Skyrims biggest flaw.

Post » Thu Apr 17, 2014 6:27 pm

She's not merely "Not a nice person" - She's a complete monster, if you actually pay attention to what's going on in there. The frost troll on the way to High Hrothgar and 90% of the draugr you meet are more innocent than her.Which is still 5280 square feet of content (Or is Skyrim a mile wide in both directions, instead of a line? Then, we get 27.9x106 ft3 of content!
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Karine laverre
 
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Post » Thu Apr 17, 2014 6:02 pm

She should belong in jail. Instead of killing her, you should be able to report her and have her in irons. I personally have no problem offing her, but if I'm playing a pure of heart Paladin, I should be able to handle it without cutting her head off.

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Eric Hayes
 
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Post » Thu Apr 17, 2014 12:47 pm

If you are playing a pure of heart paladin then perhaps joining the Dark Brotherhood isn't the best RP path for your character. :wink:

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Albert Wesker
 
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Post » Thu Apr 17, 2014 11:56 am

Lack of choices and consequences

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maria Dwyer
 
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Post » Thu Apr 17, 2014 12:27 pm


But to destroy them you have to kill her too. And also if you wish to adopt kids with Hearthfire too, if i'm not mistaken? (Don't have that myself).
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CORY
 
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Post » Thu Apr 17, 2014 6:29 am

The combat is definitely in need of a huge overhaul. It's pretty boring, and doesn't require any skill from the player.
TES combat needs to catch up to other games :tongue:

And I thought some of the guild questlines were much too linear. Throwing in optional radiant quests doesn't really flesh out a guild like I think they were hoping.

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Jarrett Willis
 
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Post » Thu Apr 17, 2014 4:53 pm

Yes, but Aventus ran away because she was bad and now wants you to kill her. You should be able to have Grelod arrested, with I think her name is Constance, run it instead and reform the orphanage, with Aventus returning now that its better, and then you should then be able to destroy the DB.

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Lucky Girl
 
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Post » Thu Apr 17, 2014 1:10 pm

I like the combat in Skyrim. It might be because I svck at games, and Skyrim leaves it largely to the numbers.
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Danel
 
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Post » Thu Apr 17, 2014 7:54 am

The nature of quests being in a building complex or a tunnel complex does mean that they will have quite a bit on linear parts, but many of them have you going all over the place with other sections opening up leading to other parts, I thought the quests were greatly improved, I say Blackreach! to you.

Combat was pretty good I thought, as long as you played it as a single player with modest weapons and armor, and more of a distance fighter.

The one biggest flaw is that enemies fail to heal themselves or recover their health overnight when they would have slept.... like the player does.

Take a lesson from Bioshock, enemies there are what hardcoe players dream of playing against, with role-play as well of course. Beth doesn't have to go that far as in Boshock... but take a step in that direction... a few steps I think.

But there are times in Skyrim that can be very challenging, and pretty good, but I do feel inclined to use "heal other person" on my enemies sometimes.
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Austin Suggs
 
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Post » Thu Apr 17, 2014 3:03 pm

combat being a huge part in the game needs to have combos more abilities.The legendary weapons also need to have a effect on the enemy you hit them with your dawnbreaker and they don't even flinch.
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Toby Green
 
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Post » Thu Apr 17, 2014 7:30 am

Surely that rather depends on what level you at and which difficulty setting you choose to play on.
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Alexis Acevedo
 
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Post » Thu Apr 17, 2014 5:40 am

Bugs.

Intentional flaws, though? As many have said, storylines and quests. Goddammit, the Thalmor may be ultimate baddies, but me playing my Altmer or Dunmer mages shouldn't even be approached about freeing or helping elf-hating Stormfron...I mean Stormcloak rebels. And yeah, being able to become guild master of everything seems crazy. I do support being able to involve oneself in all guild quests, but essentially being "The Chosen" for everything and everyone actually started feeling a little dull.

