Skywind is a horrible idea.

Post » Tue Feb 16, 2016 3:18 am

I thought discussion of Skywind was frowned upon in these forums?



Any beefs I have with Skywind would be in its direction, but that's whatever. I'm not expecting any remakes from Bethesda; in almost everything they say, they treat their games as equals or standalone titles, and not just iterations on Elder Scrolls or whatever. Skyrim is the best Skyrim, Morrowind is the best Morrowind, they're all equally good as Elder Scrolls games - that's at least the attitude they take, and I think that's the main reason why they're not interested in remaking anything. That's all in the rear-view mirror.

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Nuno Castro
 
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Post » Tue Feb 16, 2016 11:03 am



And so it should be. Trying to recapture past glories almost always fails.
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Noely Ulloa
 
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Post » Mon Feb 15, 2016 10:05 pm


That's a kind of quixotic way to put it, but yeah. But I still see the value in remakes - mostly because I'm always curious to see something given different direction. I'm not a fan of copy-paste remakes that just upgrade the graphics - I'd be more curious to see how things would be different, like a Morrowind with Skyrim or Fallout style dialog, or detailed crafting, etc. Tbh I'd rather see remakes of Arena, Daggerfall, or the first two Fallouts, since those games already had a radically different style to them and a remake would feel a lot less like a "replacement".

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Brandon Bernardi
 
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Post » Tue Feb 16, 2016 12:13 am

Why would I ever want that?

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Kayleigh Williams
 
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Post » Tue Feb 16, 2016 5:14 am


Heh. Fair, but what I mean is that Morrowind doesn't lack for dialog, but it lacks for conversation. Morrowind is not a game where you can role-play your character's personality with dialog options; and a lot of NPCs straight up don't have anything unique to say. Morrowind's dialog is built more like a wiki - which is probably the greatest strength of its dialog, at least.



This is what I mean though. If I wanted a remake, I'd want it to be different; but for a lot of people that just ruins everything. It's an attitude I mostly ignore in remakes (or at least remakes I'm interested in), but it's still a good reason for a studio to just keep moving forward. No idea they could have for a remake couldn't just be included in a new thing.

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TOYA toys
 
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Post » Tue Feb 16, 2016 2:29 am

bathesda should make tes 6 than remaking old game

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Kelly Tomlinson
 
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Post » Tue Feb 16, 2016 12:55 pm

I think the OP should have researched a bit befor making a thread about it. They have permission from Bethesda and you have to have the original game installed first. Why do you call it "pirated" ?!

They are a bunch of people working on this big project on their free time for free, it's not fair to wish for their failure.
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Alex Vincent
 
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Post » Mon Feb 15, 2016 11:16 pm

When i have a new computer and they have completed Skywind, i will definitely download it. As much as i enjoy Morrowind, i know that a lot of that love is through rose tinted nostalgia goggles. I played it a few months and found the outdated gameplay; Lacking.



I just hope they don't abandon it for the Tes6 creation kit.

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Taylor Tifany
 
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Post » Tue Feb 16, 2016 2:51 am

I wished the modders would stop retreading an old game and create these old game places as they would appear in the contemporary time in each respective game with new quests or to just explore the now ruined wastelands or vastly changed/abandoned/ghost towns and settlements.

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J.P loves
 
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Post » Tue Feb 16, 2016 12:46 am

Beyond Skyrim is an attempt to create every province at the time of Skyrim, including Morrowind.

