SkyTEST - Realistic Animals & Predators Thread #2

Post » Sun Jun 02, 2013 11:53 am


CTDs wasn't my issue when using Automatic Variants... No... I got a MAMMOTH in Riverwood where a cow should've been! The only way to resolve the issue was to completely remove AV from the game. I had just installed Skyrim Scaling Stopper, but playing with that mod without AV -- no issues whatsoever. Either AV was borked, it just didn't play nice with Skyrim Scaling Stopper, or Bashed Patch or the AV .ESP generator messed something up somewhere. Regardless, I need Skyrim Scaling Stopper more than AV, so it was an easy choice. Today, as I've just started using SkyTEST, I'm grateful that AV was not used for texture variants.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Sun Jun 02, 2013 7:50 am


That was not caused by AV, then. AV does not place new animals or anything like that. ASIS does, somewhat, with Increased Spawns.

You know, the problem is probably that people are not starting fresh games. However, that issue is mostly Bethesda, not any of the patchers such as AV or ASIS. Also, starting clean is required for actual testing of anything or there is no way to tell what is truly causing a problem, if a problem happens.

I use Skytest with AV and have since I started using both of them, and no problems at all (again, aside from things I know such as trying to change midgame and getting skating animals, but that's Bethesda, not the patchers).

By the way, there is a bug tracker for AV. For example, it is known that AV cannot handle Extended Colors, probably because of the thousands of variations from Extended Colors and AV does similar functions (plus Java limitations). However, any mod that is not desired to be included can be unchecked prior to running the patcher (similar to how Bashed Patch looks for active mods, not inactive mods). Some people do this for ASIS for mods such as dragon buffs, although ASIS also has a file that can be configured for records to exclude. I find it much simpler to just uncheck a mod I don't want to include, at least for now.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Sat Jun 01, 2013 10:40 pm

I've had a few issues with AV that made past saves currupt (may have been my doing) but I still consider my Skyrim to be in "Beta". Basically i am playing around with mods and see how they work and if they work the way i want and will make the game play how i want. If they do then i keep them, if not I toss them. If it kills my save then oh well its not a serious play through. I will eventually build another computer stronger than my current gaming computer and will actually play skyrim on it and use this one for testing mods.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Sun Jun 02, 2013 5:58 am

Doubts...

...Should I install this after or before Real Wildlife mod ???

What′s the difference between both (under A.I. point of view) ?

I've heard Real Wildlife is kind of buggy...is that right ?

.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Sun Jun 02, 2013 11:18 am

They are both Animal Mods but each mod alters different Stuff, i would say RWS is a much more complete mod since it has much more to offer than SkyTEST, while SkyTEST is just the best damn Animal Behavior Mod which its main focus.

I havent encountered many issues with RWS, the only thing i noticed are some minor issues with Factions.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sun Jun 02, 2013 7:21 am

New Version is up:


1.23

* Stopped cubs from giving loot.

* Forced Hare/Fox/Deer/Elk to avoid Water.

* Forced cubs to stop making heavy foot step sounds.

* Gave Slaughterfish an Aggro Radius, should prevent the annoying issue with red dots all over the compass.

* Added more Spider/Rats SpawnPoints.

* More Tweaks to Acceleration/Deceleration Rate to Most animals, their speed looks more realistic now.

* Forced Mammoths to stop becoming aggresive when the player attacked SmallPrey.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sun Jun 02, 2013 11:25 am

So are you going to do some work on http://skyrim.nexusmods.com/downloads/file.php?id=17723?
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sun Jun 02, 2013 1:04 am

Hmm not really, i cant do much with those birds, but they are awsome none the less, it makes Skyrim looks so alive.
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sun Jun 02, 2013 11:54 am

Yeah i dl it, seems like it is nice start, hope he can get them to fly.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Sun Jun 02, 2013 12:06 pm

He may first need to add a whole new set of animations for each bird, seeing how Bethesda refuses to support in that department i dont see that coming true anytime soon.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sun Jun 02, 2013 12:41 am

Yeah i know , just wishful thinking. Maybe they'll be nice and give the CK a nice upgrade for importing animations.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sun Jun 02, 2013 3:50 am

Finally made it into "Skyrim Mod Sanctuary #29" woo whoo!

http://www.youtube.com/watch?feature=player_embedded&v=rMJd3EVp3qE
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Sat Jun 01, 2013 10:21 pm


Congratulations EtaYorius, well deserved attention in my opinion.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sun Jun 02, 2013 7:09 am

Thanks!
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Sun Jun 02, 2013 12:49 am

What happened to the comment section on nexus?
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Jun 01, 2013 8:58 pm

Hi everybody...

