Skyrim is the Dragon Age 2 of the TES Series

Post » Sat Dec 10, 2011 6:08 am

Disclaimer: This is my opinion and my opinion only. Go ahead and say you like, but I will state my reasons. Also the reason I am treating this game so harshly is because I am a fan. I'm so tired of hearing the fact that people aren't true fans becuase they have such criticism about a game. Many of us feel betrayed by the company. I'm tired of RPGs going down the toilet. I'm a big person on creativity and RP. It's like, "What if we made Tetris more easy for people who like COD?" A puzzle game should stay a puzzle game and remain so, for puzzle gamers. [I'd be royally pissed if they made an easy COD puzzle game]. COD is only an example, btw. Skyrim became an action adventure game.

Now unto the actual thread:

Skyrim is the Dragon Age 2 of the TES series. Yes, certainly Skyrim isn't horribly bad. At least they have variant dungeons that don't look the same. And a better story told. But let me go to a rundown of the game for you:

-You fight bandits

-Wolves

-Dwemer

-Falmer

And then when you level up you fight:

-Thug and Outlaw bandits [oooo big difference]

-Ice Wolves [and other fancy name wildlife]

-Plus maybe a few fancy dragons

-Drauger Overlords [oh really now]

-Guardian Sphere Dwemer and Guardian Dwemer Spiders [once again big difference]

Skyrim lacks in the creativity department much the way Dragon Age 2 lacked in the creativity department. In Dragon Age 2 you fought...some bandits...a few darkspawn, and maybe the rare dragon or so. Ooo. There could have been added so much more into Skyrim. Underwater creatures, granted there isn't much swimming done, even still the waterways feel so lifeless a few salmon or so. Woot. But what about Mermaids in the open sea? Or maybe some Siren of the water?

Maybe during the theives guild quest

Spoiler
where you chase the traitor down and get the Falmer eyes, as water fills up a dwemer steam sea serpent chases you all the way until you leave the waterway unto land


It makes the game exciting and adds variety with the enemies you fight. It gives the world a life. With the lack of variety the world feels more like a chore than it does a place you can become something.

NPCs in this game are as dull and lifeless as the Bioware NPCs in Dragon Age 2. You cannot have random conversations with most of them. Most of them repeat the same line as the other guy. It makes these large towns feel lifeless and still. It makes them fill smaller than what they are. Sometimes I just want to talk to a non quest giver and have a funny conversation it's all a part of immersion. And it's hard to find myself immersed in this game.

Not only that, but there is no effort in some of the items. It's just Clothes, Fine Clothes, Radiant Raiment Fine Clothes. Where is the Blue and Green Tunic or Aquamarien Robes? Where is the Robes of Alteration? Or Green Robes of Alteration?

Granted, yes, it may be a little tedious like that, however, at the same time it's what gives the world a sense of life. If you ever been to the clothes store or even a shoe store [I have been dragged there plenty of times] they aren't just called black shoes or even just shoes or nice shoes. No they have "Warrior Gray" [a pair of boots at Kohls that my girlfriend was looking at] and "Saddle Brown", "Athena Black", etc.

Skyrim all though a good improvement of what Oblivion didn't have. It lacks in the minor details. And it's the little details that make the world an actual world. It makes these places feel real and it brings immersion into the world so you may play a role in the game.

At current Skyrim is a lifeless dungeon crawler. That tells you to go here and there. And hack 'n slash whomever you want just because someone asked. And I don't think Mods should be the answer. I think a game should be complete when I buy it. I shouldn't have to add anything and if anything is added it's to enchance the world; it shouldn't me having to add anything because the world is lacking it. Mods should be enchancements of a great world. They shouldn't be fixing issues nor should they be adding things the world lacks.

I'm giving this kind of criticism because I am a fan of this game. And I hope to be heard. I miss RPGs. I bought this game in the expectation of an RPG not GTA TES edition.

One more thing before I close this up, Pseudo choice should be choice. First off Oblivion had tons of choices versus Skyrims No and Yes system. And if I say No that I won't break the law, then it means No. The NPC should recognize this and we should get a consequence for it. Not my character say, "No I won't break the law" and the person going, "Well come back to me when you changed your mind". No means no. And if I say no do something about it.

Let's take for instance Brynolf from the thieves guild who as you steal a ring,

You, "I won't break the law"

Brynolf, "Okay fine,"

Then let's say you have a house. And when you come back to Whiterun to your lovely home you find your Saphire missing and a note from the Thieves Guild for blowing them off. Now you have an interesting set up for side quest to eliminate and take down the thieves guild. Maybe even find the person who stole your Saphire and send a message of your own. These are interesting things that make your Choices Actually Matter. I'm so tired of Pseudo Choice. I want to be able to make a choice and the game to not ignore or say I will change my mind. No means No. And the game should be set up for this. The game should have responses to when you say no.

