Skyrim Traders' Guild

Post » Wed Mar 30, 2011 11:37 am

Well, I'd like to see a Merchant's/Trader's Guild, but I don't want its sole or even primary purpose to be "allocate x funds to y system so that I make money." I'd love to see some deep quests regarding it, though. Like you would get the opportunity to expose scandals--or join them. And so on.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Wed Mar 30, 2011 9:49 am

Imagine if thieves could try to rob your store, and you'd have to fend them off, or let them loot the place while you watch defenseless!
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Wed Mar 30, 2011 4:52 am

I think this would be a grand idea. You could even give it a real back story, like making it predominantly Imperial immigrants looking to clean up during the chaos of war. They could be working both sides of the conflict as a neutral power to start, but you could potentially convince them to work exclusively with one side or another, depending on who you support. Unlike most threads I would really like to see this implemented, so thank you for offering this splendid suggestion!
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Wed Mar 30, 2011 4:35 am

I don't know. I just don't see how making more money (we already don't know what to do with it) would really add anything. This would be just like joining house Hlaalu in Morrowimd. Nothing more. All of the best stuff you either find by exploring or enchant yourself.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Mar 30, 2011 8:25 am

What would even be the point of going through dungions and finding Gold if you just get rich by doing an 8 hour playthrough of a guild mission?


Remember, there would be a lot of risks too. You could loose money just as easily as you make it!
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Wed Mar 30, 2011 7:32 am

if the guild persons made you bring goods and contracts to other towns and be a courier i think that could actually be fun xD
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Wed Mar 30, 2011 1:25 am

Maybe after completing this guild you can own your own shop that would be interesting.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Tue Mar 29, 2011 9:52 pm

I say no mainly because I want money making to be hard most of the time, that is where jobs come in handy, I would like a Traders guild where a bunch of merchants gather in like a hub in the capital but that is all
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Wed Mar 30, 2011 1:02 pm

I absolutely love everything you wrote, Would be awesome.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Wed Mar 30, 2011 4:44 am

They could also be political, seeing as politics generally effects business they could be working each side but ultimately be rooting for one side over the other since one side would create a better more stable source of income. There could even be multiple outcomes to being in the guild, such as joining inner factions who wish for nothing more than money, some that wish to help others, two that are rooting for different sides of the war. You can then work your way to the top, either ethically outmaneuvering your competition or with dirty underhanded tricks such as sabotage, blackmail, etc.

Also the idea of a monopoly is interesting because buying all the blacksmith shops and jacking up the prices could have interesting effects, such as warriors and bandits having worse gear than normal (since they can't afford the good stuff) and eventually leading to your shops being raided. Would also be nice to see npc react to the way you run your businesses like if you run your monopoly to jack up prices they start hating you more and more until you randomly get attacked by citizens of skyrim.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Mar 30, 2011 5:46 am

I'd rather be low on money having to do alot to get a decent weapon. Throw me a challenge.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Mar 30, 2011 7:18 am

Yes, but you must be well on your way to being filthy rich to get into it(or at least do anything truly $Xsideways8 making), investments real-estate are pretty expensive after all.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Wed Mar 30, 2011 8:48 am

A new question has been added to this topic. Please read the expanded intro before voting!
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Wed Mar 30, 2011 1:24 am

Yes, but you must be well on your way to being filthy rich to get into it(or at least do anything truly $Xsideways8 making), investments real-estate are pretty expensive after all.


Yeah, that's the whole point. It would be something fun to do with your money once you had so much you didn't really need it anymore. If you read the first you'll notice that's how the idea originated.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed Mar 30, 2011 1:16 am

Perhaps you could be a merchant/agent working for a ruling faction to raise money for the war. 99% of all profits you make go to the royal treasury. That way you don't have access to the vast amounts of wealth you acquire. :whisper:
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Tue Mar 29, 2011 11:32 pm

The problem is that it breaks the economy you silly. Duh. Ask about that to any dev.

And really, simulating a business doesn't belong to TES.

The problem is that people really don't know what NOT to ask for.
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Wed Mar 30, 2011 12:22 pm

The problem is that it breaks the economy you silly. Duh. Ask about that to any dev.

And really, simulating a business doesn't belong to TES.

The problem is that people really don't know what NOT to ask for.