I'm having some location specific CTDs with Skytest...maybe some mod conflict. Mostly in that road from Riverwood to Guardian Stones (sometimes before...sometimes after).

I'm one of those ones who have a big list of mods (45)...Majority are just texture mods.

A guy from another topic tells something about scripted wolves ...but I'm not a modder and understood anything.

I'd like to know if there is any known mods conflict list.

I'm just asking this because I really want to settle down with Skytest.

Thanks in advance.


My list of mods is


CLARALUX - More and Brighter Lights.esmPopulated Cities NPCListMaster.esmImmersive Patrols.esmUnofficial Skyrim Patch.espWeapons and Armor fixes - Hacks.espWeapons and Armor fixes.espStaticMeshImprovementMod.esp83Willows_101BUGS_V4_HighRes.espdD - Enhanced Blood Main.espOccupy Skyrim.espPeople Have Torches.espPopulus.espAdventurersAndTravelersLight.espSIM- NPC Additions.espSmithing Perks Overhaul - Balanced.espComplete Crafting Overhaul.espBetter Dynamic Snow.espGloriousGrass PineForests.espGloriousGrass.espDistant Detail.espPopulated Cities.esprcrnShaders.espWATER.espWorld_events_thirty_percent_more.esp
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sun Jun 02, 2013 6:47 am


I dont see SkyTest in there. If you could repost it with SkyTest in your load order where you normally have it, it could be a load order conflict.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun Jun 02, 2013 5:14 am

oromish

Got banned and my mod deleted, then after arguing with a nicer moderator for 10 minutes he unban me and re open my mod, but i guess i am still suspended from the forum for a while.

You can still report issues on this forum though.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Sun Jun 02, 2013 5:52 am

Why did you get banned?????

Also congrats on the mod spot
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Sun Jun 02, 2013 5:22 am

I dont want to discuss it further, i think i may just delete the mod from Nexus and host it on my Site http://www.e-mods.net/ and keep promoting the mod in this forum, Nexus giving me a hard hard time... i dont think i want to hang with them anymore.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sun Jun 02, 2013 1:08 am

It's a shame really. While there are many downsides with nexus, it's the best place to get attention for your mod. =/
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Sun Jun 02, 2013 11:35 am

That's such a pity, I came here wondering why all the comments had gone from the mod page justnow, it's a lot harder for me to keep up with mods that aren't installed with Nexus Mod Manager, and it really is the best one stop mod site. Having said that, I have no experience of actually hosting mods on the site.
This has actually become one of my favourite Skyrim mods, it adds depth and flavour to the wildlife - I'm more interested in watching what they do & leaving them be instead of massacring everything with arrows incase it aggros on me as I ride past.
I came across something new today and I have to ask - Slaughterfish Gator is yours?
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat Jun 01, 2013 8:51 pm

Could you please apply the mammoth treatment to the giants as well? it's annoying to see them go after a rabbit or a fox just because they passed through their camp..
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sat Jun 01, 2013 8:12 pm

@EtaYorius :

Keep your mod there, just for promotion, but focus discussions here...or any other place you want.



@charon711

Thanks for trying help me ....skytest is right after "Distant Detail.esp" in the above list.

My list was sorted by BOSS.

.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Sun Jun 02, 2013 9:10 am

@EtaYorius

I've been banned as well from nexus, mainly because i was ignorant to certain things, but i havnt had an issue since. If you want it to get the most attention and a good base of people that can play it and report their findings to you i would keep it there. Just make sure to direct them here.

@ pep legal

Hmm not sure then, EtaYorius would have to figure that one out for ya.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

PreviousNext

Return to V - Skyrim