Well that's my comments and beliefs of Skyrim. Go ahead and throw stones at me. Call me a hater. Tell me I'm not a fan or a complete complainer. I know you will, but before you do. Check the date of when you signed up for this forum versus mine.
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Jeremy Kenney
 
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Post » Sat Dec 10, 2011 11:24 am

You don't fight Dwemer genius. Rest of rant IGNORED!

"Where is the Robes of Alteration? Or Green Robes of Alteration?"

Are you slow? The Robes exist
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clelia vega
 
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Post » Sat Dec 10, 2011 2:19 pm

This is stupid. Why are you here if you dislike it so much?
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Rachel Eloise Getoutofmyface
 
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Post » Sat Dec 10, 2011 1:37 pm

In all seriousness: I think Skyrim is more complex, has deeper characters, better writing, and more immersion than Morrowind or Oblivion.
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matt
 
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Post » Sat Dec 10, 2011 12:00 pm

I highly doubt that you have ever played Dragon Age 2. If you have, and still write this garbage then I cannot take you serious.
It is out of my mind how one can even put together such nonsense.
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neil slattery
 
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Post » Sat Dec 10, 2011 6:21 am

This is stupid. Why are you here if you dislike it so much?


As said the game is better. It does improve. I have a love hate relationship with the game.

I highly doubt that you have ever played Dragon Age 2. If you have, and still write this garbage then I cannot take you serious.
It is out of my mind how one can even put together such nonsense


I did play Dragon Age 2 actually and returned it after I beat. A piece of [censored] crap Dragon Age 2 was.

"Go into this sewer" for one quest

Not two seconds later the very same sewer was a tunnel for another quest. WTF. Lazy b.s. game.
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k a t e
 
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Post » Sat Dec 10, 2011 10:38 am

So... Much... Text... Cannot... Comphrend... Very... Unorigonal... Point-of-view...
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Monique Cameron
 
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Post » Sat Dec 10, 2011 6:02 pm

Are you stupid? Skyrim is nothing like DA2
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Darren Chandler
 
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Post » Sat Dec 10, 2011 2:22 pm

Solid on point critique. Skyrim does lack many of the details of the past games. In item variety as well as dialogue.(even if added as non voiced) It seems much of what wasn't deemed paramount to the main quests/settings was simply left out. One of the few serious topics that address this development.
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michael danso
 
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Post » Sat Dec 10, 2011 8:08 am

At level one I encountered wolves and when I went up north the terrible ice wraith.

I remember thinking: 'Wow, I wonder what will happen and what I will see once Im level 50'.

The answer is wolves and ice wraiths.

At least in Morrowind you did not begin to see daedra until level 20 or so.
I had hoped for such progression.

Now, dont get me wrong, I believe that in many ways Skyrim is a wonderful game. In many ways it harks me back to the time of Daggerfall.
Couriers delivering notes, potion recipes you can buy or loot, awesome.
In fact, in lue of anything superior I would say its the best game I have played in a decade.
But it still dissapoints and it does because it is Bethesda, and they have a reputation.

In many ways Skyrim has become shallow indeed.
Where are my favorite and useful spell effects like dispel for when I dont want my summon to give away my sneak?
Where is the flavour like in waterwalk?
Where is my character customisation? Why have we gone from 20+ apparel slots to 6?
Where is my stat sheet? In what hold am I a thane? What factions have I joined?
This is what I mean, it feels bare essential in some places.

It ultimately feels like there isnt enough meat around the bones, even if they are the bones of a giant.
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Jason Rice
 
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Post » Sat Dec 10, 2011 4:34 pm

Skyrim isn't DA2. It's LIKE DA2 because of the streamlining stuff. Other than that, DA2 had better writers (except for the awful cliffhanger ending) but as a game, felt pretty rushed. I think what X27 is trying to say is that Skyrim feels rushed and unpolished in many ways. Many mods will fix that for the PC players, but for people like me who prefer PS3 or Xbox, we're doomed.
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Daddy Cool!
 
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Post » Sat Dec 10, 2011 9:05 am

every game ever is like that if you look at it that way


Like how Morrowind was a stupid repetitive dungeon crawler compared to Daggerfall or Arena
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Harry Hearing
 
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Post » Sat Dec 10, 2011 1:50 pm

I get what he's saying about the lack of diversity with clothing. but as for the mobs, Oblivion and Morrowind did not have a huge diversity either. And I've noticed that the slaughterfish appear in droves. Either you don't see any or you see 5 or 6. Waterlife is there.
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мistrєss
 
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Post » Sat Dec 10, 2011 8:08 am

Check the date of when you signed up for this forum versus mine.