The economy doesn't have to be simulated 100%... It just has to be able to respond in a visible way to the player's actions. For example, lets say you complete the Traders' Guild quest line, soon you might start to see people wearing nicer clothes, and there would be fewer beggars on the streets. It just has to be enough so the player feels like their actions were important.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Tue Mar 29, 2011 9:33 pm

Cool idea for resource gathering. Lets say one of the businesses you own (or deal with) is a Mining Company that supplies metals to your weapon smiths and armorers. You could explore mines and caves and mark the locations of good ore deposits on a map, and then give (or sell) the information to the miners. There would then be an effect on the inventory and profitability of your shops!
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Wed Mar 30, 2011 4:35 am

I thibk there should be a scamming organization instead of a traders organisation. And yes, I'd like to be filthy rich
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Wed Mar 30, 2011 7:56 am

I like these ideas. But I don't want to have 1 000 000 + gold.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Wed Mar 30, 2011 7:05 am

I thibk there should be a scamming organization instead of a traders organisation. And yes, I'd like to be filthy rich


LOL! Yes!! It would be like the Mafia! You could even be a loan shark!
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Wed Mar 30, 2011 9:51 am

The thing i love about this idea, is that speachcraft could really be used in a guild like this. Negotiating, swindling, smuggling, paying people off etc. speachcraft gets so little love in the games, I could see a guild like this, if implemented properly, really utilizing it.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Tue Mar 29, 2011 11:02 pm

i think it's to much as they say "cut the fat a bit"
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Tue Mar 29, 2011 11:08 pm

i think it's to much as they say "cut the fat a bit"


This would all be optional of course.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Wed Mar 30, 2011 9:37 am

The problem with money in most video games is this: You always have too little or too much. You're either at low levels scraping by just to purchase a decent weapon... or you're at high levels where the loot is so good you don't really need to buy stuff anymore and you have so much money you don't know what to do with it. Sure, you can buy houses... er... So you can store stuff and sleep in them (YAWN). Why not make money fun? After all, Skyrim is supposed to be a realistic world with Radiant AI characters buying, selling, trading goods, and performing their job duties day in and day out right? Well, shouldn't there be a functional economy? And if there is a functional economy shouldn't you be able to fully participate in it?

Anyway, so here is my idea. I think you should have a wide variety of options to engage in entrepreneurship. And to help you do this there would be a Traders' Guild... You see, the scourge of dragons and the brewing civil conflict in Skyrim has pushed the region's economy to the brink of collapse! The Trader's guild needs a cut throat negotiator that's savvy with gold in order to secure Skyrim's prosperity - and you're just the one for the job!

Here are a few things you could be able to do...

- Loan money to earn interest. For example, a weapon-smith might mention that his forge is old and in disrepair. If only he had $2,000 gold to fix it, he could craft better weapons and make more money. You would then have the option to loan the money to him, and even set the interest rate! Of course, the interest rate would be balanced between yours and the debtors mercantile skill. Be careful though! You don't want to loan money to the local moonsugar junkie! Trust me, he'll ask you.

- Purchase a business. Anything is up for grabs, provided that the owner is willing to sell - inns, pubs, shops, farms, mills, stables, ships, and more! Of course there are always risks! Your shop could be robbed blind, your mill could go up in flames, your trade ship could sink... so don't forget to buy insurance!

- Buy and sell stock. Bigger business, like a shipping company, bank, school, or manufacturer could offer public stock options. You could buy and sell shares to earn money! You could even complete quests to increase the profitability of a business you invest in. For example, lets say you buy 500 shares of "Nordic Shipping & Trade" for $20 gold each... But later you find out that the company is loosing lots of money due to pirate raids. You could then go find the pirate base and eliminate them! Once the news gets out, your shares skyrocket to $50 gold each and you sell them for the profit!


ADDED:
I've been thinking about the idea of owning businesses, and here's some ideas...

Employees. For each business you own, you'd have to hire employees to run it. For example, if you own a weapons forge you must hire at least a blacksmith to make the product. A blacksmith with a very high skill rating requires more pay, which eats into your profit a little. However, he'll make much better items and increase your profit in the long run. In addition to the blacksmith you could also hire someone with high mercantile to run the storefront. You could pay to have your employees trained to higher skill levels.

Upgrades. Businesses could also be upgraded. Let's say you own an inn. Some of the upgrades might include quality furniture for the rooms, a winery for the cellar, and a fancy sign to attract customers. The aforementioned weapons forge might get an improved furnace to work with higher quality metals, and an alter of enchanting.

Risks. Any business could be robbed. Ships and buildings could be damaged by storms and fires. Lot's of possibilities here! Imagine, the health inspector shutting down your inn for a whole month because of a Bedbug infestation, or the receiving heavy fines for price gouging.

Micromanagement. You'd be able to adjust your business hours, pay rate of employees, price of services and merchandise, insurance coverage, and more! You could even choose whether to accept stolen goods or not!

Resource gathering. Lets say one of the businesses you own (or deal with) is a Mining Company that supplies metals to your weapon smiths and armorers. You could explore mines and caves and mark the locations of good ore deposits on a map, and then give (or sell) the information to the miners. There would then be an effect on the inventory and profitability of your shops! This could also work well with alchemy shops... you could find the location of fresh ingredients and one of your employees could harvest them.



NOTE: On the technical side of things, the economy doesn't have to be simulated 100%... It just has to be able to respond in a visible way to the player's actions. For example, lets say you complete the Traders' Guild quest line, soon you might start to see people wearing nicer clothes, and there would be fewer beggars on the streets. It just has to be enough so the player feels like their actions were important.


this is a good idea, and i like the realism
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

PreviousNext

Return to V - Skyrim