Brotherhood messages and then trade your stupid overhyped game in for Deus Ex, you know that game that actually gives me choices that matter and have consequences.

Bethesda have been full of complete lies in the build up to this game. It's nothing but Albans linear rpg masquerading as an open world sandbox rpg
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how solid
 
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Post » Tue Dec 06, 2011 11:46 am

Sorry about the grammar and spelling mistakes btw. Seems im not allowed to edit a post on my phone
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NAtIVe GOddess
 
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Post » Tue Dec 06, 2011 7:08 am

I'm usually not part of the really devoted fan defense league but, why? Why do you think we care?
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Cheville Thompson
 
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Post » Tue Dec 06, 2011 9:30 am

i agree.
one particular jarl i decided to just execute on the spot and he doesnt die, no-one in the room will die. it svcks. then when youve beaten the crap out of them and theyve got back up, you goto speak to them and they say the same thing as they did before, like you didnt just try and kill everyone in the room.
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Charleigh Anderson
 
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Post » Tue Dec 06, 2011 7:25 pm

Cool Story Bro.
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Greg Swan
 
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Post » Tue Dec 06, 2011 8:48 pm

im quickly realizing that freedom in this game is an illusion
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Emma Parkinson
 
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Post » Tue Dec 06, 2011 12:59 pm

What ever happened to killing someone and their relative takes their place?
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Miss Hayley
 
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Post » Tue Dec 06, 2011 6:27 pm

I find this a tad inconvenient for myself too, though hopefully with the upcoming DLC's and patches this will be ironed out.
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Dina Boudreau
 
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Post » Tue Dec 06, 2011 12:10 pm

What ever happened to killing someone and their relative takes their place?


People like to make promises during promotion, only for the fans that participate to find disappointment due to that promise never happening.

EDIT: Well I shouldn't say promise, but the fact remains that things were said they were going to happen, but they didn't.
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tegan fiamengo
 
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Post » Tue Dec 06, 2011 9:09 pm

Mods will fix this, bethesda will not.
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Naomi Lastname
 
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Post » Tue Dec 06, 2011 5:59 pm

Games like this can only do so much. Its still a great sandbox game

:D
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Ella Loapaga
 
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Post » Tue Dec 06, 2011 9:09 pm

What ever happened to killing someone and their relative takes their place?


The owner of Riverwood trader was killed by a Dragon, a day later I could trade with his sister, though I couldn't before. Coincidence? I think not.
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Marion Geneste
 
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Post » Tue Dec 06, 2011 1:46 pm

Mods will fix this, bethesda will not.


game fully bugged beats new broken content

devs cant do everything
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Saul C
 
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Post » Tue Dec 06, 2011 9:43 pm

Yea, I feel like the "radiant story" was not as good as promised. For example the mage of the Dragonsreach still advice me to joing Winterhold College (I′m already the Arch-mage). I feel like fallout 3 was better in this matter.
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Marquis deVille
 
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Post » Tue Dec 06, 2011 4:11 pm

Games like this can only do so much. Its still a great sandbox game

:D


That it is.
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Roberta Obrien
 
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Post » Tue Dec 06, 2011 6:38 pm

What ever happened to killing someone and their relative takes their place?


It want to the same place as the "The game will patch on the fly. Got a bugged sword? We can send a patch within a couple hours to fix that for you.".

Or maybe it's hanging out with "Dragons are unscripted. You never know what a dragon is going to do.".

Or perhaps it made friends with "It's a new game engine.".

It's all Todd Howard's marketing [censored] and spin, nothing more.
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Stacey Mason
 
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Post » Tue Dec 06, 2011 7:56 pm

I'm usually not part of the really devoted fan defense league but, why? Why do you think we care?


^ Just the kind of **** to complain that they broke a quest cos they killed a quest related character.

People like this are why TES has become streamlined so 5 year olds can play it.
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Emilie M
 
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Post » Tue Dec 06, 2011 10:25 am

Games like this can only do so much. Its still a great sandbox game

:D


True. The point is, however, that things are promised, it helps hype the game, and then for some reason (???), they just don't exist. False advertising is false advertising. Just because the end product is still really good, those bits that never came to be were just ploys to help sell the product. This is something that I find very disagreeable. If the developers don't have enough time to include everything, that's fine. If so, I feel that they should have to make announcements prior to the release, stating that these things will not be in the game, at least at launch.

