[POLL]Skyrim : 18 Total Skills?

Post » Sat Mar 05, 2011 9:41 am

We'll see how it works out. I personally didn't like the removable of short blade/long blade and medium armour in OB, but in Skyrim they're bringing back old skills and adding completely new ones as well. I think we should wait to judge.
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Laura
 
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Post » Sat Mar 05, 2011 7:09 am

all of those are debatable, I know people will chop my head of for suggesting guns are good, but if you made them slow to reload hard to find ammo have terrible accuracy, but do a big amount of ammo then yeh it could be good, and people are saying crossbows are good, they are pretty darn close to guns
multiplayer could be awesome, look at AC:B the multiplayer for that is awesome and it didn't affect gameplay at all, also the gambryo engine was actually meant to be used for online play
voiced player character wouldn't be that bad either, a lot of people want this


Wow, i was just kidding around now your startin to scare me...
No but seriously wait long enough and you'll get what you want, those things will be in TES, it'll be a sad day but it will come. :sadvaultboy:
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Dan Stevens
 
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Post » Sat Mar 05, 2011 9:19 am

The same goes for Speechcraft and mercantile.


you can be good at numbers and horrible at social interaction, so arguably they're distinct enough to be considered separate skills. speechcraft isn't used for anything other than disposition though so seeing them combined isn't really a stretch.

Personally I enjoy a measure of complexity in the game. Makes my brain work now and then.


yeah dude jumping a lot while you run between towns so you're that much closer to leveling up by the time you get there is a pretty engrossing intellectual pursuit.

Thinking is overrated. You're supposed to be having fun, not thinking.


oh you.
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JERMAINE VIDAURRI
 
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Post » Sat Mar 05, 2011 1:15 am

yeah dude jumping a lot while you run between towns so you're that much closer to leveling up by the time you get there is a pretty engrossing intellectual pursuit.


Who said jumping was complex? I just like having more than two melee weapon skills.
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Rowena
 
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Post » Sat Mar 05, 2011 9:26 am

A few separated, useless skills add complexity and mental exertion how, exactly?


By making them not useless. Fixing, instead of discarding.

But as I said earlier in this thread, 18 skills is plenty and it all depends on implementation.
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Alan Cutler
 
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Post » Sat Mar 05, 2011 2:03 am

so we got some skills merged, but gained 1 perk per level for 50 levels.

Am I the only one seeing that we got more complexity?
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Laura-Lee Gerwing
 
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Post » Sat Mar 05, 2011 5:41 am

it'll be much simpler to craft a character based on what you do, rather than numbers


Nail. On. Head.
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Stacey Mason
 
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Post » Sat Mar 05, 2011 5:13 am

Wow, i was just kidding around now your startin to scare me...
No but seriously wait long enough and you'll get what you want, those things will be in TES, it'll be a sad day but it will come. :sadvaultboy:

madness is just an extreme idea without explanation
and I never said I wanted those, I would just like to show you the other side of the argument
tell me what the difference is between a crappy gun and a bow and arrow (besides losing ammo)
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Robert Devlin
 
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Post » Sat Mar 05, 2011 10:38 am

A few separated, useless skills add complexity and mental exertion how, exactly?

Seti good point some of the skills were useless and now there is the, wait for it the inclusion of perks and there is going to be insane amount so its really not that bad and its definatly not a game breaker.
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KiiSsez jdgaf Benzler
 
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Post » Sat Mar 05, 2011 6:46 am

madness is just an extreme idea without explanation
and I never said I wanted those, I would just like to show you the other side of the argument
tell me what the difference is between a crappy gun and a bow and arrow (besides losing ammo)

Crossbows didn't render metal armor useless, like the Gun did.
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Gemma Woods Illustration
 
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Post » Sat Mar 05, 2011 3:32 am

That's 3 skills less. I mean it's already been confirmed that some skills that seemed to not need their own slot have just been rolled into another skill. Mysticism for instance has been rolled into another magical school, most likely Illusion or Alteration, but it's still technically there.

I don't really see the big deal.
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Betsy Humpledink
 
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Post » Sat Mar 05, 2011 2:29 am

I would like to say 18 is good. Ok I will say it 18 is good, but personally I enjoy leveling up many different things. However it can be very unnecessary to have more than 18. If having more would just be redundant useless skills than I'd say just stay with the 18 if you think you can add more that will be special and flavorful than go for it. Consider every idea.
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Lauren Denman
 
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Post » Sat Mar 05, 2011 1:27 pm

If anything reducing it to 18 was a good thing.
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Darren Chandler
 
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Post » Sat Mar 05, 2011 4:46 am

madness is just an extreme idea without explanation
and I never said I wanted those, I would just like to show you the other side of the argument
tell me what the difference is between a crappy gun and a bow and arrow (besides losing ammo)


what other side of the argument?
All you said was guns wouldnt be bad, multiplayer could be great just because it wasnt crap in another game and voiced dialogue wouldnt be bad, plus alot of people want it...
Where is the other side of the argument? All you told me was that people want those things, things i already implied were wanted by alot of people.

