Skyrim is the Dragon Age 2 of the TES Series

Post » Sat Dec 10, 2011 5:27 pm

I don't think I had unrealistic expectations for a company that has made good RPGs. And has been doing it for so long.

Arena

Daggerfall

Battlespire

Redguard

Morrowind

Oblivion

Fallout 3

They have had years to experiment, to fix issues. To make RPGs standout again. They have made plenty of games, worked on plenty enough games to learn from their mistakes and also give keep to their fan base. Instead they decide this simple and somewhat lackluster route.

I'm not expecting to much. We have the technology, the knowledge, the know how to make an RPG game the way it should be.


And Skyrim is better than any of those, even Fallout 3 which I consider to be a great game, Skyrim is better, everyone is entitled to their opinion, you don't like Skyrim, fine. But don't post your opinion as the opinion of the whole community. Skyrim is an amazing game, and if you can't get over the past and wanted Bethesda to simply re-release old games then tough luck
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Emily Graham
 
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Post » Sat Dec 10, 2011 2:15 pm

I'm not expecting to much. We have the technology, the knowledge, the know how to make an RPG game the way it should be.

And yet Skyrim holds to the traditions of all those games, and like all those games, improves upon that which came before it, so I ask were you really expecting SIMs: Skyrim, because thats starting to sound like what you wanted, gameplay wise, its close to Oblivion, which was close to Morrowind, and so-on and so-forth. So what were you expecting? Realistic reactions? They run at the sight of dragons (or fight), reaction to murders? Guess what, supposidly (I haven't experienced this yet cause Im playing a good character) the Dark Brotherhood will send assassins after you for murdering people. You should look into what the "Radiant Story" is and what it does.


As soon as I read that I read no more, if you don't like Skyrim then you aren't a fan of the TES series, in fact if you don't like Skyrim you don't like computer games in my opinion.

That is :slap: worthy. That kind of comment is just wrong. I read every word of the OP. If you disagree state why in a polite and concise manner, or else you can go ahead and leave. We won't miss ya :wave:
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Nick Tyler
 
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Post » Sat Dec 10, 2011 2:43 am

And Skyrim is better than any of those, even Fallout 3 which I consider to be a great game, Skyrim is better, everyone is entitled to their opinion, you don't like Skyrim, fine. But don't post your opinion as the opinion of the whole community. Skyrim is an amazing game, and if you can't get over the past and wanted Bethesda to simply re-release old games then tough luck


LEARN. TO. READ. He said many times he doesn't hate the game. Geez...
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Kat Ives
 
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Post » Sat Dec 10, 2011 7:36 am

, but for people like me who prefer PS3 or Xbox, we're doomed.


I have to respectfully disagree here. I'm playing on the 360 and at my 60th hour I don't feel doomed at all. On the contrary, I'm having a blast.
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Queen Bitch
 
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Post » Sat Dec 10, 2011 9:47 am

In all seriousness: I think Skyrim is more complex, has deeper characters, better writing, and more immersion than Morrowind or Oblivion.

You dont even have speed... Or lots of things that even oblivion had. There is no complexity.

I cant see myself playing this for long. Alpha protocal, battlefield, SR3 and FNV are already calling to me.
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Mari martnez Martinez
 
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Post » Sat Dec 10, 2011 5:32 pm

I have to respectfully disagree here. I'm playing on the 360 and at my 60th hour I don't feel doomed at all. On the contrary, I'm having a blast.


Played 75 or so hours. I meant DOOMED in the way that we won't get mods. I love the game, but this mess needs to be fixed.
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Greg Cavaliere
 
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Post » Sat Dec 10, 2011 12:35 pm

I dont have much in the way of complaints to do with Skyrim but complaining and suggesting alternatives and things to add is how a game is improved
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tegan fiamengo
 
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Post » Sat Dec 10, 2011 4:45 am

You dont even have speed...

Are you talking about player movement speed? Equip heavy armor, sprint, then get naked, sprint, there is a difference.
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Megan Stabler
 
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Post » Sat Dec 10, 2011 7:46 am

You dont even have speed... Or lots of things that even oblivion had. There is no complexity.

I cant see myself playing this for long. Alpha protocal, battlefield, SR3 and FNV are already calling to me.


Yeah, I do miss the speed of my characters in Oblivion. I felt like a superhero sometimes. It was awesome.
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Monika Krzyzak
 
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Post » Sat Dec 10, 2011 3:48 am

DAII is the lowest rated Bioware game. It got trashed cause it svcked.

Skyrim is the highest rated Bethesda game.



herp to the derp?

Modern warfare 3 had a higher score. Truely it is the superior game to both.

Herp to the derp ?