In a way, it is sort of what happened with RAGE. People started speculating about what the game actually was, the developers never corrected them and actually sort of ran with it, and then when the game released many people were disappointed because they didn't get the game they thought they were. Different methods, same effect.
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Trista Jim
 
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Post » Tue Dec 06, 2011 6:17 pm

Cool Story Bro.



Typical internet idiot, uses memes as a form of rebuttal. What a troll.


If you feel that way just wait one of two months and the modders will sort the "bland" skyrim out.
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Sarah Bishop
 
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Post » Tue Dec 06, 2011 10:38 pm

Nobody wanted essential NPCs. It's an absolutely pointless feature.
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Vahpie
 
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Post » Tue Dec 06, 2011 2:47 pm

I hate all of the unkillable NPCs. It just feels like they're making the game idiot-proof (same with undroppable quest items). If I kill an important NPC which prevents me from proceeding further in the questline, so be it. It's my fault. I should live with the consequences.

Though in certain situations, the game should adapt to such actions. For instance, if I decide to try and assassinate Ulfric early in the game and elude death at the hands of his guards, it should be possible (albeit very difficult) to succeed in doing so, thus ending the civil war early. The game should then recognise that Ulfric is dead, and upon visiting the Imperial base in Solitude, General Tullius should state that he's received news of the death.
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lydia nekongo
 
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Post » Tue Dec 06, 2011 7:35 am

In all fairness, this game was designed as an open world adventure game. Not a mass murder simulator. Since the advent of pen and paper, tabletop gaming, role playing games have by necessity demanded a certain degree of compromise on the part of the gamer. Certainly there was more freedom in a pen and paper game to adapt to the demands of the participants. A good GM has a nigh-infinite imagination and ample wiggle room to run an "evil" campaign.

Unfortunately, video games have not yet achieved the Matrix-level of virtual reality some people seek. They still require scripted events, a narrative and within reason limits that define what we are and are not able to do within the confines of the game. Bethesda is famous - or notorious - for promising more freedom than they actually offer. I will not argue this since we see it plainly. They should temper their own enthusiasm with reason before they come off telling us this is a huge world where we can "do anything." Obviously 'anything' still has its limits.

But those limits are not unreasonable. Skyrim is not a 'criminal simulation.' There exist ample numbers of NPC's within the game to kill. Why not focus on those you are able to take out, as opposed to the ones you can't? Why would someone slake their bloodlust in a crowded town when there are safer, more isolated places?

Agree to play within the relatively few confines the game does put in place, and Skyrim is an amazing game. No, it is not perfect. Yes it can see improvement, and will on PC, once the mod tools are released. But to insult the game and the devs simply because you cannot kill everyone you see in cold blood, just to "be evil" is senseless and inconsiderate.
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StunnaLiike FiiFii
 
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Post » Tue Dec 06, 2011 6:42 am

I hate all of the unkillable NPCs. It just feels like they're making the game idiot-proof (same with undroppable quest items). If I kill an important NPC which prevents me from proceeding further in the questline, so be it. It's my fault. I should live with the consequences.

Though in certain situations, the game should adapt to such actions. For instance, if I decide to try and assassinate Ulfric early in the game and elude death at the hands of his guards, it should be possible (albeit very difficult) to succeed in doing so, thus ending the civil war early. The game should then recognise that Ulfric is dead, and upon visiting the Imperial base in Solitude, General Tullius should state that he's received news of the death.



Yeah i Absolutely agree. I really wanted to do a playtrhough whereby i could utterly F*** the game up by killing all the npc's..just to see what would happen.

*sigh* seems I won't be able to fufill that desire no more. :(
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Roy Harris
 
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Post » Tue Dec 06, 2011 7:23 pm

It's as good a sandbox game as you will get.
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Laurenn Doylee
 
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Post » Tue Dec 06, 2011 6:38 pm

Besides the fact that the OP want to kill everyone, I think he has a valid point.

The NPCs are the worse thing on skyrim.

Mechanics and UI can become better with patchs or mods.

But the fact that no NPC react properly to your actions ingame really is a huge let down.

Doesnt matter with you are really good or evil (like the OP), the NPCs where are just clueless and this ruin all the possible immersion of this game.
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Chris Johnston
 
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