skyrims skills

Post » Sun Jul 17, 2011 8:34 pm

Ok so with no one knowing what all the skills are and some disliking the attributes lost just wanted to see if anyone had any ideas how this would work.I was reading some where and someone had proposed it could be something like this .Not exactly i added a bit of my own speculation and got rid of a couple things.just trying to figure out how it may work.do you think this could work or may be possible.
Alteration
Conjuration
Destruction
Illusion
Restoration
Sneak
Security
Acrobatics + speed+strength = Athleticism? this could govern hand to hand for bar brawls and such and level up buy boxing so no more needless jumping
Barter + Speech= Social?
Enchanting
Blacksmithing
One handed weapons
Two handed weapons
Heavy Armor
Light Armor
Block
Alchemy
Archery
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lolly13
 
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Post » Sun Jul 17, 2011 10:53 pm

okay, so we know we have 18 skills, down from Oblivions 21

take out the following

Hand to Hand
Acrobatics
Athletics
Mysticism

Add Enchanting

Change Blade/Blunt to 1handed/2handed

done and done

Remove 4, add 1, change 2

brings it to 18 skills
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electro_fantics
 
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Post » Mon Jul 18, 2011 4:15 am

break barter and speech into serperate skills and get rid of athleticism and thats what i think itll be.
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Ross
 
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Post » Mon Jul 18, 2011 8:30 am

okay, so we know we have 18 skills, down from Oblivions 21

take out the following

Hand to Hand
Acrobatics
Athletics
Mysticism

Add Enchanting

Change Blade/Blunt to 1handed/2handed

done and done

Remove 4, add 1, change 2

brings it to 18 skills

isnt speechcraft gone as well ?and armorer
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P PoLlo
 
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Post » Sun Jul 17, 2011 8:48 pm

okay, so we know we have 18 skills, down from Oblivions 21

take out the following

Hand to Hand
Acrobatics
Athletics
Mysticism

Add Enchanting

Change Blade/Blunt to 1handed/2handed

done and done

Remove 4, add 1, change 2

brings it to 18 skills


I thought that this^^ was almost 100% for sure. You can see most/all of these in the demo videos too, which makes it seem likely.
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Nick Pryce
 
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Post » Sun Jul 17, 2011 9:56 pm

isnt speechcraft gone as well ?


No, we already know that although the "Wheel to friendliness" as i call it, is gone, the skill itself remains.

Or else, As we have no Personality Attribute, how would we coerce people into liking us.
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Ross
 
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Post » Mon Jul 18, 2011 6:20 am

Change marksman to archery. You can see archery in the skill section of the demo.
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dell
 
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Post » Mon Jul 18, 2011 12:38 am

Only 15 skills are confirmed

Combat:
Archery
One handed
Two handed
Block
Heavy armor
Smithing

Magic:
Alteration
Conjuration
Destruction
Illusion
Restoration
Enchanting

Stealth:
Sneak
Light Armor
Alchemy
Speechcraft is highly suspected because we can make out the "aft" as the last letters of a skill in one of the screens
Security assumed because lock picking is confirmed
????
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City Swagga
 
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Post » Mon Jul 18, 2011 2:04 am

Only 15 skills are confirmed

Combat:
Archery
One handed
Two handed
Block
Heavy armor
Smithing

Magic:
Alteration
Conjuration
Destruction
Illusion
Restoration
Enchanting

Stealth:
Sneak
Light Armor
Alchemy
Speechcraft is highly suspected because we can make out the "aft" as the last letters of a skill in one of the screens
Security assumed because lock picking is confirmed
????


Going by this list, the ONLY thing not on it is Mercantile, but why this isn't rolled into Speechcraft is beyond me. Then we could have something for our Physical conditioning replacing Acrobatics and Athletics.

Also, how could you say "ASSUMED" for Security, i'd imagine there would be RIOTS at Bethesda HQ if they took this skill out.
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Danial Zachery
 
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Post » Mon Jul 18, 2011 8:19 am

Speechcraft I THINK ITS + Mercantile AGAIN NO SURE!!!
Alchemy,
Illusion,
Conjuration,
Destruction,
Restoration,
Alteration,
Enchanting,
Smithing'
Heavy Armor,
Block,
Two Handed,
One Handed,
Archery,
Light Armor,
Sneak'
Security'
Hand To Hand NOT SURE!!!!!!!!!!!!!! I THINK!!!!!!!!
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Cesar Gomez
 
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Post » Mon Jul 18, 2011 10:46 am

Everyone always forgets poor little MERCANTILE.

Although with this game having an Economy (Apparently, we'll have to wait and see how good it is) This skill might see some interesting uses.
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Jose ordaz
 
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Post » Mon Jul 18, 2011 12:29 am

Everyone always forgets poor little MERCANTILE.

Although with this game having an Economy (Apparently, we'll have to wait and see how good it is) This skill might see some interesting uses.

i didnt :D
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neen
 
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Post » Sun Jul 17, 2011 6:44 pm

:flamethrower:
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Valerie Marie
 
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Post » Mon Jul 18, 2011 8:16 am

i didnt :D


Very sneaky there Razoz, but how about THIS :flamethrower: H2H

*Hides* :ninja:
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Mario Alcantar
 
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Post » Mon Jul 18, 2011 12:34 am

Very sneaky there Razoz, but how about THIS :flamethrower: H2H

*Hides* :ninja:

i think cuz its almost the same thing you are good at speaking to someone and make him like you so you can do the same and get a better price :D
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ChloƩ
 
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Joined: Sun Apr 08, 2007 8:15 am

Post » Sun Jul 17, 2011 8:25 pm

i think cuz its almost the same thing you are good at speaking to someone and make him like you so you can do the same and get a better price :D


Hence my earlier comment in here.

"Going by this list, the ONLY thing not on it is Mercantile, but why this isn't rolled into Speechcraft is beyond me. Then we could have something for our Physical conditioning replacing Acrobatics and Athletics. "

i liked being able to move and jump quickly about the place.
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lauren cleaves
 
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Post » Mon Jul 18, 2011 12:29 am

Only 15 skills are confirmed

Combat:
Archery
One handed
Two handed
Block
Heavy armor
Smithing

Magic:
Alteration
Conjuration
Destruction
Illusion
Restoration
Enchanting

Stealth:
Sneak
Light Armor
Alchemy
Speechcraft is highly suspected because we can make out the "aft" as the last letters of a skill in one of the screens
Security assumed because lock picking is confirmed
????


Great list.

I agree that Security will be there due to the lock-picking but will it have branches off it like the others? Same question for Mercantile.
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Lyndsey Bird
 
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