Scores/rating mean nothing.
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e.Double
 
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Post » Sat Dec 10, 2011 6:06 am

Modern warfare 3 had a higher score. Truely it is the superior game to both.

Herp to the derp ?

Scores/rating mean nothing.


I'll use scores and my own opinion over random forum rants.

I thought DAII was bad, its at a very low 78%, I think Skyrim is amazing, its at a very high 95%

Personal Opinion + Scores as backup = awesome





Oh and MW3's average is far lower than any TES game.
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Alexxxxxx
 
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Post » Sat Dec 10, 2011 3:04 am

In all seriousness: I think Skyrim is more complex, has deeper characters, better writing, and more immersion than Morrowind or Oblivion.

i agree, skyrim is very complex and dynamic, its a great game
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Noraima Vega
 
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Post » Sat Dec 10, 2011 2:58 am

I'll use scores over random forum rants.


I use my own opinions rather than being a sheep.
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sharon
 
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Post » Sat Dec 10, 2011 9:38 am

Yes OP. Where is the rest of this beautiful game?
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Kay O'Hara
 
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Post » Sat Dec 10, 2011 9:05 am

You dont even have speed... Or lots of things that even oblivion had. There is no complexity.

I cant see myself playing this for long. Alpha protocal, battlefield, SR3 and FNV are already calling to me.


Alpha Protocol? Bwahahaha, Obsidian really devoted fan. No one likes that game.
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emma sweeney
 
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Post » Sat Dec 10, 2011 7:19 am

I use my own opinions rather than being a sheep.


This. And let's not forget that every reviews are simply "professionals being paid" opinions.
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OJY
 
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Post » Sat Dec 10, 2011 3:11 pm

Can't help but agree, Skyrim does lack a lot of the little things I like. And the dialogue system is horrible, at this point I would rather have half the voice cast and twice as much dialogue. But the dragon age 2 of TES?! That game was one of the worst RPG's I've ever played, you admit your self that these are indeed just little things and then you go and compare it to that?
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Marina Leigh
 
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Post » Sat Dec 10, 2011 2:43 am

Love it when people start with stuff like "This is my opinion" "flame if you want" etc

As soon as I read that I read no more, if you don't like Skyrim then you aren't a fan of the TES series, in fact if you don't like Skyrim you don't like computer games in my opinion. Also what I find on here is the longer the posts the more crap is typed, you just wasted A LOT of time typing all that because no one read beyond the first paragraph. Long posts = waffle on here.

If you hated Skyrim as much as you say you wouldn't be on here writing about it, you want to be noticed, you want your post read that's why you posted. My guess is you are playing the game now, probably desperately searching for something that can be described as a bug or missing!

Love how people on here are saying things are missing from the game 3 weeks from release! There's no way you can KNOW something is missing yet, the game is just too big for you to have covered the whole map


"If youre not with us you are against us"

Dismissed on grounds of laugh-out-loud ridiculousness.
Good day sir.

(If you really need an explanation on why "if youre not with us, you are against us" is a malicious fallacy I suggest google as I am not a teacher of why stones lie on the ground.)
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sarah
 
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Post » Sat Dec 10, 2011 7:37 am

I use my own opinions rather than being a sheep.

Who said my opinion isn't that DAII is horrible and Skyrim is great?


Skyrim is widely accepted as being amazing, DAII is widely accepted as being bad. Both professional reviews and user reviews accross dozens and dozens of sites support my opinion.
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Destinyscharm
 
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Post » Sat Dec 10, 2011 3:36 am

In all seriousness: I think Skyrim is more complex, has deeper characters, better writing, and more immersion than Morrowind or Oblivion.

i totally agree with you, but i guess not all people will get it or see, the game is very dynamic and unpredictable in so many ways and complex, its super fun to play for me.
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D IV
 
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Post » Sat Dec 10, 2011 6:15 am

Yes, ok, but that does not make sense to me.

So we get 'dual wield' (gimmick) but we lose being able to make a spell with 7 effects, the magnitude and duration of all of them specified by me.
The [blast] I have poor eyesight. So I have this 'magelight' spell.
And it keeps wearing off every damn 60 sec. Why by Julianos can I not make it last 5 min at 100 illusion or whatever school they put it on!!
It is infuriating.
And please dont go 'perks'
Perks only do what skills should have done in the first place.
Real perks like Fallout? Yes please.
10% extra damage? Didnt I just level that skill from 25-50? I should get extra damage from that?

I already said that many spell effects are lost in the transition to dual-wielding.
And yes, perks are disappointing.
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Harry-James Payne
 
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Post » Sat Dec 10, 2011 6:12 am

Seriously though, this is like comparing halflife with daiktana.


