Skyrim is the Dragon Age 2 of the TES Series

Post » Sat Dec 10, 2011 4:32 pm

How about averages?

http://www.gamerankings.com/xbox360/615803-the-elder-scrolls-v-skyrim/index.html
http://www.gamerankings.com/xbox360/988966-dragon-age-ii/index.html


I didn't need that site to tell me how good/bad a game was - but it surely helps to prove a point in terms of how well a game was generally received.


The use of averages is a better idea as it will obviously try to sum up what all the rating are but again all of the reviews (Not player reviews) have the same type of agenda which is normally "its highly antisipated so even though it svcks lets give it a 9 or 10" which is shown when compared to other games take Modern Warfare 3 and Battlefield 3 again how did they get the same score when it looks like the Battlefield team worked their asses of and made a great game while Activison gave us the same thing again and gets the same score its simple while it is a good game it is because it is highly antisipated and has a large amount of fans so reviewers are obliged to give it a good review. im sure you have seen a few examples of this. In terms of Skyrim and Dragon Age 2 yes the scores reflect that Skyrim is better and it really is in most respects but a 9.5 after all that is being said here hmm suspicious......
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Alberto Aguilera
 
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Post » Sat Dec 10, 2011 5:04 pm

People. Seriously. Stop it with the insults.
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sam westover
 
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Post » Sat Dec 10, 2011 9:47 am

sure it is, the world itself if more dynamic than any game i know of. a lot more so than FO3 or Oblivion, i get the feeling there is always more to do in skyrim, the way things spawn, respawn, the random encounters and the unpredictablility of the world. this game is about adventure, exploration, combat and the story fits the world pretty good. i can't think of a better game this year or any year, its the best game i ever player, even better than FO3.

Dynamic world = Complexity?
I don't think so.
The guy you quoted meant that the Attributes, Classes and Skills, that were all streamlined, contributed to the loss of complexity in general.
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Philip Rua
 
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Post » Sat Dec 10, 2011 5:05 am

sure it is, the world itself if more dynamic than any game i know of. a lot more so than FO3 or Oblivion, i get the feeling there is always more to do in skyrim, the way things spawn, respawn, the random encounters and the unpredictablility of the world. this game is about adventure, exploration, combat and the story fits the world pretty good. i can't think of a better game this year or any year, its the best game i ever player, even better than FO3.


Absolutely and for sure, this is Skyrim's strong suit.

Going along the road, seeing imperials fight bandits only to have both groups be attacked by a dragon?
Awesome!
What other game has ever done this as a radiant, unscripted event?
Ground breaking.

None of us here are trying to diminish the good points of Skyrim.
It is just that so much was lost, for really no good reason that someone who is not directly a programmer can imagine.
Waterwalk? Would it really have been so hard to treat moving water as a moving floor? mario 1 could.

Some things seem to have no other reason but an MMO desire for 'balance' or a lack of thought and time.
It should not even be up for discussion why complaints about Oblivion in 'Invisibility is OP' is hogwash.
This is not halo.
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Alisia Lisha
 
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Post » Sat Dec 10, 2011 4:01 am

None of us here are trying to diminish the good points of Skyrim.
It is just that so much was lost, for really no good reason that someone who is not directly a programmer can imagine.
Waterwalk? Would it really have been so hard to treat moving water as a moving floor? mario 1 could.

You really loved waterwalking, didn't you?
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James Shaw
 
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Post » Sat Dec 10, 2011 11:59 am

In many ways Skyrim has become shallow indeed.
Where are my favorite and useful spell effects like dispel for when I dont want my summon to give away my sneak?
Where is the flavour like in waterwalk?
Where is my character customisation? Why have we gone from 20+ apparel slots to 6?
Where is my stat sheet? In what hold am I a thane? What factions have I joined?
This is what I mean, it feels bare essential in some places.

It ultimately feels like there isnt enough meat around the bones, even if they are the bones of a giant.


*Nods furiously* It's the little things. The core parts are better than Oblivion, but Oblivion did many small things better.

...And i really should devote some time to Morrowind :hehe:
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Ross Thomas
 
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Post » Sat Dec 10, 2011 12:00 pm

If I were one I would be rraising theirrgames and ignoring faults, I dont. I would also have bought DS3.

