Skyrim Traders' Guild

Post » Wed Mar 30, 2011 4:58 am

... But I don't want to have 1 000 000 + gold.


The whole point of this Guild would be to give you something to do with your gold once you have tons of it! Think of the cool things you could do if you got really rich... You could buy a feudal estate with a Castle, and you could lease your land to farmers, or run it yourself on the backs of indentured servants. You could have a whole fleet of trading ships, one of which you could even be the captain of! You could own a mercenary army, and put the Fighter's Guild out of business! Trust me, being rich could have lots of awesome possibilities.
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Breanna Van Dijk
 
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Post » Wed Mar 30, 2011 1:19 am

The more guilds and factons the merrier... as long as they are not as simple as the ones in OB. I mean, no requirement at all to advance?
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Alisia Lisha
 
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Post » Wed Mar 30, 2011 6:29 am

I think it would be best if the guild only accepted you if you already have at least 100,000 in gold and/or real estate equity.
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Horror- Puppe
 
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Post » Wed Mar 30, 2011 3:18 am

The economy doesn't have to be simulated 100%... It just has to be able to respond in a visible way to the player's actions. For example, lets say you complete the Traders' Guild quest line, soon you might start to see people wearing nicer clothes, and there would be fewer beggars on the streets. It just has to be enough so the player feels like their actions were important.

I like your ideas and I would love to see this level of complexity happening :goodjob:
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meg knight
 
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Post » Tue Mar 29, 2011 11:33 pm

This is an awesome idea that Bethesda should look into. In most threads people will just call it stupid or dumb but in this one people are just giving tons of good feed back lol.
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Rebecca Dosch
 
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Post » Wed Mar 30, 2011 11:24 am

This is an awesome idea that Bethesda should look into. In most threads people will just call it stupid or dumb but in this one people are just giving tons of good feed back lol.


LOL... I hope Todd Howard takes a peek then.
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Lori Joe
 
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Post » Tue Mar 29, 2011 8:39 pm

ashame it would be if it turned out there was a merchants guild but no merchantile skill. think about it people
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Killah Bee
 
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Post » Wed Mar 30, 2011 4:47 am

I hope people got somekind of happyness rate (not disposition): Lets say their house got burnt down and they are forced to live on the street... this rate should determine different things in different ways for different people, for example: George lost his home in a fire... now he is really angry and his disposition would be harder to increase, he might also demand a raise in payment and refusal could make him quit... while John losses his house in the same fire, John acts quite different from George, John is desperate and will therefor be much easier to get an increased disposition... also he might not take a cut down on payment that well but hirering him right there he would gladly accept a low payment...

I'm also hopping for quests were merchant A is having problems with merchant B and want merchant B's business contracts to magically disappear, same thing with merchant B's items... now you can do the job and get a fine payment and a small disposition increase for merchant A or warn merchant B for a large disposition increase and a small decrease in B's prices, but this would lead to a huge raise in merchant A's prices and a large disposition drop also a fame point... now there are some other options: steal the items but plant the evidence in merchant A's shop then tell merchant B and the guards that you saw merchant A steal them, this would make A permanently refuse to do business with you once he/she gets out of jail but will result in +2 fame, large increase in B's disposition, small decrease in B's prices, and small increase in city guards disposition, also A might send the Dark Brotherhood after you. Steal the items and the contract and aproach B's buyers claiming your him allowing you to make large amounts of money. Kill merchant B, causing no rewards... A want nothing to do with you, contracts won't matter since everyone knows he is dead...
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Tasha Clifford
 
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Post » Wed Mar 30, 2011 10:17 am

I want to be a traveling merchant like Spice and Wolf (including the cute wolf girl/god companion)
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Ashley Tamen
 
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Post » Wed Mar 30, 2011 12:37 pm

As long as its not SUPER SUPER easy to get money in this guild...why not. I'd like to see a Merchant guild.