What an absurd thread.
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Tyler F
 
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Post » Sat Dec 10, 2011 12:12 pm


-You fight bandits

-Wolves

-Dwemer

-Falmer

And then when you level up you fight:

-Thug and Outlaw bandits [oooo big difference]

-Ice Wolves [and other fancy name wildlife]

-Plus maybe a few fancy dragons

-Drauger Overlords [oh really now]

-Guardian Sphere Dwemer and Guardian Dwemer Spiders [once again big difference]


I think your perspective here is a bit limited. Oblivion was like this but with different mob set of course, skyrim is more diverse then Oblivion was... the only difference in Oblivion is that some were only seen at later levels but there was only 28 types of common aggressive creatures in Oblivion, Skyrim there is 26 types of common aggressive creatures; and when you add in the Falmer and the Dwemer machines then in fact there is actually more mobs in Skyrim then Oblivion so this complaint of skyrim having less variety then Oblivion is nonsense. In Oblivion at level 1 you fought skeletons, at level 40 you fought skeletons again. At level 1 you fought bandits and at level 40 you were still fighting bandits... Skyrim If you wonder around you do still come across the occasional Spriggan, or you come across a quest with Deadra Lords and what not.

The real issue isn't the overall variety of mobs, it's the fact that you only fight one mob type most of the time in a single dungeon... in oblivion skeletons had zombies, ghosts, wraiths and lichs around them... sometimes necromaners as well. In skyrim you fight Drauger for half a dungeon and then bandits for the other half... if say every 4 drauger there was a lich type enemy or a necromancer.. it'd be more exciting on that front. Even conjurers (when you find them) do not summon all that much, and when they do it's always a Atronach, occasionally necromancers will summon a skeleton... or resurrect a dead body, no ghosts or what not.

Skyrim lacks in the creativity department much the way Dragon Age 2 lacked in the creativity department. In Dragon Age 2 you fought...some bandits...a few darkspawn, and maybe the rare dragon or so. Ooo. There could have been added so much more into Skyrim. Underwater creatures, granted there isn't much swimming done, even still the waterways feel so lifeless a few salmon or so. Woot. But what about Mermaids in the open sea? Or maybe some Siren of the water?


I think a few salmon is actually more realistic of the climate that Skyrim is set in where it is a cold northern climate and it isn't a coral reef. Maybe if Horker's swam a bit more it'd be cool or if Ice bears occasionally went for a swim and while I would like more variety, I couldn't say skyrim is lacking in the creativity department. Their are some good quests in play here and what not. My gripe with skyrim is the major questlines themselves, they're too short. The Mage's guild in Oblivion had 19 quests in it's quest line compared to only 9 quests for the college of winterhold. There is again 19 quests in the fighter's guild line in oblivion compared to 6 quests (exc. dynamic/radiant quests) for the companions guild. In that respect I'd say the quests are not as in-depth or as deep as the quests in Oblivion and is probably my number 1 grip with skyrim.

For additional information Oblivion Dark brotherhood had 19 quests compared to 14 for skyrim. I believe there are more theives guild quests in skyrim then oblivion but I'm not certain of the number in skyrim, oblivion had 12. The Legion/Stormcloaks quest in skyrim has 12 quests, oblivion's Arena had 22 battles.

Maybe during the theives guild quest

Spoiler
where you chase the traitor down and get the Falmer eyes, as water fills up a dwemer steam sea serpent chases you all the way until you leave the waterway unto land


It makes the game exciting and adds variety with the enemies you fight. It gives the world a life. With the lack of variety the world feels more like a chore than it does a place you can become something.


Oblivion had less variety then Skyrim has... so again, skyrim is not like DA2 here either. Oblivion in fact contained a lot of automatically generated features and content whereas skyrim contains vastly less computer generated content.

NPCs in this game are as dull and lifeless as the Bioware NPCs in Dragon Age 2. You cannot have random conversations with most of them. Most of them repeat the same line as the other guy. It makes these large towns feel lifeless and still. It makes them fill smaller than what they are. Sometimes I just want to talk to a non quest giver and have a funny conversation it's all a part of immersion. And it's hard to find myself immersed in this game.

Not only that, but there is no effort in some of the items. It's just Clothes, Fine Clothes, Radiant Raiment Fine Clothes. Where is the Blue and Green Tunic or Aquamarien Robes? Where is the Robes of Alteration? Or Green Robes of Alteration?


I have found a couple of different types of Robes of Alteration... so I don't think you have really played the game as much as you should have to come to these conclusions.