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{Richies Mommy}
 
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Post » Mon Feb 15, 2016 10:38 pm

And Skyrim is even less so such a game. ;)



Personally, I think topics as in Morrowind and Oblivion are the absolute best way to go with player dialogue, as the player can imagine it being put in any words that would be appropriate to his/her character. Though I'd say FNV is proof that full dialogue can be at least better implemented than Skyrim's cringe-worthy dialogue. Then again, I'm a fan of having no or little voice acting so long as Bethesda is doing the casting and directing; Oblivion and Skyrim are both ample proof that Bethesda struggles to get decent performances even from talented actors--the voices in my head are capable of playing the role with much more panache, thank you very much. ;)

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Sabrina garzotto
 
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Post » Tue Feb 16, 2016 12:15 am

I honestly think topics work well but given enough options, New Vegas system was very engaging for me. That ship has sailed though. There is no way Bethesda implement such "outdated" (as I think they believe) systems in their next games. Fallout 4 clearly shows where they are coming from. Combat was basically all the game was intrested in over any other kind of interactions. Everything boils down to killing everyone. Sure settlement building was thematicaly fitting but it didn't do anything and maybe did more harm than good with 30 of them scattered around the map. I don't have any hope at this point that the next TES won't be similar.
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Mrs. Patton
 
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Post » Mon Feb 15, 2016 9:43 pm


This sounds a lot like Oblivion or Skyrim to me. Personally I don't think Fallout 4 represents any dramatic sea-change in Bethesda's thinking. Their games have always been primarily about killing. This was true, to a lesser extent, even in Daggerfall and Morrowind.



Bethesda has never been much interested in portraying social interactions in any of their games. Their games tend to be about lone adventurers. We don't necessarily need to talk to anyone, except to sell things. We spend the majority of our time in every game traveling from place to place by ourselves. And we kill things.



It may have gotten worse in Fallout 4 but I don't believe Fallout 4 represents a startling new change in direction.

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Curveballs On Phoenix
 
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Post » Tue Feb 16, 2016 1:09 am

I want Skyrim to be backwards compatible with the Xbox ONE, and when it comes a time when Morrowind can't run on modern PCs for it to be rereleased so it can, but actual remastering or remakes? No thanks.

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Mark Hepworth
 
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Post » Tue Feb 16, 2016 8:29 am

http://www.gamebreaker.tv/wp-content/uploads/2014/11/c0rNrz8GSp0.jpg



I will play that. Morrowind had good enough plot, guilds, characters, setting and style that I don't need its system to enjoy it, especially if it looks that pretty.



P.S. How do you make links be just one word, like this but real?

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Josh Trembly
 
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Post » Tue Feb 16, 2016 10:18 am

There is a "link" symbol in the posting section, with a little green dot on it, right besides the "numbered list" function.



Also, I agree that the actual mechanics of Morrowind are mostly irrelevant to why the game was good. I think the Dragonborn DLC for Skyrim is a great example of that, as, at least for me, it did capture quite a bit of the charm of Vvardenfell and added some interesting developments for the Dunmer people, like the Reclamations and the rise of Redoran.

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Zualett
 
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Post » Tue Feb 16, 2016 5:31 am

Highlight the word you'd like linked. Then use the "link button" in the editor. It will pop up a dialogue box where you can paste the url into. Paste it in and click OK. Now you have a linked word, instead of an actual web address :)

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Jerry Cox
 
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Post » Tue Feb 16, 2016 6:44 am

Well you're right. Maybe I just got really tired of Bethesda formula though.

It IS worse, there are places in dire need of some interaction but they are just shooting fests.

A whole city floating on ramshackle boats on the water ? Combat. A robot race track ? Combat. The combat zone ? No interaction, just a bunch of raiders attacking you. A bunch of interesting factions ? It all devotails into combat and elimination.

My point was mainly that if Bethesda could empty a series like Fallout, that was traditionally known to be not JUST about shooting things, and turn it into a shallow game that largely resembles a more involved Farcry, there is no hope that they introduce a more in depth dialogue system in TES.

It's sad because the systems that are required for it (perks, stats, etc) are in the game, they just never get used.

Maybe I was expecting the wrong thing, but I would have really liked for us to have multiple choices in dialogue and some branching in quests in TES.