You seem to be saying alot of stupid things today dont you, im honestly suprised your old enough to purchase skyrim.


I speak more sense than you son. You have the worst arguments in history. And so many spelling errors you made firefox light up Red!!!!!!!!!!!!!!
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-__^
 
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Post » Sat Dec 10, 2011 4:37 am

Waterwalking was fun... But only if you had maxed Athletics and Acrobatics. I didn't like using spells that much back in Oblivion. :twirl:
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Emma
 
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Post » Sat Dec 10, 2011 8:46 am

Skyrim has its flaws, but to compare it to the HORRENDOUS Dragon Age 2 is an absolute INSULT!!

Dragon Age 2 was an absolute EPIC FAIL compared to Skyrim.
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~Sylvia~
 
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Post » Sat Dec 10, 2011 12:19 pm

You really loved waterwalking, didn't you?


As a spell? No.
As flavour
Invaluable.
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Euan
 
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Post » Sat Dec 10, 2011 9:16 am

C'mon people, this is the internet.

STOP USING YOUR BRAINZ!
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Kayla Oatney
 
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Post » Sat Dec 10, 2011 3:55 am

The core parts are better than Oblivion, but Oblivion did many small things better.


This is pretty much the best tl;dr I've found of my opinions on Skyrim. Bravo.

It could also borrow some core parts from Morrowind though, especially when it comes to dialog/directions.
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Ludivine Dupuy
 
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Post » Sat Dec 10, 2011 2:12 pm

I speak more sense than you son. You have the worst arguments in history. And so many spelling errors you made firefox light up Red!!!!!!!!!!!!!!

Son lulz. Sense what sens all you have said is "hurr no one likes alpha protocal" to a person who likes alpha protocal. Thats stupid, even by internet standards.

Oh noes my spelling, my arguments, undermined. I would rather have spelling issues than have my posts look like yours.
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El Goose
 
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Post » Sat Dec 10, 2011 3:55 am

That's what the mod community is for they can add all that and more! But if you play on the console then your out of luck.
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Eduardo Rosas
 
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Post » Sat Dec 10, 2011 4:06 pm

Indeed.

I just fear the TES series might go the same road as World of Warcraft (No, don't make a big deal out of this, it's just a famous example.). WoW had no quest help at the start, you kinda had to figure it out on your own, similar to TES games. But the playerbase demanded simplification, in the form of addons and I believe Blizzard eventually caved and started to make the game easier, more readily available and eventually a lot more boring and stale.
Which leads back to my previous point. People got used to handholding and are demanding it from the game developers, who ultimately almost always cave into it as they're companies, and companies are there to make money...

Sad. :(


No worries. I played WoW before it was easymode and enjoyed it more, though admittedly I'm a single player gamer at heart but I still enjoy the occasional Multiplayer game. I honestly think forcing research and thought in quests is a good thing for people as Critical thinking skills are rather under developed for a lot of people these days.
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Doniesha World
 
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Post » Sat Dec 10, 2011 11:58 am

That's what the mod community is for they can add all that and more! But if you play on the console then your out of luck.


But they can't hire the same voice actors Bethesda had to add more dialog, sadly.
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Nichola Haynes
 
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Post » Sat Dec 10, 2011 5:54 pm

Pass the popcorn please
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Assumptah George
 
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Post » Sat Dec 10, 2011 4:52 am

I have a feeling that the mods won't let this continue into another thread.
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Melissa De Thomasis
 
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Post » Sat Dec 10, 2011 11:52 am

Pass the popcorn please

Here bro, get http://www.scribbls.com/images/drawings/r/Rotten%20Popcorn.png
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danni Marchant
 
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Post » Sat Dec 10, 2011 5:42 am

That's what the mod community is for they can add all that and more! But if you play on the console then your out of luck.

People shouldnt have to rely on the modding community.
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Amanda Furtado
 
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Post » Sat Dec 10, 2011 1:16 pm

In all seriousness: I think Skyrim is more complex, has deeper characters, better writing, and more immersion than Morrowind or Oblivion.

I agree. Still, I find the generic item lists boring and often useless (ooh, 7 gold and an iron sword, that'll be useful at level 28). Outside of the world quests, the dungeon crawling is often pointless. Even in Oblivion's random levelled loot you could find interesting things. In Skyrim there's barely any reason to look for loot that isn't hand placed.

