» Wed Mar 30, 2011 4:47 am
I hope people got somekind of happyness rate (not disposition): Lets say their house got burnt down and they are forced to live on the street... this rate should determine different things in different ways for different people, for example: George lost his home in a fire... now he is really angry and his disposition would be harder to increase, he might also demand a raise in payment and refusal could make him quit... while John losses his house in the same fire, John acts quite different from George, John is desperate and will therefor be much easier to get an increased disposition... also he might not take a cut down on payment that well but hirering him right there he would gladly accept a low payment...
I'm also hopping for quests were merchant A is having problems with merchant B and want merchant B's business contracts to magically disappear, same thing with merchant B's items... now you can do the job and get a fine payment and a small disposition increase for merchant A or warn merchant B for a large disposition increase and a small decrease in B's prices, but this would lead to a huge raise in merchant A's prices and a large disposition drop also a fame point... now there are some other options: steal the items but plant the evidence in merchant A's shop then tell merchant B and the guards that you saw merchant A steal them, this would make A permanently refuse to do business with you once he/she gets out of jail but will result in +2 fame, large increase in B's disposition, small decrease in B's prices, and small increase in city guards disposition, also A might send the Dark Brotherhood after you. Steal the items and the contract and aproach B's buyers claiming your him allowing you to make large amounts of money. Kill merchant B, causing no rewards... A want nothing to do with you, contracts won't matter since everyone knows he is dead...