This.
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Penny Courture
 
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Post » Wed Mar 30, 2011 2:57 am

I like the idea, but not so much insurance or stocks. Neither really made it big in real life until the Americas were being colonized. (Poor business owners couldn't afford ships, so investors paid. Then the business owner had to ensure they would be compensated.) It's a little too far ahead of the timeline for my liking.

But sure, protecting caravans, stabilizing the economy, buying businesses, corporate espionage/sabotage...what's not to like? Bethesda could pull it off pretty nicely if they put their mind to it.
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Lizzie
 
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Post » Tue Mar 29, 2011 9:25 pm

As a part of this, I would also like to see a kind of simulated "live" economy where prices of objects rise and fall in different cities (simulating shortages and overstocks) which could be used to make a profit (i.e. buy up all the cloth bolts in Town A at a huge discount and resell them in Town B at a huge mark up).

Of course, the fast travel system would make it possible to rapidly abuse this idea :(
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Anthony Rand
 
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Post » Wed Mar 30, 2011 3:50 am

Sure and evil characters will want a mafia guild
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Hot
 
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Post » Wed Mar 30, 2011 5:00 am

I feel as though all of these "economy" or "property" ideas are a little much. I thought roleplaying (which is what I file these ideas under) was purposed around fulfilling the life of the players own character, not managing all the NPCs.

If you want to play a business tycoon game, try http://armorgames.com/play/7348/corporation-inc.

However, if I stop playing devil's advocate and endorse the business owner idea, I would demand it be very difficult. I used to work at a very small garden/landscaping shop, and by golly my boss had trouble keeping that afloat. I would expect the player to be spending nearly all there time in the shop doing everything imaginable: fixing windows, patching the roof, losing and finding inventory, chasing down customers and demanding they pay there old bills... :swear:

It was a real pain for the old bossman Chuck.
..But he really liked his business, so maybe it would be fun :blink:
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X(S.a.R.a.H)X
 
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Post » Wed Mar 30, 2011 8:44 am

Hmmm... how about owning a brothel? Just an idea. LOL
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JaNnatul Naimah
 
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Post » Tue Mar 29, 2011 9:52 pm

I'd be down for this, sounds fun :)
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JD bernal
 
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Post » Tue Mar 29, 2011 8:51 pm

i would like to be able to have my own business in the future and doing it in a game would be awesome, especially if i could be a weapon/armorsmith since you can't be that in today's world!!! :D
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Chenae Butler
 
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Post » Wed Mar 30, 2011 5:11 am

You could arm both sides of the civil war and make a tidy profit. :deal:


Excellent. :evil:
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stevie critchley
 
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Post » Tue Mar 29, 2011 9:20 pm

I would not like being in a traveling caravan selling apples... But the business one sounds interesting... If this counts as a business, then i would like owning a business be in the game, well i would create a Dark Magic Guild... Well the business would be kill people when their home and rob all their possessions... And then sell it to the general public...
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Kat Ives
 
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Post » Wed Mar 30, 2011 6:08 am

with the new economy system in skyrim this would be pretty cool actually :) alot of possibilities here! invest in different shops, open shops(for example rent a house, pay people to gather materials for you, eg woodchopping, then craft stuff). a bit complex but would be really fun, and add alot more noncombat-based stuff to the beautiful world of skyrim. post 1000 btw :) :teehee:
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Mashystar
 
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Post » Wed Mar 30, 2011 6:02 am

It would be cool to see trade caravans going from city to city. You could start your own and have to hire guards to protect it. The more guards you hire the greater the chance it reaches its destination unmolested. At the beginning of the game when at a low level, you could hire on as a guard yourself and help to fight off bandits. Maybe you could buy a warehouse to store your stock and become a merchant prince.


more things for me to raid!

well, i like the idea... would be awesome to be able to start your own company, or even start your own guild!

I remember seeing the lumberjack in the trailer, would be awesome if there wasnt just merchants, but herbalism, miners, lumberjacks etc too
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Laura Elizabeth
 
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