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Amy Siebenhaar
 
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Post » Thu Apr 17, 2014 4:05 pm

It would be awesome if you could have Grelod arrested, but only if it didn't have anything to do with joining the DB. Sithis demands souls, not arrest records.

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maddison
 
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Post » Thu Apr 17, 2014 7:12 am

Lack of dialogue options. Seriously, how hard is it to simply insert 3 or 4 options into character interactions with NPCs. Look at Fallout games, you have mutliple dialogue options consistently, the option to do quests in multiple different ways, and the options to achieve goals through different ways. There is absolutely no reason we should not have that in the Elder Scrolls. I don't want to be a one-size-fits-all character - I want to roleplay.

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Teghan Harris
 
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Post » Thu Apr 17, 2014 6:15 am

Because Bethesda Softworks wanted to sell The Elder Scrolls V: Skyrim to a mass market Bethesda Game Studios didn't add a lot of stuff or cut out "good" content to sell The Elder Scrolls V: Skyrim to more people. It's the sad state the video game industry is in today to sell more copies of video games instead of adding more "good" content, etc.

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Heather Dawson
 
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Post » Thu Apr 17, 2014 6:45 pm

No. Leave repair hammers out of it. By all means put armour and weapons degradation back in, but not those blasted things.

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MARLON JOHNSON
 
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Post » Thu Apr 17, 2014 6:44 pm

I want repair hammers back lol. I want to go to a anvil and put my armor on the anvil and pound out dents just like you would in real life :tongue:.

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Iain Lamb
 
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Post » Thu Apr 17, 2014 10:40 am

I love the combat except for the kill cam. It would be nice to turn that off.

Biggest flaw for me is the lack of life in towns and the npc's

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sam smith
 
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Post » Thu Apr 17, 2014 8:23 am

Combat and quests. The world was great to explore and the quests were usually good but the faction questlines could be way better. Combat needs dodging and disarming (not by shouting) and an arrow to the head should be a one hit kill, and when using melee blows to the head/neck should do more damage. But TES is about stats and a blow to the toe is no different than a blow to the head. They need a hybrid of stats and strategy, not just a slug fest.
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Laura Samson
 
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Post » Thu Apr 17, 2014 7:17 pm

I'm on PC and have access to all the armor/weapon mods that I want, but it would be really cool if you could change the color of vanilla gear through the use of paint or something similar. This would add some much needed variety to the enemies you fight.

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Darren Chandler
 
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Post » Thu Apr 17, 2014 5:26 pm

Lack of Nordic culture; we should be seeing badass vikings, not people who tell you that they work for Belethor at the General good store. I mean where are all the mead houses? I think Jorvaskr is the only one in the entire game.

Nords should be harsh and gritty people, who don't take crap from anyone.

Oh yah, and Skyrim needs more snow.

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bonita mathews
 
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Post » Thu Apr 17, 2014 4:50 pm

Yeah Skyrim definitely didn't feel cold enough to me. Butterflies surviving on the "tundra" doesn't inspire the feel of bone-chilling winds.

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Marion Geneste
 
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Post » Thu Apr 17, 2014 9:01 am

Choices need to effect the rest of the game more, not like The Walking Dead level stuff, but somewhat more. And some of the quest lines need to advance slower than they currently do.

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stevie trent
 
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Post » Thu Apr 17, 2014 5:48 pm

I mentioned that in another thread. Your character in the Fallout games was much more alive and had such a large variety in dialogue options to shape some actual character into your character and some personality. Make them feel more alive. It's one thing I see that TES has always lacked in all of its games besides a few moments (ex: talking to Lucien Lachance, talking to Dagoth Ur, etc.). The dialogue for the player character is lacking, and it seems that in order to have some actual depth in this game, you have to "imagine" it.

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Marquis deVille
 
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Post » Thu Apr 17, 2014 6:07 am

The clunky physics engine ruins the game for me. Talking to an NPC and having their left leg go spaztastic, having an NPC slip up and down the stairs while in conversation.. Amongst so many other things,
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Laura Simmonds
 
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