Is seniority really worth anything though?
I try not to look at that, but rather at the insight someone has in the progression of the series and perhaps the understandling of the lore.
(TES can be played with as much pleasure without ever picking up an in-game book.)
If you look at my joining date you will see that I joined days after Skyrim was announced.
However, I have played the series since Daggerfall and due to being old and resistant to technology only got internet in the post-Oblivion era.
Point is, you cannot really judge someones knowledge of the series by their join date.
Secondly, ok, DA2 is maybe a lacking comparison.
But what have we lost since Daggerfall?
Certainly I would say over half of what got me hooked on the series in the first place.
Loss of spellmaking being about 30% of that.
It is an awesome world, it has great detail. There is a 'little story' to about any place you stumble on.
But there is a severe lack of customisation, of fleshing out, of deep next to broad, freedom, compared to any other title.
Morrowind was the pinnacle in this.
No matter how people want to shove these claims into the 'rose tinted glasses' category, Morrowind offered the most realised, deepest as well as broadest experience in a TES game to date.
It is only that Daggerfall does not win this due to being not a fully handcrafted world.
SInce that the series has bled features and has continued to do so and now we are here.
A beautiful, inviting land that in the end lacks meat on its bones.
No, I don't actually think seniority is really worth anything, just pointing out that there are people who disagree with the OP that have stronger cards than him if he wants to play that game.
Losing spellmaking IMO was one of the best decisions Beth has made for the series. It's unfortunate that alchemy and enchanting basically carried on the TES tradition of extremely exploitable mechanics despite their efforts to balance combat better. I can admit that, if the combat is going to be imbalanced anyway, sure I'll take spellmaking. But I'd rather they work towards better combat, eventually we might get a TES game that actually has genuinely good combat - for better or worse since I'd probably become a total recluse if that happened.
Certainly, I'd have liked more armor options, more spells, more of many things. But I'll take quality before quantity. Customization is also better in Skyrim when it comes to character creation IMO, perks allow for even the highest level characters to have significant strengths and weakness instead of being "master of all trades". When it comes to armor, it's better than Oblivion in some ways, worse in others. Being able to customize gear with enchants much more is nice even if enchanting is still broken/OP. Having no separate pauldrons or greaves, not a major issue for me and I can't really complain as they had good reasons for doing it - the armors just look better and have less clipping issues and I'm sure it's due to this decision.
I can't argue that when it came to atmosphere and story, Morrowind is still the best for me if you exclude the visual advantage of previous games. But I think Skyrim is a step up from Oblivion, they did a much better job at making lore relevant and somewhat subtly involving the history of the TES world. You could find it fragments here and there in dialogue and quests as well as of course the expanding number of books.