Todd Howard had an interview a couple of years ago, after Skyrim and he said they are largely happy with the world design at this point but the NPCs aren't "there" yet and the next generation of games should focus on them. Well aside from a couple of characters (mostly robots oddly enough) in FO4, they have done nothing new there and they kinda took away our options too, even more than FO3.


BTW, sry for the rant :)
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Alyesha Neufeld
 
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Post » Tue Feb 16, 2016 1:42 am

I've got to take exception to the OP's comment that we'd all like to see a remake of Morrowind. I wouldn't, and suspect that at least half of the posters here on the forums wouldn't either. It wasn't the exotic setting that "made" the game, it was the detailed and multi-layered approach to it which gave it a lifelike degree of depth and complexity, and made it feel "real". The deeper you dug, the more you found (not only in the MQ, but in several factions, and in the politics and religion), but the more questions it raised about what you THOUGHT you already knew. The amount of imagination and planning that went into world development was staggering. Add to that the strong emphasis on the character's skills and abilities (attributes) rather than on the player's own dexterity, and it became a nearly perfect "sandbox" for role-play. At that point, it hardly mattered to me that the combat mechanics were a bit wonky, because there was FAR more to the game than simple hack and slash. While I enjoyed the setting, it wasn't the unusual setting that "made" the game, it was the combination of gameplay and imaginative treatment that made the setting "work".


In Oblivion, the whole world-threatening situation was spelled out and laid at your feet in the opening tutorial, and the only point in the game where it actually got "interesting" to me was during the brief conversation with Mankar Cameron, which sadly was a case of "too little, too late". The game was far more reliant on player skills than on those of the character, so the distinctions between different types of characters was a lot less meaningful. Combat-wise, my starting weak magic-user wanna-be handled a weapon with exactly the same speed and grace as my high-level fighter, the latter just did a lot more damage; THAT is immersion-breaking. In Morrowind, despite the poor handling of combat, it at least felt like you were progressing as your character started hitting the target more often in combat, and as other tasks began to succeed more frequently.


Going back to Morrowind, and giving it the same shallow and bland treatment as Oblivion did for Cyrodiil, wouldn't interest me in the least. I'd MUCH rather see Bethesda do another "unusual" province, and give it the same kind of detailed treatment, tailored to the dominant race and culture in the province, yet reflecting the tensions between those and the invading Imperial and other races, religions, and traditions, as was done in Morrowind. That's not "nostalgia", that's wanting something that doesn't seem superficial and empty after the first glance.


I'd rather see "Morrorim": Skyrim done RIGHT with Morrowind's engine and game mechanics (but with some badly needed improvements to combat), than see Morrowind neutered into a bland and generic province by a remake, no matter how nice the graphics, physics, and various other technical improvements may be. Of course, having all of those features AND a deep and convoluted political and cultural portrayal in another interesting province would be a potential Morrowind-beater. I've got high hopes for a great game in Elsweyr or Argonia, but realistically don't expect it; Bethesda is playing it far too "safe" for my tastes, and we're more likely to see LESS options, LESS detail, and LESS unique aspects of a strange world, so we can strive for Steam Achievements, higher body counts, and MOAR DRAGONZ!
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Rachel Cafferty
 
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Post » Tue Feb 16, 2016 2:33 am

This is about Skywind but before Skywind, there was Morroblivion. Morroblivion is a mod for Oblivion and Skywind is a mod for Skyrim; both of them "import" Morrowind into these games. You must own the games to be able to run these mods. I think it's the same team that made/are making both. The only problem with those two is that they use assets belonging to other Elder Scrolls games which is something Bethesda won't allow for reasons http://www.gamesas.com/user/343886-da-mage/ explained http://www.gamesas.com/topic/1516850-discussion-for-workshop-paid-mods-thread-8/?p=23944743:




Spoiler








I don't think Bethesda ever sued the authors; as for remaking Morrowind one day, let's not dream about it, it will never happen. :)

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roxxii lenaghan
 
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