And the difference between a crappy gun and bow and arrow is that one doesnt fit the setting.
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Mandi Norton
 
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Post » Sat Mar 05, 2011 2:51 am

Too few skils is a bad thing for TES but too many skills can also be bad.

I dont want useless skills like, Picking your nose. Tip Toeing. Hopping. Sneezing. Yawning quietly. Humming. Or bungee jumping. Table Setting.

Just useful skills is fine. Cooking, Crafting, Mining, Swords, Maces, Bows, Martial Arts, Acrobatics, Sneaking, etc.

Jumping is not a skill.
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Lauren Graves
 
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Post » Sat Mar 05, 2011 9:23 am

Well guys, speech and mercantile are similar, so are each of the magic skills right? Let's combine them. And who needs to seperate armor skills? And swinging a 2handed warhammer is just like a dagger. I'm sorry, but that seems to be the path we're on.
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Eve Booker
 
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Post » Sat Mar 05, 2011 12:54 am

18 is not enough skills they should add more!
If they continue this trend then eventually all of the skills will be merged and the game will be ridiculously easy. :dry:
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Lyd
 
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Post » Sat Mar 05, 2011 12:19 pm

And swinging a 2handed warhammer is just like a dagger. I'm sorry, but that seems to be the path we're on.


um

the path we were on back in 2006 said that a claymore and a dagger were essentially the same thing.

the path we're on now says that there's enough differences between claymores and daggers that they should be separate skills, but there's not enough differences between claymores and two-handed warhammers that they should be separate skills.

@damuncha: acrobatics is the jumping skill. acrobatics does NOTHING ELSE except allow you to jump higher and in more places.
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Peetay
 
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Post » Sat Mar 05, 2011 3:31 am

Dear God. You guys are over exaggerating it. The Schools of Magic aren't anywhere as similar as Speech and Mercantile.
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Vickey Martinez
 
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Post » Sat Mar 05, 2011 9:24 am

Apparently Mysticism is... You know the msot arcane and mysterious school :P I hope it's not removed from lore.
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helliehexx
 
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Post » Sat Mar 05, 2011 6:33 am

I can't judge until i play it, but to me this seems like a case of "less is more".
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Dragonz Dancer
 
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Post » Sat Mar 05, 2011 1:09 pm

Hi there,

I recently ran into http://planetelderscrolls.gamespy.com/fullstory.php?id=164087%20alt= article, that says Skyrim will have a total number of 18 skills - for me this is a very bad news , to be honest. From Daggerfall, theres a variety of skills that You can develop for Your character. There's a opinions that Daggerfall had too much useless skills, but in general no one forces You to use it . Same for Morrowind, theres multiple ways to master some skills and You have in mind that Your character isn't good in all skills. Then Oblivion came out, tossing away some of the skills that are supposed to be "useless". This was a bad step for me, becouse I always seeing the Elder Scrolls series as very immersive, open-ended games with many ways that You can archieve some goals (in quest or character development). An now, rumors says that Skyrim reduce the skills even more - and this is a VERY bad sign in my opinion.

What do You think?


I agree completely.
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Sun of Sammy
 
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Post » Sat Mar 05, 2011 5:47 am

The things about them removing the skills down to 18 isn't just that we now only have 18 skills.. it's that it might encourage them to give us less if people approve of it. Are you still going to be saying it's ok if there are only 15 skills in TES: VI?

But we don't even know what the 18 skills are besides 6 in magic and alchemy, so I think it's premature wo judge if it's going to be the right number.
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xx_Jess_xx
 
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Post » Sat Mar 05, 2011 2:41 am

what other side of the argument?
All you said was guns wouldnt be bad, multiplayer could be great just because it wasnt crap in another game and voiced dialogue wouldnt be bad, plus alot of people want it...
Where is the other side of the argument? All you told me was that people want those things, things i already implied were wanted by alot of people.

And the difference between a crappy gun and bow and arrow is that one doesnt fit the setting.

the gun was actually way earlier than you may think, it probably appeared around the late middle ages when trading with other countries started to increase
I dont wanna write out my arguments for it, but it can be summed up to this, those ideas are not stupid if they are implemented correctly, neither would lowering the skills by 3, if Bethesda did it correctly
I was also kinda stressed for time on that
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Aaron Clark
 
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Post » Sat Mar 05, 2011 1:44 pm

Ah, now I see the Ops main concern. Less skills does not mean you'll be able to become a jack of all trades, in fact Bethesda is trying to make that harder to do than it was in Oblivion.

And isn't the School of Mysticism kind of redundant. Since isn't all Magic mystical?
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sally R
 
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