It is in desprate need of it's own version of OOO to keep it fresh for future replaying.
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Arrogant SId
 
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Post » Sat Dec 10, 2011 5:57 am

You know what really irked me the most? That Skyrim feels more like an engine and visual update over Oblivion. But only superficially. The more I anolyze the visuals, the more I'm convinced Bethseda didn't adopt newer technologies and only laid on a new layer of gloss onto the mess that was Oblivion.

Here's why: Where are the bloody physics simulations?

We don't get swaying signs and trees, or blowing debris during blizzards in the cities.

We don't get proper cloth simulation. This is my biggest gripe ever, because I am absolutely sick and tired of clothes being bound to the humanoid skeleton, instead of being its own free-flowing object in the game world. We had this issue in Oblivion and Morrowind, and after two complete game development cycles and released iterations, you'd think gamesas would have tried to raise the bar on this particular aspect!

Seriously, the Havok physics offers a very easy solution to this and Bethseda couldn't be arsed to do this for the few dresses and caped clothes there are in the game?

Guuuuuh.
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Gavin boyce
 
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Post » Sat Dec 10, 2011 4:51 am

I feel the same way to a small extent. Skyrim is definitely a great game and I'm sure I'll be playing it for quite a while, but there are a lot of things that could be improved.

Such as more more than one path during quests. It seems like with a lot of quests you can only really do things one way, often in ways that go against the character you are trying to roleplay. Luckily there are a few that give multiple paths, but these are usually just alternate endings.

More variation in dialogue would be nice too. I have noticed a little bit of racism towards my character, but it is very subtle and for the most part my character is treated the same way any Nord would be; I mean one would think a wood elf would be treated a bit differently in Skyrim than a Nord would, especially with the Stormcloaks running around saying "Skyrim is for the Nords!". And then there are those horrid instances where I only have one choice of response to something, which is usually something my character would never say. :\

Overall though, Skyrim is a huge improvement over Oblivion and I think it may very well become my favorite game.
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Lewis Morel
 
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Post » Sat Dec 10, 2011 3:58 am

I have a feeling that the mods won't let this continue into another thread.


Yeah, too bad. The last 2 pages had some pretty mature conversations.
Sometimes interrupted by a lunatic, but overall pretty good.
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Cat Haines
 
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Post » Sat Dec 10, 2011 11:13 am

C'mon people, this is the internet.

STOP USING YOUR BRAINZ!


The twenty-nine:
Sermon Twenty-Nine

The Scripture of the Numbers:

1. The Dragon Break, or the Tower. 1

2. The Enantiomorph. 68

3. The Invisible Gate, ALMSIVI. 112

4. The Corners of House of Troubles. 242

5. The Corners of the World. 100

6. The Walking Ways. 266

7. The Sword at the Center. 39

8. The Wheel, or the Eight Givers. 484

9. The Missing. 11

10. The Tribes of the Altmer. 140

11. The Number of the Master. 102

12. The Heavens. 379

13. The Serpent. 36

14. The King's Cough. 32

15. The Redeeming Force. 110

16. The Acceptable Blasphemes. 12

17. The Hurling Disk. 283

18. The Egg, or Six Times the Wise.

19. The Provisional House. 258

20. The Lunar Lattice. 425

21. The Womb. 13

22. Unknown. 453

23. The Hollow Prophet. 54

24. The Star Wound. 44

25. The Emperor. 239

26. The Rogue Plane. 81

27. The Secret Fire. 120

28. The Drowned Lamp. 8

29. The Captive Sage. 217

30. The Scarab. 10

31. The Listening Frame. 473

32. The False Call. 7

33. The Anticipations. 234

34. The Lawless Grammar. 2

35. The Prison-Shirt. 191

36. The Hours. 364

'The presence of deaf witness, this is what the numbers are. They hang onto the Aurbis as the last nostalgia of their godhood. The effigies of numbers are their current applications; this is folly, as above. To be affixed to a symbol is too, too certain.'

The ending of the words is ALMSIVI.

Prepare the bones of the missing to
Each and every day until the last
Refill the heart signified by the glyph
Y, numbered seven, that times the wise
Is the cross in the Serpent's skin
Twice again the number of the master
Entering the invisible gate that others flee.
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Sammygirl
 
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