Skyrim: What Shoulda, Coulda, Woulda

Post » Wed Aug 08, 2012 1:23 pm

Let me start off by saying nice meet you all (yay first post) and that I love Skyrim so this isn't a thread about the bad aspects of Skyrim, its more of a thread about what I think could be learned from Skyrim and implemented into TES 6.

To me, Skyrim is a amazing game with beautiful environments but like all TES games it suffers froma few faults that I feel, given new technology can be overcome.

1) Please no more start as a nobody destined to save the world nonsense, make us feel the game is much larger then the player.
A good example of how to do this would be to implement a war-like feel. Say the Dominion is attacking the Empire and the game starts with you as a Royal Guard in the middle of a Assassination attempt. Say that you are forced to flee your city with the Emperor's surviving family because the city has been sacked and now as one of the last surviiving high-ranked officers you are charged with rallying the troops. Something of this nature would be much more immersive and believable, which I think TES could use.

2) Dawnguard ROCKED for the dialogue between yourself and Serena. It was interesteing and she enguaged you where in the rest of Skyrim no one seems to give two flying @#$%s about you, they want you to do something and then they want you to go away. Serena's dialoge supported the growing friendship you two shared along your journey.

3) A more fluid/realistic combat system. A good example of this would be in battle have a good hundred+NPC's battling, giving the helterskelter feel of combat.
To enforce this I'd suggest having damage zones, if you take a arrow to the head and it penetrates your armor fully, you should die, no if-ands-or buts. You should be dead. If you block a hit from a warhammer and you're not a physical character your shield arm should be broken and you shouldn't be able to raise your shield anymore as well as suffering from reduced stamina.

Lastly to augment this would be a fluid, stylized battle system. A good example of this would be when a attack is incomming you gain a red arrow from the direction it is coming from and you have the ability to block/parry it with the proper command, even if we're not expert swordsman the game should feel like when we attack we are competent.

4) Skyrim especially suffers from being depopulated, we need more NPCs that spawn.

5) Dragons should be included in every game from now on but Dragons should be fearsome creatures that require a good dozen+men to take down. What's the point in a Dragon if a group of Forsworn can kill it?

6) a magicka/health/stamina system overhaul-if you run out of stamina and/or magicka and proceed to use a power attack or magic it should cost health to perform this action. We should also have human levels of health and stamina, making TES about group combat, because alone, YOU WILL FAIL.

7) Multiplayer. Not as in competitive multiplayer but as in cooperative multiplayer. Since the storyline wouldn't be based on "YOU WILL SAVE THE WORLD, GET THE GIRL AND BE ALL-POWERFUL" chiche you could have "friends" join your game who are at the same level of progression as you in the main story. There's 2 ways of achieving this, since hosting multiple of these would be costly and probably require a subscription. 1) follow Blizzard's battle.net 1.0 and have the players act as their own server or 2) have limited cloud computing between the player and his "friends".

Skyrim was a huge advancement but now that you guys have opened up the door to amazing things I want to see a home run next time. Just some thoughts froma avid TES fan.

P.S. I'd love to see something where a Daedric Prince is summoned into battle and the enemy has developed a Soul Gem ray and use said ray to outright kill a Daedric Prince. I love getting bombs dropped on me that make me feel like $%^& has hit the fan.
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Jessica Lloyd
 
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Post » Wed Aug 08, 2012 5:23 pm

1. The whole prisoner thing is more about leaving your characters past up to you, I think it would be silly to force a backstory on us.

2. I can agree with that. "Hello, I need a health potion" "Here you go!" "Thanks, wanna get married?"

3. While it's clear that we missed out on huge battles, besides the civil war, I think a localized hit thing would be better left to a hardcoe mode. Though I think the crippled limb system from Fallout would be well recieved in general play without one hit arrow headshots.

4. Yes!

5. While dragons could continue existing after Skyrim, they wouldn't all necessarilly be violent. If anything, they would be rare or not even be sighted outside Skyrim's borders, and there's a good chance a dragon you met would be friendly.

6. The first part, I'd say that belongs in some sort of hardcoe mode again. (Yes, I know New Vegas was Obsidian, but still.) But for the latter I'd say play Master difficulty with difficulty mods if you're on PC.

7. Play TES Online. We don't need balancing nightmares for every future Elder Scrolls. I mean, there's already no vampires and werewolves planned for TES Online because they couldn't balance it, and that would be no fun for a traditionally multiplayer series.
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Campbell
 
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Post » Wed Aug 08, 2012 5:38 pm

Can't agree more man. Except for the health use part for stuff like that haha, instead of using health when power attack, you cannot perform and you hit for less damage (was removed in Skyrim).

The first one was a rockin' idea. Todd Howard needs to read this post.
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Tiffany Carter
 
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Post » Wed Aug 08, 2012 7:14 am

1. The whole prisoner thing is more about leaving your characters past up to you, I think it would be silly to force a backstory on us.

Agreed, the point wouldn't be to force a backstory but more or less take away the "hey, look a lvl 1 nobody is going to single-handedly save the world...again". Once or twice is bound to happen but this is the 5th time...I'm sure there's a good medium that can be reached where the character's back story isn't delved into, allowing you to imprint onto the said character but enough is given that we feel like we're part of their world and that we should care. I mean as a Dark Elf is skyrim, why do I care what the Imperials and Stormcloaks do? I have no incentive beyond "the Imperials just tried to behead me...time for some revenge". All I want is for some established motives to build our character off of for the sake of believability. :smile:

7. Play TES Online. We don't need balancing nightmares for every future Elder Scrolls. I mean, there's already no vampires and werewolves planned for TES Online because they couldn't balance it, and that would be no fun for a traditionally multiplayer series.

That one was more personal preference. I'd be satisfied with a single-player only TES 6 but a co-op mode implemented correctly would rock. Balance is mainly a big numbers game (I've balanced popular maps for Warcraft 3 before and really, it takes a objective mind and a willingness to screw with numbers and implement new systems.) In short, this wouldn't work without implementing my other ideas, making normal gameplay much harder.


Oh also about my one-shot arrow comment, that would belong to a armor-penetration system and of course, my ideas are themed more around a equipment-based system for traditional combat, where health means very little and a armor rating means much, much more.

http://www.gamesas.com/user/701268-heraske/
I like that, reduced damage when out of stamina but in return in-combat stamina would have to regen a bit faster.
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Dalton Greynolds
 
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Post » Wed Aug 08, 2012 5:50 pm

Agreed, the point wouldn't be to force a backstory but more or less take away the "hey, look a lvl 1 nobody is going to single-handedly save the world...again". Once or twice is bound to happen but this is the 5th time...I'm sure there's a good medium that can be reached where the character's back story isn't delved into, allowing you to imprint onto the said character but enough is given that we feel like we're part of their world and that we should care. I mean as a Dark Elf is skyrim, why do I care what the Imperials and Stormcloaks do? I have no incentive beyond "the Imperials just tried to behead me...time for some revenge". All I want is for some established motives to build our character off of for the sake of believability. :smile:
Therein lies the problem I am not a Dunmer. My background is not your background. for the sake of believability it is much better to leave the background story creation up to the player. My personnal background story has been building for the past 16 years or so. When starting with a blank slate past it's been easy to continue building the story in each game but It may not be possible to continue if my character has to be forced into a roll that doesn't fit.
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NIloufar Emporio
 
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Post » Wed Aug 08, 2012 1:39 pm

Doesn't this belong in the TES VI suggestions thread?
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Neko Jenny
 
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