Granted, yes, it may be a little tedious like that, however, at the same time it's what gives the world a sense of life. If you ever been to the clothes store or even a shoe store [I have been dragged there plenty of times] they aren't just called black shoes or even just shoes or nice shoes. No they have "Warrior Gray" [a pair of boots at Kohls that my girlfriend was looking at] and "Saddle Brown", "Athena Black", etc.


Like a shoe shop tho you can look at the items before buying them, the names are not unique so there can be several suits that all have the same name but look different.

Skyrim all though a good improvement of what Oblivion didn't have. It lacks in the minor details. And it's the little details that make the world an actual world. It makes these places feel real and it brings immersion into the world so you may play a role in the game.


I'm not sure I follow you at all here, Skyrim has a lot of things just left around like Oblivion did... you just can't interact with some of it. Then again, no more floating paint brushes.

At current Skyrim is a lifeless dungeon crawler. That tells you to go here and there. And hack 'n slash whomever you want just because someone asked. And I don't think Mods should be the answer. I think a game should be complete when I buy it. I shouldn't have to add anything and if anything is added it's to enchance the world; it shouldn't me having to add anything because the world is lacking it. Mods should be enchancements of a great world. They shouldn't be fixing issues nor should they be adding things the world lacks.


Oblivion was more of a dungeon crawler then Skyrim is. Oblivion dungeons were longer and often had tougher mobs that toke longer to take down. Skyrim actually has a few more things above ground, there are a few forsworn bases that are mainly above ground and dragons of course are only visible above ground. There is naturally still dungeons but I'd say skyrim's dungeons are on average a bit shorter then oblivion's, tho some of skyrims larger dungeons are slightly longer then oblivion's but are less mob filled when that is the case and so are quicker to get through. While Oblivion did have Mehrunes Dagon's oblivion realm, skyrim has black reach which is no where near as long, granted but the repetitiveness of Mehrunes Dagon's realm was... well obvious to see.

I'm giving this kind of criticism because I am a fan of this game. And I hope to be heard. I miss RPGs. I bought this game in the expectation of an RPG not GTA TES edition.

One more thing before I close this up, Pseudo choice should be choice. First off Oblivion had tons of choices versus Skyrims No and Yes system. And if I say No that I won't break the law, then it means No. The NPC should recognize this and we should get a consequence for it. Not my character say, "No I won't break the law" and the person going, "Well come back to me when you changed your mind". No means no. And if I say no do something about it.

Let's take for instance Brynolf from the thieves guild who as you steal a ring,

You, "I won't break the law"

Brynolf, "Okay fine,"

Then let's say you have a house. And when you come back to Whiterun to your lovely home you find your Saphire missing and a note from the Thieves Guild for blowing them off. Now you have an interesting set up for side quest to eliminate and take down the thieves guild. Maybe even find the person who stole your Saphire and send a message of your own. These are interesting things that make your Choices Actually Matter. I'm so tired of Pseudo Choice. I want to be able to make a choice and the game to not ignore or say I will change my mind. No means No. And the game should be set up for this. The game should have responses to when you say no.

Well that's my comments and beliefs of Skyrim. Go ahead and throw stones at me. Call me a hater. Tell me I'm not a fan or a complete complainer. I know you will, but before you do. Check the date of when you signed up for this forum versus mine.


I do agree with this. In fact another thing that bothers me is that too many side quest lines have their NPCs overly protected. Why can't I kill off the thieves guild? why can't I assassinate Mavin or tell the Jarl that Mavin is in with the thieves guild? I can understand Brynolf being essential since he is needed for the main story line just to indicate where Esbern is, but after this he should be killable. This said you can kill of the dark brotherhood... tho I remember that being a kind of requirement in oblivion. Also after finding out that companions are werewolves, why can't I join the silver hand and bring down the companions? Or why can I not at least just turn the offer down and continue on the storyline without being a werewolf, you didn't need to become a vampire in oblivion to complete the dark brotherhood missions did you!
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Robert Devlin
 
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Post » Sat Dec 10, 2011 2:54 am

Who said my opinion isn't that DAII is horrible and Skyrim is great?


Well you didn't. Your statement was purely based on "reviews said X was good and Y was bad, you're wrong.". (Yes I know that's really blunt and you probably wont agree, but that was the gist of it.)
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des lynam
 
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Post » Sat Dec 10, 2011 7:12 am

To each their own. To be honest it sounds like...

Sounds like..Cannot..resist..transf...rmingz...

U HAVE OPINOIN OMFG U JERK HOW DARE U HAVE OPINION.

Kidding. To be frank man its not our problem. Are you seeking satisfaction and comfort? Some people to hate because they like the game? Sorry that its not your cup of tea boyo but it doesn't warrant a far flung hate threat IMO.
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Maria Garcia
 
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