Skyrims biggest flaw.

Post » Thu Apr 17, 2014 9:07 am

so I was wondering what you think?what was skyrims biggest singular flaw?For me it was combat.It certainly needs a lot of help before future titles.
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Francesca
 
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Post » Thu Apr 17, 2014 5:46 am

Lack of Thalmor to kill.

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Mike Plumley
 
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Post » Thu Apr 17, 2014 3:29 pm

Hard to choose only one. I suppose I'd have to go with the writing considering it feels as if its all written by a headless turkey when it comes to Bethesda.

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Marine x
 
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Post » Thu Apr 17, 2014 4:53 pm

The linear quest design and the user interface.
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Nathan Hunter
 
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Post » Thu Apr 17, 2014 9:10 am

Good point there! :rofl:
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stephanie eastwood
 
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Post » Thu Apr 17, 2014 6:40 am

The lack of character depth. NPCs have become less resourceful since Daggerfall.

EDIT: The lack of mountain climbing animations.

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Alba Casas
 
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Post » Thu Apr 17, 2014 9:27 am

I think the writing on how some quests (most notably the Companions and CoW) advanced way to quickly.
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Pawel Platek
 
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Post » Thu Apr 17, 2014 4:42 am


Lack of depth in everything, i'd say.

Including the sea :teehee:
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Markie Mark
 
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Post » Thu Apr 17, 2014 1:30 pm

The sea was done better in Skyrim than it was in Oblivion. :P

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SexyPimpAss
 
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Post » Thu Apr 17, 2014 8:27 am

The lack of true classes. My barbarian should not be able to also become an arch mage.

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Abel Vazquez
 
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Post » Thu Apr 17, 2014 10:16 am

That your in-game decisions don't affect the rest of the game.

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Betsy Humpledink
 
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Post » Thu Apr 17, 2014 7:24 am

Far too easy to become guild head in all the guilds!

Some very lazy writing!

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casey macmillan
 
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Post » Thu Apr 17, 2014 4:47 pm

Yes agreed, in game decisions are completely irrelevant to any given characters play through for sure.
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No Name
 
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Post » Thu Apr 17, 2014 10:18 am

Yep. But at least climbing mountains is always fun.

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~Sylvia~
 
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Post » Thu Apr 17, 2014 10:21 am

How are you getting into the college in the first place?

Anyway - worst part has to be the quests and chains. The shallowness of Morrowind's quests, without the context to make them memorable.
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emma sweeney
 
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Post » Thu Apr 17, 2014 4:56 pm

Probably the terrible AI, but I could live with that if the primary questlines (DB, Thieves, etc) weren't so ridiculously linear and forced you to make lame choices. You *have* to become a werewolf to finish the Companions questline, you can't destroy the thieves guild, and you still have to murder someone to destroy the DB.

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Avril Churchill
 
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Post » Thu Apr 17, 2014 11:08 am

I don't make characters who belong to more than one guild, but in Skyrim anyone can cast a spell and that's all you need to get into the College of Winterhold.

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Racheal Robertson
 
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Post » Thu Apr 17, 2014 10:04 am

Casting one crappy spell that they offer to sell you for like 50 gold? Considering you get a +30 magicka hood in the tutorial quest and can easily get a ring or necklace to boost it a little more, casting that spell to get in is a pretty low bar to clear.

Some of the quest as you moved on should have required you to have a 50 or 75 in one school in order to progress, with them telling you to "train more" or something in order to continue. If people want to grind their skills up by casting soul trap on a corpse or whatever to progress, well, then thats on them.

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Portions
 
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Post » Thu Apr 17, 2014 3:53 pm

A spell that a noncaster can't cast (Requires more than 100 magicka), unless you get lucky on the randomly-selected spell.Slaying monsters isn't 'murder.'
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JLG
 
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Post » Thu Apr 17, 2014 12:29 pm

Skyrim is a mile wide but a foot deep. That is my main gripe with the game, everything feels shallow/hallow. NPC's are robotic and I would like to have followers with actually depth, Serana is a step in the right direction imo. Other than the hallow feeling skyrim has, I still enjoyed my time with the game.

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Dawn Porter
 
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Post » Thu Apr 17, 2014 1:49 pm

Grelod the Kind may not be a nice person, but you still have to kill her in order to progress.

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Arrogant SId
 
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Post » Thu Apr 17, 2014 5:18 am

This is my revised biggest flaw. The lack of climbing animations!

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Jordan Moreno
 
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Post » Thu Apr 17, 2014 4:12 am

Removal of attributes, removal of armor and weapons degradation and repair hammers, quests not having consequences depending on the choices you make and not having branching paths and more than 1 dialogue options, adding regenerative health, keeping the essential NPC's since The Elder Scrolls IV: Oblivion, and the quest arrows, markers appearing on your compass and map.

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TIhIsmc L Griot
 
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Post » Thu Apr 17, 2014 11:12 am

I agree with all of the other flaws posted here already. One that consistently pisses me off is the lack of player recognition by the AI. The guards who say, "Did someone steal your sweetroll?". I am your thane, leader of the companions, Archmage,... (insert other titles) or possibily even just a high leveled monstrosity. I have to try really hard not to teach him some respect and Fus Ro Dah him to his knees (at the bare minimum).

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Code Affinity
 
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Post » Thu Apr 17, 2014 3:30 pm

Well said!

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Shiarra Curtis
 
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