Nice ad hominem argument. :trophy:
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x a million...
 
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Post » Sat Dec 10, 2011 2:00 am

I get what he's saying about the lack of diversity with clothing. but as for the mobs, Oblivion and Morrowind did not have a huge diversity either. And I've noticed that the slaughterfish appear in droves. Either you don't see any or you see 5 or 6. Waterlife is there.


Oh yeah a few fish and a slaughterfish mobs.

Where are the mermaids? [I know it isn't exactly in lore, but I can imagine an ice mermaid. oh that would have been flippin sweet.]

Water serpents?

Ghost could have worked here too. Freaky ghost, not the pathetic shades.

Zombies, mad cows, I don't know. But something other than just wolves and bears and ice wraiths. -.-

edit-

Nice ad hominem argument.


A lot of 2011 people who have just joined recently think that the older members aren't true fans. So yes I know. But I cannot really say anything else.
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noa zarfati
 
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Post » Sat Dec 10, 2011 9:31 am

i was over hyped for both game, and still feel both game aren't polished enough. Skyrim still fun and enjoyable, but DA2... that trailer is totally a lie lol
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Robert DeLarosa
 
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Post » Sat Dec 10, 2011 10:34 am

This thread is the ET Game of TES posts:

http://youtu.be/2DTjLG3usQo?t=2m8s
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Mackenzie
 
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Post » Sat Dec 10, 2011 5:41 am

Where are the mermaids? I know it isn't exactly in lore, but I can imagine an ice mermaid.


Can't tell if serious...

I can't even..

...these complaints are too much..

I...

Ugh.
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ILy- Forver
 
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Post » Sat Dec 10, 2011 5:05 pm

Not only that, but there is no effort in some of the items. It's just Clothes, Fine Clothes, Radiant Raiment Fine Clothes. Where is the Blue and Green Tunic or Aquamarien Robes? Where is the Robes of Alteration? Or Green Robes of Alteration?


Look closer, there's a very wide variety of clothes.

Skyrim all though a good improvement of what Oblivion didn't have. It lacks in the minor details. And it's the little details that make the world an actual world. It makes these places feel real and it brings immersion into the world so you may play a role in the game.


Again, look closer. Every part of Skyrim's world is so much more detailed than Oblivion's. Skyrim has the minor details that Oblivion didn't have. Exploring Skyrim reminds me of exploring Morrowind, it's unique and different, it's not just full of generic forests like Cyrodiil was.
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Sarah MacLeod
 
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Post » Sat Dec 10, 2011 1:46 pm

Underwater creatures, granted there isn't much swimming done, even still the waterways feel so lifeless a few salmon or so. Woot. But what about Mermaids in the open sea? Or maybe some Siren of the water?


Lore reasons. The waters of the north are cold, and the most parts of them are composed of rivers.

Now look, I understand you're unsatisfied with Skyrim, but calling it the Dragon Age 2 of TES is just ignorant. You said Bethesda lacked in creativity development and variety but instead, they did the same as previous games, sadly not as rich but with much more variety and scale. (Do the Imperial/Stormcloak questline)
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Janine Rose
 
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Post » Sat Dec 10, 2011 10:34 am

Oh great, another troll.
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Tina Tupou
 
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Post » Sat Dec 10, 2011 6:28 am

TOO [censored] LONG; DIDNT READ!
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JD bernal
 
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Post » Sat Dec 10, 2011 1:06 pm

I actually agree with the OP for most of his points.

Also, I hate it when the NPCs walk in the rain like nothings there. NPCs in The Witcher 2 not only have their own schedules, but they also react to the world, instead of only the player in Skyrim. NPCs in The Witcher 2 will actually move to cover when it's raining. But I guess it's probably useless in Skyrim even if the NPCs do move to cover, as rain droplets and snow flakes still clip through the covers.
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WYatt REed
 
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Post » Sat Dec 10, 2011 1:17 pm

Shut your [censored] mouth.

In all seriousness: I think Skyrim is more complex, has deeper characters, better writing, and more immersion than Morrowind or Oblivion.


Please enlighten me how Skyrim is more complex than Morrowind? I really don't think there is anything to support such an argument.
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Kara Payne
 
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Post » Sat Dec 10, 2011 6:29 am

To me Skyrim is more like Mass Effect. ME2 fixed the gameplay but dumbed down everything else.

I don't see DA2 having any sort of improvement over DAO
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Brian LeHury
 
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