A lot of people complaining about the price increase also assume that "a video game" is a static product, like bread. However, games change over the years. Games get more advanced every year, and need better graphics, AI, physics etc. to compete. Great games need more and more developers working on it, and I'm pretty sure bethesda has a lot more employees working on skyrim than they did on oblivion. So why is it so strange that games get a bit more expensive? Especially huge games like TES games.
Apart from that, bethesda also puts quite some effort in the construction set and making TES games very moddable. This is only really an advantage for PC users, yet you expect the PC version to be cheaper than the console version. Aside from that you get more bang for your buck with the mods that are created.
Of course if games can keep a steady price even though the product is more expensive to create every year, it would be great. But I find all this "it's about the principle" talk very weird. If everyone sticks to their principles, and developers get less money for their games because of that, they'll just make games with far less content, or make them console exclusives to not have to deal with the problem of piracy.
I'm guessing the same people who have the principle of not buying 60 dollar games will be the same people complaining that PC games turn out as console ports and that TES games are being cheapened.
First, how expansive a game is compared to others isn't relevant. (almost) Every game are evenly priced, games that give you 5 hours of gameplay or those which gives you 200, it's the same thing. Second, as games cost more to develop, more people buy them as ever, there's more related products as ever, there's more advertisemant as ever and more DLC as ever. But I agree, it's a bit normal they're getting more expansive, but companies think of making more money BEFORE anything else. So while games may become more expensive to produce, we get disproportional price increase. Hey, just look how incredibly cheap it is to produce DLC, and how damn expensive it is. But thing is, producers use DLC money for their pockets
long before using it to fund game development. Yes, games are getting more expensive to produce, but this happens and as we pay more for them, we also get consistently less (TES games being an exception). The whole industry is incredibly disproportionate. Money dictates everything, prices, price rises, everything is decided with making
more in mind, not with following similar revenue and expenses. As games sell more and more (Black Ops), as DLC sells more and more despite price increases (MW2), it tells companies what to do to always get more money out of it.
And Oblivion WAS cheapened by the 360, they had the hardware only in the last 6 months and had to make sacrifices in order to release both version at the same time. It may not happen with Skyrim, but truth is, it did happen with Oblivion.